When Influential Wildborn enters, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.) Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Exile all cards from your graveyard. You may search your library for any number of instant and/or sorcery cards with different names that share a name with one or more cards exiled this way and cast them without paying their mana costs, then shuffle. Exile Infuse the Apparatus.
Hexproof Whenever another creature you control becomes the target of a spell an opponent controls, you may submerge that creature. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.) {1}{U}{U}: Turn target face-down creature you control face up.
Counter target spell unless its controller pays {4}. Create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) [+1]: Scry 1. If you're in a renaissance, draw a card. [–2]: Return target nonland permanent to its owner's hand if its mana value is 3 or less or if you're in a renaissance. [–6]: Create two 8/8 blue Kraken creature tokens. If you're in a renaissance, take an extra turn after this one.
[+1]: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. [–2]: Return target card from your graveyard to the battlefield face down. [–6]: Turn any number of face-up nonland permanents of your choice face down.
You may pay {2}{U}{U} and tap an untapped Wizard you control rather than pay this spell's mana cost. Choose up to one target creature on the battlefield and up to one target instant or sorcery card in your graveyard. Return those cards to their owner's hands, then exile Ingenious Solution.
Enchant creature When Inherited Blessing enters, remove all -1/-1 counters from each creature you control. Enchanted creature gets +2/+2 and has first strike.
“So your family has the Covenant. Shall we kill every last one of them, or will you yield the throne?” —Lettie Wormwood to the new emperor Amleth
Manifest the bottom X cards of your library tapped, where X is the number of instant and sorcery cards in your graveyard. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
The child looked in awe at their work, and the mother beamed with pride.
Injustice deals 4 damage to target creature. Post a bounty on up to one other target creature. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
Whenever Inkwell Daggers enters or attacks, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
As an additional cost to cast this spell, sacrifice a creature. Enchant creature Enchanted creature gets +4/+4, has flying, and is a Demon in addition to its other types.
When Inner-Eye Obscurist enters, return each other creature that isn't in Inner-Eye Obscurist's pack to their owners' hand. (Two or more creatures you control with equal power are in a pack.)
Creatures can't attack you or planeswalkers you control unless their controller pays {X} for each of those creatures, where X is the number of attacking creatures.
[+1]: Each opponent puts a -1/-1 counter on a creature they control. [–1]: Exile target card in a graveyard. You gain life equal to its mana value. [–6]: Choose a number. You draw that many cards and you lose that much life.