15897 cards found
Asharo's Handmaiden

Asharo's Handmaiden {1}{R}

Creature - Human Wizard
Whenever you cast an Inscription spell, you may choose target creature you control. If you do, as that Inscription resolves, exile it inscribed onto that creature instead of putting it anywhere else.
2/2
  • Imperial Legacies
Belmord's Thirst

Belmord's Thirst {3}{B}

Sorcery
Siphon (Each -1/-1 counter you put on your creatures up to their remaining toughness while casting this pays for {1}.)
Destroy target creature or planeswalker.
“I seek your blood, not your prattle.”
—Lyana Belmord
  • The Petals Wilt
Anemothrys, Reefcrown

Anemothrys, Reefcrown {2}{R}{G}

Legendary Creature - Plant Dragon
At the beginning of each end step, if you drew and/or discarded six or more cards this turn, return Anemothrys, Reefcrown from your graveyard to the battlefield.
Cycling {R}{G} ({R}{G}, Discard this card: Draw a card.)
5/4
  • Elmare: Into the Abyss
Icecap Tortoise

Icecap Tortoise {5}{U}

Creature - Turtle Elemental
Icecap Tortoise enters with three ice counters on it.
Icecap Tortoise has defender as long as it has an ice counter on it.
{1}{U}: Remove an ice counter from Icecap Tortoise.
6/6
  • Kahembo: Olde Dawn
Pernicious Primavore

Pernicious Primavore {5}{G}{G}

Creature - Beast
Trample
When Pernicious Primavore enters or dies, destroy up to three target artifacts and/or enchantments.
8/7
Sha's Summons

Sha's Summons {3}{W}{W}

Instant
Create three 0/0 colorless Reflection creature tokens. Creature tokens you control get +2/+2 until end of turn.
The Sha is the most respected of the reflections, powerful enough to recall even the faded to fight once more.
  • Oirohpo
Despot of Traublassen
Dowager of Traublassen

Despot of Traublassen

Creature - Vampire
(Color indicator: Despot of Traublassen is black)
Flying
Whenever another creature dies, each opponent loses 1 life and you gain 1 life.
Now she makes her pain known to everyone else.
3/3
Card has other part: Dowager of Traublassen
  • Innistrad In Memoriam
Rippling Water Arcanist

Rippling Water Arcanist {1}{U}{U}

Creature - Human Wizard
Flash
When Rippling Water Arcanist enters, copy target instant or sorcery spell you control, then return it to its owner's hand. You may choose new targets for the copy.
2/2
  • Tales of Old Jidai
Shemesh, Nomad Chieftain

Shemesh, Nomad Chieftain {1}{R}{G}

Legendary Creature - Human Nomad
Assault {2}{R}{G} (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.)
When Shemesh assaults, other creatures you control get +2/+2 and gain trample until end of turn.
Shemesh and his giant hila Musha lead the nomads under the Divine Lovers.
4/4
  • Scriptures of Urshad
Smoldering Husk

Smoldering Husk {1}{R}

Creature - Skeleton Warrior
When Smoldering Husk dies, it deals 2 damage to any target.
{2}{R}: Smoldering Husk gets +2/+0 until end of turn.
“In borrowing our tactics, the denizens of Grixis may have borrowed some of our grace.”
—Aran, Knight-Captain of Valeron
1/1
Diao of the Opal Infantry

Diao of the Opal Infantry {3}{W}{W}

Legendary Creature - Human Warrior
When Diao enters, create two 1/1 white Warrior creature tokens.
Whenever Diao attacks, put a +1/+1 counter on each attacking creature you control with the least power among those creatures.
3/4
  • Nangjiao In Bloom
Colocolo

Colocolo {U}

Creature - Cat
Creatures you control named Colocolo can't be blocked and have ward {2}.
{U}{U}: Put an inspiration counter on target creature. It's named Colocolo in addition to its other names for as long as it has an inspiration counter on it.
If sightings of it weren't extremely rare, would there be so many great warriors named after it?
1/1
  • Road to Carü Mapu
Valor in Battle

Valor in Battle {W}

Sorcery - Inscription
Creatures you control get +1/+1 until end of turn.
Inscribe {2}{W} ({2}{W}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Wretched Skulker

Wretched Skulker {W}

Creature - Horror
Whenever a nontoken creature you control enters, if it wasn't cast, put a +1/+1 counter on Wretched Skulker.
{3}{W}, Sacrifice Wretched Skulker: Exile target nonland permanent with mana value less than Wretched Skulker's power.
1/1
  • Alkabah: The Rise of Soli
Otherworldly Convocation

Otherworldly Convocation {X}{W}

Sorcery
Create X 1/1 blue Elemental creature tokens with flying.
Augmented — If you've spent {W}{U}{B}{R}{G} to cast spells this turn, creatures you control gain haste and vigilance until end of turn.
You'll see stranger things on Olten awake than when asleep.
  • Animus Vox
Cavorting Beauty

Cavorting Beauty {R}

Creature - Human Citizen
Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.)
Whenever you cast a spell, if its mana value is less than Cavorting Beauty's power, remove a +1/+1 counter from Cavorting Beauty.
1/2
  • Carpe Arcanum
Neo-Soul Naturalist

Neo-Soul Naturalist {2}{G}

Enchantment Creature - Avatar
When Neo-Soul Naturalist enters, exile up to one target artifact or enchantment. Its controller conjures a card named Data-Point into their hand. (It's a sorcery that costs {2} with “Draw a card.”)
“Bastion subscribes to no god, elder or invented. Life is deeply human.”
3/2
Related card: Data-Point
  • Beyond the Blackwall
Seng, Fevered Fanatic

Seng, Fevered Fanatic {1}{B}

Legendary Creature - Zombie Wizard
At the beginning of your draw step, draw an additional card and you lose 1 life. Then if you have six or fewer cards in hand, sacrifice a creature.
If it isn't painful, it isn't worth her time.
2/1
  • Goliaths of Nangjiao
Legend of the Brave

Legend of the Brave {2}{R}{R}

Legendary Enchantment - Aura Persona
Enchant creature
Embody (Enchanted creature is a copy of this card except for its types.)
As long as Legend of the Brave is tapped, you may have creatures you control assign their combat damage as though they weren't blocked.
5/4
Ethereal Savior

Ethereal Savior {4}{W}

Creature - Spirit Cleric
Flying
When Ethereal Savior enters, you may return target creature card with mana value 2 or less from your graveyard to the battlefield.
2/2
  • Khaliz-Dorahn
Rampaging Tremorwurm

Rampaging Tremorwurm {5}{G}{G}

Creature - Wurm
Flash
Motivate 7 (When this creature enters, you may motivate target creature with less power than this by putting seven +1/+1 counters on it.)
“I know it's dumb, but I'll do it anyways.”
— Thormos, Wurmrider
7/0
  • Tides of War
Streaming Waters

Streaming Waters {U}{U}

Sorcery
Return target creature to its owner's hand.
Draw a card.
The pyramids are known for their manifold, malicious traps.
  • Pyramids of Atuum
Raven's Standard

Raven's Standard {1}

Artifact - Equipment
Equipped creature is a Flagbearer in addition to its other types.
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
Equip {5}
  • Plagues of Fretport
Death's Door
Immortal Butcher

Death's Door {1}{B}

Instant
Choose target creature card in your graveyard that was put there from the battlefield this turn. Return that card to the battlefield tapped.
Fabled {3}{B}{B} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
Card has other part: Immortal Butcher
  • A Tourney at Whiterun
Impeccable Aim

Impeccable Aim {W}{B}

Sorcery
Choose one—
• Exile target creature with power 4 or
greater.
• Exile up to four target noncreature cards from graveyards.
With monsters this big, missing would be more of a feat than striking true.
  • Rail War