15897 cards found
Into the Wiedfree

Into the Wiedfree {3}{W}

Sorcery
Put a +1/+1 counter on each creature you control. Until end of turn, creatures you control gain vigilance and “When this creature dies, create a 1/1 white Human creature token.”
They march for honor and pride, but not safety or hope.
  • End of Wollensie
Invigorating Growth

Invigorating Growth {3}{G}

Instant
Create two 1/1 green Elf creature tokens, then up to one target creature gets +X/+X until end of turn, where X is the number of creatures you control. (Targets are chosen before the tokens are created.)
“These knights may have camaraderie, but they have forsaken the primal bonds living creatures can have.”
—Itheline, Song of Aith Aera
  • Seasons of War
Invoke the Wild

Invoke the Wild {3}{G}

Instant
You may put a green creature card with mana value 4 or less from your hand onto the battlefield.
Ferocious — If you control a creature with power 4 or greater, that creature enters with two +1/+1 counters on it.
  • Goliaths of Nangjiao
Irascible Bloodwitch

Irascible Bloodwitch {2}{R}{R}

Creature - Vampire Warlock
Other Vampires you control get +1/+1.
Whenever Irascible Bloodwitch or another Vampire enters under your control, Irascible Bloodwitch deals 1 damage to any target.
“I didn't think you had a heart left to break.”
—Makodonis
3/3
  • Innistrad In Memoriam
Irbek's Bestiary

Irbek's Bestiary {2}{B}{G}

Enchantment
Codex — Little Pig; Charging Cassowary; The Lonely Hunter; Shadowlurk; Blood Constrictor. (As this enters, conjure its contents into a shuffled face-up additional library.)
You may cast Adventures of this codex's contents from your graveyard.
“They're not all going to make it, but I'll keep them alive as best as one can.”
  • Karina's Explorations
Iridescent Savior

Iridescent Savior {R}{G}{W}{U}

Creature - Angel Soldier
Flying, lifelink
Whenever another creature you control attacks, until end of turn, that creature gets +2/+0 if it's red, +0/+2 if it's green, gains lifelink if it's white, and gains flying it if it's blue.
4/4
  • Alkabah: The Rise of Soli
Ironhide Bellower

Ironhide Bellower {2}{R}{R}

Creature - Beast
Trample
At the beginning of each combat, you may have Ironhide Bellower deal 3 damage to target creature you control. If you do, Ironhide Bellower gets +3/+0 and can't be blocked by creatures with total power 3 or less until end of turn.
4/4
  • Beyond Our Ken
Ironsmash Drill-Delver

Ironsmash Drill-Delver {2}{R}{R}

Creature - Dwarf Artificer
Embellish {3}{R}{R} (If you cast this spell for {3}{R}{R}, create a 1/1 blue Thopter artifact creature token with flying when it enters.)
Desecrate (When this creature enters, you may sacrifice an artifact or land.)
When Ironsmash Drill-Delver desecrates a permanent, it deals 3 damage to any target.
3/3
  • Over the Horizon
Ironsmash Wrecker

Ironsmash Wrecker {3}{R}

Creature - Dwarf
When Ironsmash Wrecker enters, you may destroy target artifact.
The Ironsmash clan is shunned by the rest of Daran's dwarf clans for destroying perfectly good pieces of junk.
4/2
  • Zero
Ironsnap Hunter

Ironsnap Hunter {3}{G}

Creature - Human Scout
Flash
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
4/2
  • Feanav: The Apothecary's Progress
Ironwood Elemental

Ironwood Elemental {2}{G}{W}

Creature - Elemental
Protection from mana values lower than Ironwood Elemental's power (This permanent can't be blocked, targeted, dealt damage, or enchanted by anything with mana value lower than this creature's power.)
Ironwood Elemental's power and toughness are each equal to the number of creatures you control.
*/*
  • Carpe Arcanum
Iroshi, Blade of the Old Ways

Iroshi, Blade of the Old Ways {2}{G}{G}

Legendary Planeswalker - Iroshi
Flash
As long as Iroshi entered this turn, you may activate their loyalty abilities any time you could cast an instant.
[+1]: You may return a creature you control to its owner's hand. If you do, draw a card.
[–1]: Create a 2/2 green Ninja creature token.
[–2]: Target creature you control deals damage equal to its power to target creature or planeswalker.
Loyalty:
3
Irreverent Sinscape

Irreverent Sinscape {2}{B}{G}

Artifact
When Irreverent Sinscape enters, destroy up to one other target nonland permanent.
When Irreverent Sinscape dies, exile it. When you do, you may exile any number of cards from your graveyard that have four or more card types among them. If you do, return a permanent card from a graveyard to the battlefield under your control. You may repeat this process any number of times.
  • End of Wollensie
Ishtari, Oasis Warden

Ishtari, Oasis Warden {2}{U}{U}

Legendary Creature - Human Shaman
Whenever you cast a noncreature spell, scry 1.
{3}{U}, Exile an instant or sorcery card from your graveyard: Draw a card.
“A woman of her beauty and wisdom only comes once in a lifetime.”
—Fatresya of Rammaneth
2/4
  • Tides of War
Issbarren Phoenix

Issbarren Phoenix {3}{R}

Creature - Phoenix
Flying, haste
Dominance — At the beginning of combat on your turn, if you control the creature with the greatest power or tied for the greatest power, you may pay {1}{R}. If you do, return Issbarren Phoenix from your graveyard to the battlefield.
2/2
  • Glacia: Hail to the Queen
Itava Outrider

Itava Outrider {3}{R}

Creature - Human Berserker
Haste (This creature can attack and {T} as soon as it comes under your control.)
“Why do we fight you ask? We fight because we can. Nothing more, nothing less.”
4/2
  • Zero
Itava Scourge

Itava Scourge {2}{B}{R}

Creature - Human Berserker
First strike (This creature deals combat damage before creatures without first strike.)
Whenever a creature you control becomes blocked by a creature, Itava Scourge deals 1 damage to that creature's controller.
3/1
  • Zero
Ivenge, False God

Ivenge, False God {2}{W}{W}

Legendary Planeswalker - Ivenge
Tap an untapped creature you control: Put a loyalty counter on Ivenge, False God. Activate only once each turn.
[+1]: Exile up to one target non-Plains permanent. At the beginning of that card's owner's next upkeep, return it to the battlefield under their control.
[–2]: Exile target nonland permanent an opponent controls. They create a Plains token. (It's a basic land with “{T}: Add {W}.”)
[–10]: Exile all permanents your opponents control. For each permanent exiled this way, its controller creates a colorless Plains basic land token.
Loyalty:
3
  • Lovi Awoken
Jaakuna Tyrant

Jaakuna Tyrant {3}{R}

Creature - Human Samurai
Double strike
Art of war — At the beginning of your end step, if Jaakuna Tyrant dealt damage to an opponent this turn, put a +1/+1 counter on it.
2/2
Jack, Horrific Harvester

Jack, Horrific Harvester {2}{B}{G}

Legendary Planeswalker - Jack
Sacrifice two lands, Mill five cards: Return Jack, Horrific Harvester from your graveyard to your hand.
[+1]: You gain 2 life and each opponent loses 2 life.
[–2]: Return up to one target creature card and up to one target land card from your graveyard to your hand.
[–2]: Each opponent sacrifices the nonland permanent they control with the greatest mana value among permanents they control.
Loyalty:
3
  • MSEM Masters Cube
Jade Empire Cartographer

Jade Empire Cartographer {3}{G}

Creature - Panda Bear Scout
When Jade Empire Cartographer enters, choose one —
• Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
• Put a +1/+1 counter on target creature you control.
4/1
  • Panxiou
Jahi of Endless Hunger

Jahi of Endless Hunger {2}{B}{B}

Creature - Demon Wizard
Lionize {2}{B} ({2}{B}, Exile this card from your hand: Put a +1/+1 counter on target creature and it gains the following abilities until end of turn. You may cast this card on a later turn from exile.)
Flying
Sacrifice a creature: Put a +1/+1 counter on this creature and tap it. Any player may activate this ability.
6/6
  • Alkabah: The Rise of Soli
Jailer's Manacles

Jailer's Manacles {4}

Artifact
{1}, {T}: Tap target creature.
  • A Tourney at Whiterun
Jal's Spawn

Jal's Spawn {3}{R}

Creature - Manticore
Lionize {2}{R} ({2}{R}, Exile this card from your hand: Put a +1/+1 counter on target creature and it gains the following abilities until end of turn. You may cast this card on a later turn from exile.)
Double strike
2/4
  • Alkabah: The Rise of Soli
Javelin

Javelin {4}

Artifact - Equipment
Equipped creature gets +2/+0 and has “{T}, Unattach Javelin: It deals 2 damage to target creature.”
Equip {2}
  • Zero