Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) {2}{G}: Put two +1/+1 counters on target land you control. If you're in a renaissance, you may have that land become a 0/0 green Elemental creature until end of turn. (It's still a land.)
Haste, prowess Wanderlust — When Spitfireling enters, if you control four or more differently named lands, create two 1/1 red Elemental creature tokens with prowess and haste.
Whenever a nontoken creature you control perseveres, create a 1/1 blue Nymph creature token with flying. (A creature perseveres when it survives damage.)
Splendid Scenery enters tapped unless you control a basic land. {T}: Add {G} or {W}.
“A fortress of a forest, immortal and impervious before its guardians acted out. Now but a forest of wrongful fear. Casting a cleric to show them light.” —Percy's Playbook, Page 1
Lifelink Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever Spoiled Oracle mentors a creature, that creature gains lifelink until end of turn.
Whenever Sporeflow Propagator or another nontoken creature you control enters, germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) Sprareos Yearling gets +4/+4 as long as you control five or more lands.
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.) Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.)
Sprout Hermit can't attack unless you control a creature with power 4 or greater. Attain {3}{G}({3}{G}: Transform this. Spend at least three colors of mana to activate this, and only as a sorcery.)
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) Whenever a +1/+1 counter is put on a creature you control, target creature gains trample until end of turn.
Equipped creature gets +1/+1. At the beginning of combat on your turn, choose flying, first strike, vigilance, trample, or haste. Equipped creature gains that ability until end of turn. Equip {2}
As Stained Reliquary enters, choose a card type. {T}: Target player exiles a card from their graveyard of the chosen type. {2}, Exile Stained Reliquary: Exile all graveyards. Create a tapped 1/1 white Spirit creature token with flying.