Submerge up to two target attacking nontoken creatures an opponent controls. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.)
As the dragon towered over the ship, a massive tidal wave rose above them both.
You may have Surging Wurm assign its combat damage as though it weren't blocked. Surging Wurm gets +2/+2 as long as seven or more cards are in your graveyard.
Wanderlust — When you cast this spell, you may copy it if you control four or more differently named lands. You may choose new targets for the copy. Untap target creature you control. It gets +1/+1 and gains hexproof and indestructible until end of turn.
As an additional cost to cast this spell, discard a card. Return up to one target instant card and up to one target sorcery card from your graveyard to your hand. Exile Sustaining Meditation.
Each other Rogue creature you control enters with an additional +1/+1 counter on it. Remove a +1/+1 counter from a creature you control: That creature can't be blocked this turn.
{T}: Add {C}. {T}, Pay 1 life: Add {W}. {5}{W}, {T}, Sacrifice Swaying Sands: Create three 1/1 white Bird creature tokens with flying. Activate only as a sorcery.
Target player reveals their hand. Exile a nonland card from it and put a secret counter on it. As long as that card remains exiled, that player may pay {2} any time they could cast a sorcery to put it into their hand. {X}{B}{B}, Exile Swipe Secrets from your graveyard: Until end of turn, you may cast target card you exiled with a secret counter on it and mana value X without paying its mana cost.
Search your library for a land card, reveal it, put it into your hand, then shuffle.
“My connection to this plane is unlike anything you could imagine. I understand what it wants, that's why I'm in charge.” —Pandora, Warden of Khaliz-Dorahn
When Syzygy Navigator enters, exile target nonland card from an opponent's graveyard. Copy it. You may cast the copy. (You still pay its costs, including color. Copies of permanents enter as tokens.) Whenever you cast a spell from anywhere other than your hand, draw a card, then discard a card.
During each of your turns, you may cast a copy of a card in an opponent's graveyard by exiling that card in addition to its other costs. (Copies of permanents enter as tokens.)