At the beginning of your upkeep, if you have more life than an opponent, create a 1/1 black Insect Spirit creature token with flying. {3}{B}: Each opponent loses X life and you gain X life, where X is the number of Clerics you control.
[+1]: Create a 1/1 red Dragon creature token with flying. [–1]: Until end of turn, Flynn becomes a copy of target Dragon, except she has haste and indestructible. Her base power and toughness become equal to the number of Dragons you control. [–3]: You may reveal a Dragon card you own from outside the game and put it into your hand.
Archive 6 (As this enters, shuffle the top six cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) Whenever one or more Dragons you control attack, you may cast the top card of the archived library without paying its mana cost.
[+1]: Create a 1/1 blue Dragon creature token with flying and “This creature can't attack unless you control a nontoken Dragon.” [–2]: Flynn deals damage to target creature or planeswalker equal to the total power of Dragons you control. [–5]: You get an emblem with “Dragon spells you cast cost {U}{R} less to cast and have flash.”
Sacrifice a creature: Harmonize. (Trigger up to one harmony of a permanent you control.) Harmony — Look at the top two cards of your library. Put any number of them into your graveyard and the rest back on top in any order.
Whenever a creature you control deals combat damage to a player, you may draw a card. Fleeting {1}{U}(You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
Fog-Ridden Wharf enters tapped. When it enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Add {W} or {U}.
At day, a busy harbor. At night, a playground for geists.
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Fogborn Mauler enters or leaves the battlefield, you gain 2 life.
Noncreature spells you cast cost {1} more to cast. Noncreature spells your opponents cast cost {1} more to cast unless that player controls more creatures than you.
“The creature was partially blinded in the last encounter, but its ability to disappear into the Ulek fogs remains unhindered.”
Improve {R}({R}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.) Whenever another creature you control with power less than or equal to Folkvar, Galdurheim Brawler's power attacks, Folkvar deals 1 damage to the player or planeswalker that creature is attacking and you gain 1 life.
{1}{U}, {T}: Draw a card, then discard a card. You get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.) {U}, {T}: Draw a card. Only activate this ability if you are glorious.
Whenever a Plains you control enters, create a 1/1 white Soldier creature token. Whenever you attack, you may search your library for a Plains card, reveal it, put it into your hand, then shuffle.
Font of Sorrows and other permanents you control entering the battlefield cause their death knell to trigger. Death knell — Draw a card. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) {U}{R}, Exile an instant or sorcery card from your graveyard: Foolhardy Huo gains flying and first strike until end of turn.