14928 cards found
Buried at Sea

Buried at Sea {2}{B}

Instant
Pressure {B} (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
Search your library for a card, put it into your graveyard, then shuffle. You gain 2 life.
  • Elmare: Into the Abyss
Blood in the Water

Blood in the Water {2}{B}

Instant
Target creature gets -4/-4 until end of turn. If that creature would die this turn, exile it instead.
Cycling {2} ({2}, Discard this card: Draw a card.)
After just a few short moments, you'd hardly guess there was ever a battle.
  • Elmare: Into the Abyss
Awakening of Evil

Awakening of Evil {5}{B}{B}

Sorcery
Pressure {3}{B}{B} (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
Each player sacrifices a creature. Put a creature card from a graveyard onto the battlefield under your control.
“This trench just goes on forever, no matter how far we dig. I'm telling you, Mettalia, there's nothing he—“
  • Elmare: Into the Abyss
Abyssal Oracle

Abyssal Oracle {1}{B}

Creature - Merfolk Spellshaper
{B}, {T}, Discard a card: Search your library for a card, then shuffle and put that card on top. You lose 2 life.
“Those who look into the dark might not like what they find. The dark, however, returns my gaze with hunger.”
2/1
Abalone Abomination

Abalone Abomination {3}{B}

Creature - Shrimp Horror
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
{4}{B}{B}, {T}, Sacrifice Abalone Abomination: Create an X/X black Horror creature token, where X is the number of cards in your graveyard.
3/2
  • Elmare: Into the Abyss
Weight of Oceans

Weight of Oceans {U}{U}

Instant
Counter target spell if you have more cards in your graveyard than that spell's controller.
Rock bottom is a myth.
  • Elmare: Into the Abyss
Wave Spinner

Wave Spinner {2}{U}{U}

Creature - Merfolk Wizard
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
{3}{U}: Target creature gains slipstream until end of turn.
3/3
  • Elmare: Into the Abyss
Undercutter

Undercutter {1}{U}

Creature - Merfolk Rogue
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
“Reading the Current isn't something that can be taught, or even learned. It's something I just know.”
2/1
  • Elmare: Into the Abyss
Truth Beyond Belief

Truth Beyond Belief {5}{U}{U}

Instant
Pressure—{2}{U}{U}, Discard your hand. (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
Reveal the top seven cards of your library. Put any number of noncreature, nonland cards from among them into your hand and the rest into your graveyard.
  • Elmare: Into the Abyss
Tentacle Lash

Tentacle Lash {3}{U}

Instant
Choose one —
• Counter target spell unless its controller pays {4}.
• Tap up to two target creatures. They don't untap during their controller's next untap step.
Sometimes you really need to get a grip.
  • Elmare: Into the Abyss
Sigiled Starfish

Sigiled Starfish {1}{U}

Creature - Starfish
{T}: Scry 1.
“Is this as far down as it goes?”
“No, this is a starfish.”
“...I wasn't talking to you, Dave.”
0/3
  • Elmare: Into the Abyss
Seafloor Casket

Seafloor Casket {1}{U}

Artifact
When Seafloor Casket enters and when you sacrifice it, target player mills two cards.
{1}{U}, Sacrifice Seafloor Casket: Draw a card.
Cycling {2} ({2}, Discard this card: Draw a card.)
  • Elmare: Into the Abyss
Riptide Mystic

Riptide Mystic {3}{U}{U}

Creature - Merfolk Wizard
Concord — When Riptide Mystic enters, if there are four or more card types among permanents you control, you may return target nonland permanent to its owner's hand.
4/4
  • Elmare: Into the Abyss
Prismscale Piranhas

Prismscale Piranhas {U}

Enchantment Creature - Fish
Defender
Whenever you cast an enchantment, instant, or sorcery spell, scry 1 if it's the first time this ability has resolved this turn. If it's the second time, Prismscale Piranhas can attack this turn as though it didn't have defender. If it's the third time, whenever Prismscale Piranhas deals combat damage to a player this turn, draw a card.
2/2
  • Elmare: Into the Abyss
Peer Into the Depths

Peer Into the Depths {1}{U}

Sorcery
Look at the top five cards of your library. You may reveal an enchantment, instant, or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
  • Elmare: Into the Abyss
Ostentatious Octopus

Ostentatious Octopus {5}{U}{U}{U}

Creature - Octopus
{8}: Create eight 1/1 blue Tentacle creature tokens.
{8}: Counter target spell unless its controller pays {8}.
{8}: Draw eight cards.
Nowhere in Elmare is out of arm's way.
8/8
  • Elmare: Into the Abyss
Ominous Seas

Ominous Seas {1}{U}

Enchantment
Whenever you draw a card, put a foreshadow counter on Ominous Seas.
Remove eight foreshadow counters from Ominous Seas: Create an 8/8 blue Kraken creature token.
Cycling {2} ({2}, Discard this card: Draw a card.)
Always fear the open waters. If even the guppies are already gone, it's too late.
  • Elmare: Into the Abyss
Mystic Mackerel

Mystic Mackerel {U}

Enchantment Creature - Fish
When Mystic Mackerel enters, you may have target player mill two cards.
{3}{U}, Sacrifice Mystic Mackerel: Return target enchantment, instant, or sorcery card from your graveyard to your hand.
0/3
  • Elmare: Into the Abyss
Mina, Jeweled Minnow

Mina, Jeweled Minnow {U}

Legendary Enchantment Creature - Fish
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
You may cast the first spell that's an enchantment, instant, or sorcery with mana value 1 you cast each turn without paying its mana cost.
1/1
Master of the Abyss

Master of the Abyss {2}{U}

Creature - Merfolk Wizard
When Master of the Abyss enters, draw two cards, then discard a card.
{2}{U}{U}, {T}, Discard two cards: Create an X/X black Horror creature token, where X is the number of cards in your graveyard.
1/3
Majestic Hippocamp

Majestic Hippocamp {1}{U}

Enchantment Creature - Fish Horse
Flash (You may cast this spell any time you could cast an instant.)
When Majestic Hippocamp enters, target creature gets -2/-0 until end of turn.
“Back when I walked behind the waters, I even saw a hippocampus without its fins or tail. Imagine!”
—Myrmidon
2/1
  • Elmare: Into the Abyss
Lord of the Bubbledome

Lord of the Bubbledome {U}{U}

Creature - Merfolk Noble
Other Merfolk you control get +1/+1.
{1}{U}: Target Merfolk gains slipstream until end of turn. (Creatures with slipstream can't be blocked as long as only creatures with slipstream are attacking.)
He truly turns the tide of battle.
2/2
  • MSEM Champions 119 119
  • Elmare: Into the Abyss
Lie in Wait

Lie in Wait {2}{U}

Instant
This spell costs {2} less to cast if you've cast another spell this turn.
Draw two cards, then put a card from your hand on top of your library.
“Woe betide the poor little guppy who makes a shark wait for its meal.”
—Lord Rickard Dawson
  • Elmare: Into the Abyss
Into Cuxuri Trench

Into Cuxuri Trench {4}{U}{U}

Sorcery
Return up to two target creatures to their owner's hands.
Cycling {2} ({2}, Discard this card: Draw a card.)
“Jetstream, Warhead, come in! Jetstream, Warhead, do you copy! I repeat...”
—Mettalia
  • Elmare: Into the Abyss
Hopesinker

Hopesinker {2}{U}

Creature - Leech Horror
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
Pressure {U} (You may cast this spell for its pressure cost if there are seven or more cards in your graveyard.)
“Isn't it funny when your worst nightmare literally appears out of the blue?”
—Turi of Hollow Depths
3/2
  • Elmare: Into the Abyss