12496 cards found
Felice's Defiance

Felice's Defiance {X}{W}{W}

Instant
Exile X target permanents you control. Return them to the battlefield under your control at the beginning of the next end step.
Draw a card.
With Aerida defeated and her deeds exposed, Felice turned to the rest of Arcanum's academic elite and made her demand: to let her use their new subplane as a refuge for her people.
  • Memorium Arcanum
Felice, Adira's Salvation

Felice, Adira's Salvation {2}{W}{W}

Legendary Planeswalker - Felice
[+2]: Each player can cast only one more spell until your next turn.
[–3]: Exile all other permanents, then return them to the battlefield tapped under their owner's control. Creatures can't attack you or planeswalkers you control until your next turn.
[–8]: Return all permanent cards from your graveyard to the battlefield tapped.
Loyalty:
3
  • Memorium Arcanum
Feline Furor

Feline Furor {1}{B/R}

Enchantment - Aura
Enchant creature
When Feline Furor enters, it deals 2 damage to enchanted creature.
Enchanted creature gets +2/+0 and has menace.
  • Kahembo: Olde Dawn
Fell the Haughty

Fell the Haughty {3}{W}{W}

Sorcery
Each player chooses a creature with the least power among creatures they control. Then destroy the rest.
First, there was an uproar. Then, a thunderous din. Then, naught but the wails of the lowly remained.
  • Zero
Fellor Armorsmith

Fellor Armorsmith {2}{W}

Creature - Human Barbarian Warrior
Equipment spells you cast cost {1} less to cast.
Armed — As long as Fellor Armorsmith is equipped, equip abilities you control cost {1} less to activate.
Batrest lost most of his men in the Tideshift, but those that remained were still formidable craftsmen.
2/3
  • Aftermath
Fellor Bloodseeker

Fellor Bloodseeker {1}{W}

Creature - Human Barbarian Warrior
Battalion — Whenever Fellor Bloodseeker and at least two other creatures attack, Fellor Bloodseeker gains lifelink until end of turn.
The Fellors are only allowed to heal their wounds when they've done a minimum of damage in battle.
2/2
  • Khaliz-Dorahn
Fellor Charm

Fellor Charm {R}{W}

Instant
Choose one—
• Fellor Charm deals 3 damage to any target.
• Target creature gains lifelink and indestructible until end of turn.
• Attacking creatures get +1/+1 until end of turn.
  • Khaliz-Dorahn
Fellor Elite

Fellor Elite {1}{W}

Creature - Human Barbarian Warrior
Armed — Fellor Elite has double strike as long as it's equipped.
The battlefield has changed, her ferocity in combat hasn't.
1/1
  • Aftermath
Fellor Grunt

Fellor Grunt {2}{R}

Creature - Human Barbarian Warrior
First strike
Fellors are trained as warriors since the moment they're born. Once they're thirteen, they join the ranks in the assaults against the Shield until their death.
2/2
  • Khaliz-Dorahn
Fellor Heartstriker

Fellor Heartstriker {4}{R}

Creature - Human Barbarian Warrior
Haste
{1}{W}: Fellor Heartstriker gains lifelink until end of turn.
Fellors are trained to hit their enemies where it hurts the most.
3/3
  • Khaliz-Dorahn
Fellor Ironborn

Fellor Ironborn {4}{R}{W}

Creature - Human Barbarian Warrior
When Fellor Ironborn enters, you may return target artifact card from your graveyard to the battlefield. If it's an Equipment, you may attach it to target creature you control.
5/4
  • Aftermath
Fellor Raider

Fellor Raider {2}{R}

Creature - Human Barbarian Warrior
Battalion — Whenever Fellor Raider and at least two other creatures attack, Fellor Raider deals 2 damage to defending player.
To some, no music is sweeter than the sounds of screams and the clash of metal.
2/2
  • Khaliz-Dorahn
Fellor Razer

Fellor Razer {4}{R}

Creature - Human Barbarian Warrior
Trample
Whenever Fellor Razer deals combat damage to a player, that player sacrifices a land.
The rugged terrain of both Fellories mimics the brutality of their inhabitants.
5/2
  • Khaliz-Dorahn
Fellor Tactician

Fellor Tactician {3}{R}{W}

Creature - Human Barbarian Warrior
Haste
Battalion — Whenever Fellor Tactician and at least two other creatures attack, creatures you control get +1/+1 until end of turn.
He charges with confidence, and the rest follow in his wake.
3/3
  • Khaliz-Dorahn
Fellor Vanguard

Fellor Vanguard {1}{W}

Creature - Human Barbarian Warrior
Fellor Vanguard gets +1/+1 as long as you control a Mountain.
{1}{R}: Fellor Vanguard gets +1/+0 until end of turn.
Hellbent on breaking The Shield, the Fellors' main tactic is constant assaults.
2/1
  • K15 Core Set
Fellor War-Skald

Fellor War-Skald {2}{R}

Creature - Human Warrior Bard
Harmony — Target creature you control gets +1/+0 and gains first strike until end of turn.
When Fellor War-Skald enters, harmonize. (Trigger up to one harmony of a permanent you control.)
3/2
  • Over the Horizon
Fellow Traveler

Fellow Traveler {2}{W}

Creature - Human Wizard
Lifelink
Deploy 3 (As this enters, you may tap any number of other creatures you control with total power 3 or more.)
When Fellow Traveler enters deployed, you and target opponent each draw two cards.
2/3
  • The Empty Throne of Feanav
Femourri Archer

Femourri Archer {2}{R}{W}

Creature - Human Archer
{R}{W}, {T}: Femourri Archer deals damage equal to its power to any target. You gain that much life.
3/1
  • A Tourney at Whiterun
Fen Glutton

Fen Glutton {2}{B}

Creature - Spirit Beast
Menace
As long as you control exactly one other creature, that creature gets +1/+1 and has menace.
One to lure, one to kill. Both to feast.
3/2
  • Dark Seas of Shiryen
Fen Guide

Fen Guide {1}{G}

Creature - Human Druid Warrior
{T}: Add {G}.
“Keep to the grass, if you can. If you sink to your knees, pray to the Unmaker, for you'll likely keep sinking.”
2/1
  • A Tourney at Whiterun
Fencing Grace

Fencing Grace {1}{R}

Instant
Target creature gains double strike until end of turn. Mill a card.
“A shame; my cousin could have rivaled most surgeons had she ever been allowed a scalpel rather than a blade.”
—Doctor Gareth Barton
  • Feanav: The Apothecary's Progress
Fencing Tutor

Fencing Tutor {2}{W}

Creature - Human Soldier Advisor
Double strike
When Fencing Tutor enters, create a 0/1 white Soldier creature token with double strike.
“My boys are dabbling for now, but they have talent if they ever decide to take up bladesinging seriously.”
1/1
  • Arcanum Academia
Fenhauler Gang

Fenhauler Gang {4}{B}

Creature - Human Pirate
Menace
When Fenhauler Gang enters, each player mills three cards.
Whenever Fenhauler Gang deals combat damage to a player, return up to one target creature or land card from your graveyard to your hand.
4/3
  • Worlds Away
Fennec Fostress

Fennec Fostress {2}{W}

Creature - Fox Spirit
Fennec Fostress gets +1/+0 for each Aura you control.
Lijing's presence resonates more deeply with his own brood.
2/3
  • Surging Tide
Fennek Farstrider

Fennek Farstrider {2}{G}{U}

Legendary Creature - Fox Scout
Once each turn, you may cast a creature you control from the battlefield.
(You can cast its Adventure this way.)
2/4
Card has other part: Ever Onward
  • Adventurers of Onora