Vigilance The first instant or sorcery spell you cast each turn has conspire. (As you cast that spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Flying When Hallowed Perspective enters, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”) You may exert Hallowed Perspective as it attacks. When you do, until your next turn, you may cast spells as though they had flash. (An exerted creature won't untap during your next untap step.)
Hexproof Deploy 4 (As this enters, you may tap any number of other creatures you control with total power 4 or more.) When Hamlet Witch enters deployed, return target card from your graveyard to your hand.
When Hand of Consequence enters, creatures your opponents control get -1/-1 until end of turn. At the beginning of your upkeep, if your fealty to Swamps is five or greater, transform Hand of Consequence. (Each Swamp you control counts towards your fealty to Swamps.)
When Hand of Dominion enters, tap target creature an opponent controls. It doesn't untap during its controller's next untap step. At the beginning of your upkeep, if your fealty to Islands is five or greater, transform Hand of Dominion. (Each Island you control counts towards your fealty to Islands.)
When Hand of Fidelity enters, creatures you control get +1/+1 until end of turn. At the beginning of your upkeep, if your fealty to Plains is five or greater, transform Hand of Fidelity. (Each Plains you control counts towards your fealty to Plains.)
When Hand of Fury enters, it gets +2/+2 and gains haste until end of turn. At the beginning of your upkeep, if your fealty to Mountains is five or greater, transform Hand of Fury. (Each Mountain you control counts towards your fealty to Mountains.)
When Hand of the Evil One enters, mill three cards. Draw a card for each Zombie card milled this way. Unearth abilities you activate cost up to {1} less to activate.
Menace (This creature can't be blocked except by two or more creatures.) Infiltrate (Whenever one or more attacking creatures you control aren't blocked, this creature gets +1/+1 until end of turn.)
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.) {U}, {T}: You may tap or untap target Human.
Trample At the beginning of your upkeep, if your fealty to Forests is five or greater, transform Hand of the Harvest. (Each Forest you control counts towards your fealty to Forests.)
Enchant creature When Hannaru's Courage enters, create a 1/1 white Soldier creature token with vigilance. Enchanted creature gets +1/+1 and has vigilance.
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Hapless Chronomancer dies, if it had no time counters on it, return target instant or sorcery card from your graveyard to your hand.
Frenzy 1 (Whenever this creature attacks and isn't blocked, it gets +1/+0 until end of turn.) Whenever Haploc Blooddrinker becomes blocked, it gains lifelink until end of turn.
When Happily Retired enters, exile target creature you don't control with mana value 3 or less until Happily Retired leaves the battlefield. {1}, Sacrifice Happily Retired: Return target exiled creature card you own that's on an Adventure to your hand. Activate only as a sorcery.
When Harbinger of Growth enters, create a 1/1 green Saproling creature token. {1}{G}, Sacrifice Harbinger of Growth: Populate. (Create a token that's a copy of a creature token you control.)