Exile the top card of your library. You may have Spark Inspiration deal 2 damage to each opponent. If you don't, you may play that card until end of turn.
Primal {2}{R}(During your turn, you may cast this spell for {2}{R} instead of playing a land.) Target creature gets +2/+0 and gains double strike until end of turn.
Have faith in every strike. Confidence is power, and power keeps you breathing.
Sparring Ground enters with a +1/+1 counter on it. {T}: Add {C}. Whenever a creature you control enters, you may move a +1/+1 counter from Sparring Ground onto that creature.
Trample When Spawn of Qiyan enters, distribute four +1/+1 counters among any number of target creatures you control. {2}{G}: Put Spawn of Qiyan from your graveyard into your library second from the top.
Menace Whenever you cast a cryptic spell, you may return target creature card from your graveyard to your hand. (Artifacts, enchantments and modal spells are cryptic.)
When Speaker of Open Waters enters, create a green and white Aura enchantment token named Moray's Resolve attached to target creature you control. The token has enchant creature and “Enchanted creatures you control get +2/+2 and have trample and lifelink.”
Trample Morph {3}{G}{G}(You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When you turn Spearhead Ophan face up, creatures you control get +2/+2 and gain trample until end of turn.
Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token. {1}{U}, {T}, Exile three noncreature cards from your graveyard: Draw a card.
Whenever an artifact you control enters, you may put a progress counter on Spectacle of Innovation. [progress 1+] Artifact creatures you control get +1/+1. [progress 3+] Artifact creatures you control have flying and hexproof. Artifact creatures you control have flying and hexproof.
Enchant creature When Spectral Chains enters, create two 1/1 white Spirit creature tokens with flying. As long as you control a creature, enchanted creature can't attack or block and its activated abilities can't be activated.
Vision (Whenever this or another creature you control enters, reveal the top card of your library. Then you may put that card into your graveyard.) Whenever Spectral Hunter envisions a creature card, creatures you control get +1/+0 until end of turn.
Put target creature on top of its owner's library. Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
Prowess Whenever you cast a noncreature spell, you may pay {R}. If you do, post a bounty on target creature. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
As an additional cost to cast this spell, exile X cards from your graveyard. Choose one — • Target player mills X cards. • Look at the top X cards of your library. Put one into your hand, and the rest on the bottom of your library in any order.
Choose target spell. Scry 3, then reveal the top card of your library. Counter the chosen spell unless its controller pays {X}, where X is that card's mana value. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)