Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.) {6}{R}: Takara Flameblade deals 4 damage to target creature. Activate only once each turn.
Create two 1/1 black Rat Pirate creature tokens. Whenever two or more creatures you control deal combat damage to a player, you may pay {2} and exile Take All You Can Carry from your graveyard. If you do, create two Treasure tokens.
Whenever you cast a red instant or sorcery spell, you may exile a nonred instant or sorcery card from your graveyard. If you do, you may copy the exiled card and cast the copy without paying its mana cost.
Whenever a white creature you control enters, you may exile a nonwhite creature card from your graveyard. If you do, create a token that's a copy of that card.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) Create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”) For each color, return up to one target creature card of that color from your graveyard to your hand.
Create three 1/1 colorless Spirit creature tokens.
“Before we found aether, every ghost hung around forever. You could contain em, chase em off, but never be rid of em for good. Now we've got a fighting chance.”
Prismatic — Whenever you cast a multicolored spell, you may pay {1}. If you do, exile target nonland permanent, then return it to the battlefield tapped under its owner's control.
When Tantalizing Glutton enters, create a green Aura Curse enchantment token named Just Out of Reach attached to target player. The token has enchant player and “At the beginning of each of enchanted player's opponents' upkeeps, if that player doesn't control a Food, they create a Food token.”
Return target creature card from your graveyard to the battlefield. Fabled {2}{B}(Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
At the beginning of your end step, you may put a progress counter on Technology Transfer. [progress 2-5] Whenever an enchantment you control enters, draw a card. [progress 6+] Whenever an enchantment you control enters, draw three cards. Whenever an enchantment you control enters, draw three cards.