8596 cards found
Imperial Titan

Imperial Titan {7}

Artifact Creature - Golem
Flash
You may cast this spell from your graveyard, but not from anywhere else. When you do, destroy target permanent.
“This thing's been buried for centuries—what makes you think you can get it working again?”
“It's awake! Run!”
7/7
  • Rail War
Imperious Aristocrat

Imperious Aristocrat {1}{W}{B}

Creature - Human Advisor
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
{1}, Sacrifice another creature: Imperious Aristocrat gains indestructible until end of turn. If you're in a renaissance, each opponent loses 2 life and you gain 2 life.
3/2
  • Nangjiao In Bloom
Imperious Ram

Imperious Ram {5}{G}

Creature - Ox
Reach
Imperious Ram can't be blocked by more than one creature.
As the wilderness exploded from the once-isolated parks, beasts Lovi had never seen before took their rightful places.
5/5
  • Lovi Awoken
Imperious Wurm

Imperious Wurm {4}{G}

Creature - Wurm
Trample
Madness {2}{G} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
5/3
  • Dark Seas of Shiryen
Impervious Fortifications

Impervious Fortifications {3}{W}

Enchantment
When Impervious Fortifications enters, you gain life equal to the number of creatures you control.
Creatures can't attack you or a planeswalker you control unless their controller pays {2} for each creature they control that's attacking you.
  • Seasons of War
Impetuous Impetus

Impetuous Impetus {1}{R}{R}{R}

Creature - Merfolk Warrior
Whenever Impetuous Impetus deals combat damage to a player, you may sacrifice a land. If you do, Impetuous Impetus deals 3 damage to that player.
Let all the world be your blade.
3/3
  • Novea
Implacable Djinn

Implacable Djinn {4}{U}{U}

Creature - Djinn Warrior
Lionize {1}{U} ({1}{U}, Exile this card from your hand: Put a +1/+1 counter on target creature and it gains the following ability until end of turn. You may cast this card on a later turn from exile.)
Hexproof
5/6
  • Alkabah: The Rise of Soli
Implant Tinkerer

Implant Tinkerer {1}{R}{W}

Artifact Creature - Human Artificer
Whenever Implant Tinkerer or another artifact you control enters, choose one —
• Put a +1/+1 counter on that artifact.
• Implant Tinkerer deals 1 damage to any target and you gain 1 life.
“What hack installed this? Here, let me fix you up something nicer.”
1/1
  • Karina's Explorations
Imposing Barricade

Imposing Barricade {3}{U}

Artifact Creature - Wall
Flash
Defender
When Imposing Barricade enters, target creature doesn't untap during its controller's untap step for as long as you control Imposing Barricade.
“Orders are to protect the facility without civilian harm. Prepare the macro-fabricators.”
—Anneli, Risti logistician
0/5
  • Lovi Awoken
Imposing Bastion

Imposing Bastion {2}{W}

Creature - Wall
Defender
When they reached Prosania, the Danuri were marveled by the architecture and the military display. Gallord, Omenn and Zadrim were sure Prosanians had Danuri blood in them.
1/5
  • Aftermath
Imposing Bulkvine

Imposing Bulkvine {4}{G}{G}

Creature - Elemental
Motivate 2 (When this creature enters, you may motivate target creature with less power than this by putting two +1/+1 counters on it.)
4/5
  • Tides of War
Imposing Databdara

Imposing Databdara {2}{U}{R}{G}

Creature - Human Advisor
Flash
First strike
When Imposing Databdara enters, return each other creature with toughness less than or equal to the number of Satrapies you control to their owners' hands.
3/3
  • Alkabah
Imposing Griffin

Imposing Griffin {2}{W}{U}

Creature - Griffin
Flying
Nonland permanents your opponents control enter tapped.
Activated abilities of permanents your opponents control that entered this turn can't be activated unless they're mana abilities.
3/3
Imposing Manticore

Imposing Manticore {4}{R}

Creature - Manticore
Reach
{1}, Sacrifice a nonland permanent: Imposing Manticore deals 1 damage to each opponent.
Before Jahan and Piruz, the great became dragons and the terrible became manticores.
4/5
  • Alkabah
Imposing Sphinx

Imposing Sphinx {4}{W}{W}

Enchantment Creature - Sphinx
Flying
When Imposing Sphinx enters, exile target nonland permanent an opponent controls until Imposing Sphinx leaves the battlefield.
At the beginning of your end step, if you gained life this turn, you may exile Imposing Sphinx, then return it to the battlefield under your control.
5/5
  • Riddles of Revio
Imposing Threat

Imposing Threat {2}{B}

Instant
Create a 2/2 black Horror creature token.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
  • The Stage Presents: The Neverending Act
Imprison the Liar

Imprison the Liar {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack, block, or be sacrificed.
In Nizev, those that cannot be trusted are arrested by the Truthseekers, never to be able to finish their transformation into fully-fledged demons.
  • Alkabah
Impromptu Escapade

Impromptu Escapade {1}{G}{U}

Instant
You may reveal a creature card you own from outside the game and put it into your hand.
The next spell you cast this turn may be cast as though it had flash. Exile Impromptu Escapade.
Improved Initiative

Improved Initiative {2}{R}

Enchantment - Aura
Enchant creature
You may cast this spell from your graveyard if it targets a legendary creature you control.
Enchanted creature gets +2/+2 and has haste.
  • Seasons of War
Improvised Guardian

Improvised Guardian {2}{W}

Creature - Bird
Flying
Vanguard — Whenever a creature you control attacks alone, it gains first strike until end of turn.
“I know, it seems really silly at first, but you'll be surprised how far a little dedication gets you.”
—Professor Maple
2/2
  • Monsters of Chikyu
Improvising Automaton

Improvising Automaton {4}

Artifact Creature - Construct Bard
Harmony — Target creature gains indestructible until end of turn.
When Improvising Automaton enters, harmonize. (Trigger up to one harmony of one permanent you control.)
3/2
  • Eralou
Impulsive Action

Impulsive Action {4}{R}

Instant
Exile the top card of your library. Impulsive Action deals damage to any target equal to that card's mana value plus one. Until end of turn, you may play that card.
“The Omenspeakers are too conservative to understand our tactics.”
  • K15 Core Set
Impulsive Spirit

Impulsive Spirit {2}{R}

Enchantment - Aura
Enchant creature
Whenever enchanted creature deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card.
  • Khaliz-Dorahn
In Blood, Vengeance

In Blood, Vengeance {5}{R}

Sorcery
Choose target creature you control. Exile each creature you control. For each creature exiled this way, create a token that's a copy of the chosen creature, except it has haste and isn't legendary. At the beginning of the next end step, sacrifice those tokens, then return the exiled cards to the battlefield tapped.
  • Alkabah: The Rise of Soli
In Control

In Control {3}{R}

Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks, up to two target creatures can't block this turn. Up to one target creature blocks this turn if able.
  • Love Song