14928 cards found
Abberant Frostbringer

Abberant Frostbringer {5}{U}

Artifact Creature - Horror
When Abberant Frostbringer enters, tap up to one target creature. If you do, put two stun counters on that creature. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Happiness comes when everything numbs, and nothing remains.
5/4
  • Animus Vox
Abital, Hesediel's Fawn

Abital, Hesediel's Fawn {3}{G}{W}

Legendary Creature - Elk Spirit
Legendary spells you cast have nonlegendary cascade. (When you cast that spell, exile cards from the top of your library until you exile a nonlegendary nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
5/5
  • Over the Horizon
Abyssal Champion

Abyssal Champion {4}{R}

Creature - Demon Knight
Haste
Disgraced 1 (This enters with a -1/-1 counter. Whenever it deals combat damage to a player, remove all -1/-1 counters from it.)
Demons freely offered to fight for every side, hopeful that they had at last found the war that would end the world.
5/5
  • The Empty Throne of Feanav
Abyssal Stalker

Abyssal Stalker {2}{B}{B}{B}

Creature - Horror
Whenever Abyssal Stalker attacks, defending player discards a card at random.
When Abyssal Stalker dies, you may choose a creature. If you do, exile Abyssal Stalker. When the chosen creature leaves the battlefield, return Abyssal Stalker from exile to the battlefield tapped.
5/2
  • Zero
Acabo, the Fabled Falcon

Acabo, the Fabled Falcon {4}{W}{W}

Legendary Creature - Bird
Flying
Whenever Acabo, the Fabled Falcon attacks, you choose how up to one target creature an opponent controls blocks this turn.
“Much of our lives here in the Divine Realm is bathed in freedom, but when Acabo says dance, we dance.”
5/5
  • Surging Tide
Achet-Aton, Living God

Achet-Aton, Living God {2}{B}{B}{B}

Legendary Creature - Human Advisor
Menace (This creature can't be blocked except by two or more creatures.)
When Achet-Aton, Living God enters, if your life total is less than 5, your life total becomes 5.
As long as you have 5 or more life, damage that would reduce your life total to less than 5 reduces it to 5 instead.
5/5
Aerie Bell-Warden

Aerie Bell-Warden {4}{G}

Creature - Goat Monk
When Aerie Bell-Warden enters, if it's in a pack, you gain 5 life. (Two or more creatures you control with equal power are in a pack.)
All sorts of pilgrims and devotees can be found in the aeries of Heaven's End.
5/5
  • Panxiou
Ageless Ascetic

Ageless Ascetic {4}{R}{R}

Enchantment Creature - Avatar
When Ageless Ascetic enters, return up to one target instant or sorcery card from your graveyard to your hand.
The Neo-Soul community were far from the first to transcend their mortal bodies.
5/5
  • Beyond the Blackwall
Algrin's Legacy

Algrin's Legacy {3}{B}{B}

Creature - Horror
Menace
Whenever Algrin's Legacy becomes the target of a spell an opponent controls, that spell's controller loses 5 life unless they discard a card.
While ultimately simply another piece in Aerida's puzzle, the necromancer dragon Algrin was far from a mere footnote in Adira's histories.
5/4
  • Memorium Arcanum
Alien Visitor

Alien Visitor {B}{R}{G}

Creature - Alien Horror
Lethal damage dealt to creatures is determined by their power rather than their toughness.
Some exoplanets seemed uninhabited at first glance. The explorers soon learned to fear them the most.
5/1
  • MSEM Masters 2021
Ancestral Facsimile

Ancestral Facsimile {5}{U}

Enchantment Creature - Illusion Snake
As Ancestral Facsimile enters, choose reality or illusion.
Foresight — Whenever you draw your second card each turn,
• Reality — Tap target creature.
• Illusion — Scry 2.
5/5
  • Riddles of Revio
Ancient Durumderm

Ancient Durumderm {3}{G}

Creature - Beast
Whenever Ancient Durumderm attacks, you may return another creature you control to its owner's hand. If you do, create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
“Life is old here, older than the trees.”
—Mia Reyes, Xenobiologist
5/3
  • Animus Vox
Ancient of Lotus Lake

Ancient of Lotus Lake {5}{G/U}

Creature - Fish Dragon
Ward {2}
When Ancient of Lotus Lake enters, draw a card.
“Some say that the great lakes rival the depths of Sha Wujing's ponderings.”
—Shu Qin, Imperial Storyteller
5/4
  • Panxiou
Anemothrys, Reefcrown

Anemothrys, Reefcrown {2}{R}{G}

Legendary Creature - Plant Dragon
At the beginning of each end step, if you drew and/or discarded six or more cards this turn, return Anemothrys, Reefcrown from your graveyard to the battlefield.
Cycling {R}{G} ({R}{G}, Discard this card: Draw a card.)
5/4
  • Elmare: Into the Abyss
Angeltouched Golem

Angeltouched Golem {7}

Artifact Creature - Golem
Trample
Morph {6} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
5/7
Animus Reformed
Animus, Life's Entropy

Animus Reformed

Legendary Creature
Hexproof
You have hexproof.
If a source would deal damage to you, prevent 1 of that damage.
{1}, Sacrifice two permanents: Draw two cards. Activate only during your turn.
5/5
Card has other part: Animus, Life's Entropy
  • The Empty Throne of Feanav
Anku the Primordial

Anku the Primordial {3}{B}{R}{G}

Legendary Creature - Elemental God
Indestructible
Whenever Anku the Primordial attacks, defending player sacrifices an artifact, a creature, an enchantment, and a land.
5/7
  • Scriptures of Urshad
Arbiter of Silence

Arbiter of Silence {6}{W}{W}

Creature - Angel
Flying
When Arbiter of Silence enters, exile all other creatures until Arbiter of Silence leaves the battlefield. (They return to the battlefield under their owners' control.)
5/5
Arborback Stomper

Arborback Stomper {3}{G}{G}

Creature - Beast
Trample
When Arborback Stomper enters, you gain 5 life.
“The consumption of the Wiedfree is slow, but certain.”
—Tales of the Wild, Vol. II
5/4
  • End of Wollensie
Archangel of Accord

Archangel of Accord {3}{W}{W}{W}

Creature - Angel
Flying
Concord — When Archangel of Accord enters, if there are four or more card types among permanents you control, destroy all other creatures.
5/5
  • Al Tabaq
Archangel of Bliss

Archangel of Bliss {4}{W}{W}

Creature - Angel
Flying
You may cast enchantment spells from your graveyard.
Whenever an enchantment you control enters, draw a card.
5/6
Archon of Favor
Sandbank Guardian

Archon of Favor

Creature - Archon
Flying, vigilance
...and with Asham's blessing, became a lord of grace.
5/5
Card has other part: Sandbank Guardian
  • Al Tabaq
Archon of Inspiration
Fervent Ensign

Archon of Inspiration

Creature - Archon
Flying
Whenever Archon of Inspiration attacks, add three mana in any combination of colors at the beginning of your next main phase.
5/5
Card has other part: Fervent Ensign
  • Al Tabaq
Archon of Plenty
Roaming Falconer

Archon of Plenty

Creature - Archon
Flying, trample
...and with Sabne's blessing, took to the skies with the fury of a hundred suns.
5/5
Card has other part: Roaming Falconer
  • Al Tabaq
Archon of Supremacy
Bashful Drake

Archon of Supremacy

Creature - Archon
Flying
{1}: Archon of Supremacy gets +1/-1 until end of turn.
...and with Iekin's blessing, became a paragon of aggression.
5/5
Card has other part: Bashful Drake
  • Al Tabaq