5974 cards found
Assassin's Shuriken

Assassin's Shuriken {1}

Artifact - Equipment
Equipped creature gets +1/+0 and has deathtouch and “{T}: This creature deals 1 damage to target creature you don't control. Sacrifice Assassin's Shuriken.”
Equip {2}
  • Goliaths of Nangjiao
Assault of the Conscripted

Assault of the Conscripted {X}{B}{B}

Instant
Recruit X times. You lose X life. (To recruit, create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
Sahra's army stood no chance against the combined forces of Cyrukan and Mahara. They fought in perfect lockstep despite never having worked together before.
  • Alkabah
Assemble the Party

Assemble the Party {X}{G}{W}

Sorcery
This spell costs {1} less to cast for each legendary creature you control.
Search your library for a legendary creature card with mana value X or less, put that card onto the battlefield, then shuffle.
Assessment of Virtue

Assessment of Virtue {1}{W}

Instant
Exile target nonland permanent. For each of its colors, its controller creates a 1/1 colorless Spirit creature token.
The afterlife supplies no demons. Those who arrive bring their own with them.
Astral Alignment

Astral Alignment {2}{U}{U}

Enchantment
At the beginning of your upkeep, if the number of permanents you control, the number of cards in your hand, and the number of cards in your graveyard are all equal, you win the game.
  • Al Tabaq
Astral Capricine

Astral Capricine {W}{W}{W}

Enchantment Creature - Goat
First strike
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.)
[Lore I-II] Put a +1/+1 counter on each of up to two other target creatures you control.
[Lore III] Remove all lore counters from Astral Capricine. Create two 0/1 white Goat creature tokens.
3/3
  • Theros Triumphant
Astral Cerberus

Astral Cerberus {R}{R}{R}

Enchantment Creature - Dog
Menace
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.)
[Lore I-II] Exile the top card of your library. You may play that card this turn.
[Lore III] Remove all lore counters from
Astral Cerberus. It deals 3 damage to up to one target creature.
3/3
  • Theros Triumphant
Astral Dynamo

Astral Dynamo {4}

Artifact
Whenever you cast a spell, put a charge counter on Astral Dynamo.
{T}, Remove any number of charge counters from Astral Dynamo: Add that much {C}.
  • Zero
Astral Gateway

Astral Gateway {3}

Artifact
If a nontoken creature you control would die, you may exile it instead. If you do, create two 1/1 white Spirit creature tokens with flying.
Astral Leech

Astral Leech {B}{B}{B}

Enchantment Creature - Leech
Deathtouch
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.)
[Lore I-II] You may sacrifice another creature. If you do, draw a card.
[Lore III] Remove all lore counters from Astral Leech. Each opponent sacrifices a creature.
3/3
  • Theros Triumphant
Astral Leucrocota

Astral Leucrocota {G}{G}{G}

Enchantment Creature - Beast
Trample
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.)
[Lore I-II] Creatures you control gain vigilance until end of turn.
[Lore III] Remove all lore counters from Astral Leucrocota. You gain 4 life.
4/4
  • Theros Triumphant
Astral Man-o'-War

Astral Man-o'-War {U}{U}{U}

Enchantment Creature - Jellyfish
Flying
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.)
[Lore I-II] Draw a card, then discard a card.
[Lore III] Remove all lore counters from Astral Man-o'-War. Return up to one target creature you don't control to its owner's hand.
2/4
  • Theros Triumphant
Astralhorn Familiar

Astralhorn Familiar {G}{G}

Creature - Elemental Unicorn
Ward—Exile three cards from your graveyard. (Whenever this permanent becomes the target of a spell or ability an opponent controls, counter it unless that player exiles three cards from their graveyard.)
Menagerie — Astralhorn Familiar gets +2/+2 as long as there are five or more creature types among creatures you control.
3/2
  • Adventurers of Onora
Astrid, Disgruntled Princess

Astrid, Disgruntled Princess {2}{B}

Legendary Creature - Human Warrior
When Astrid, Disgruntled Princess enters, destroy target creature with mana value less than or equal to the number of Warriors you control.
“Saffrisa's conquest will raze this world and let Skhorvall starve in the ashes. Either she dies, or we do.”
3/2
  • Glacia: Hail to the Queen
Astrina, Tempered by Glory

Astrina, Tempered by Glory {1}

Legendary Artifact - Equipment Project
Whenever equipped creature attacks, put a progress counter on Astrina, Tempered by Glory.
Equip {1}
[PROGRESS 1-2] Equipped creature gets +1/+1 and has first strike.
[PROGRESS 3+] Equipped creature gets +4/+4 and has first strike and lifelink.
  • Over the Horizon
At the Gallows

At the Gallows {2}{W}{B}

Enchantment
Whenever a non-Spirit creature deals combat damage to a player, destroy that creature. Its controller creates a 1/1 colorless Spirit creature token.
  • High Noon
Atal, the Shroudmaker

Atal, the Shroudmaker {4}{W}{W}{W}

Legendary Creature - Elder Horror
Once each turn, when Atal, the Shroudmaker enters or you attack with one or more Horrors, you may create two tapped 1/1 colorless Human creature tokens. If Atal isn't a token, creatures you control gain flying until end of turn.
{2}{W}{W}, Discard Atal: Create a token that's a copy of Atal, the Shroudmaker, except it's 4/4 and isn't legendary. Activate only as a sorcery.
7/7
  • Toll Midnight
Ataraxia

Ataraxia {1}{W}{U}

Enchantment
Whenever a nonbasic land becomes tapped or enters tapped, it doesn't untap during its controller's untap steps for as long as Ataraxia remains on the battlefield.
“I miss the way that I felt nothing.”
—Remi Amber, Slyten Specialist
  • Animus Vox
Athreos, Patron of Silence

Athreos, Patron of Silence {2}{W}{B}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to white and black is less than seven, Athreos isn't a creature.
Other creatures you control have lifelink.
Each player and cards in graveyards can't be the targets of spells or abilities your opponents control.
5/6
  • Theros Triumphant
Atieh, Savior of Destiny
Kahroba, Forefather of All

Atieh, Savior of Destiny

Legendary Creature - Elder Angel
(Color indicator: Atieh, Savior of Destiny is white and blue)
Flying, hexproof
At the beginning of your end step, put an exiled card with an ancestry counter on it on the bottom of its owner's library, then scry 2. If there is exactly one card exiled with an ancestry counter on it, transform Atieh.
4/4
Card has other part: Kahroba, Forefather of All
  • Alkabah
Atlas of Worlds

Atlas of Worlds {3}{G}

Legendary Artifact
When Atlas of Worlds enters, search your library for any number of land cards with different names and exile them, then shuffle.
You may play lands exiled with Atlas of Worlds.
“As a child, the world is both infinite in size and minuscule in scope.”
  • MSEM Secret Lair Drops
  • Villains: The Musical 137 299
Attuned Slayer

Attuned Slayer {1}{R}

Creature - Elemental Warrior
Rhapsody {4}{R}{R} (Pay {4}{R}{R} to cast this as a 4/4, or as a sorcery to make it become a 4/4.)
Trample
Whenever Attuned Slayer deals combat damage to a player, exile that many cards from the top of your library. You may play those cards this turn.
It waits for the beat to go in.
1/3
  • Animus Vox
Atychiphobia

Atychiphobia {1}{B}

Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card. Each player loses 1 life.
There are no worse prisons than those we create for ourselves.
  • Discoveries of Akieva
Audition

Audition {3}{R}{R}

Sorcery
You may put a creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice that creature at the beginning of the next end step unless you pay its mana cost reduced by up to {3}{R}{R}.
Augmented Spawn

Augmented Spawn {4}{U}{U}

Creature - Merfolk Horror
Flash
When Augmented Spawn enters, create a 1/1 blue Merfolk creature token for each Island you control.
{U}, Sacrifice a Merfolk: Augmented Spawn gains hexproof until end of turn.
5/5