1134 cards found
Forgotten Haunt

Forgotten Haunt

Land
{T}: Add {C}.
{1}, {T}, Sacrifice a creature: Create a 1/1 colorless Spirit creature token.
Forgotten Monument

Forgotten Monument

Land - Desert
{T}: Add {C}.
{5}, {T}, Sacrifice Forgotten Monument: Create a tapped 4/4 colorless Golem artifact creature token.
Ancient guardians slumber beneath the sands at Nereba.
  • Over the Horizon
Forgotten Pit

Forgotten Pit

Land - Swamp Animus
({T}: Add {B}.)
Forgotten Pit enters the battlefield tapped.
Deathtouch
{2}{B}{B}: Forgotten Pit becomes a creature in addition to its other types until end of turn.
1/4
Forgotten Shrine

Forgotten Shrine

Land
{T}, Pay 1 life: Add {R} or {G}.
{1}, {T}, Sacrifice Forgotten Shrine: Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
  • The Land Bundle
Forgotten Steppe

Forgotten Steppe

Land - Mountain Plains
({T}: Add {R} or {W}.)
Whenever Forgotten Steppe becomes tapped, you lose 1 life unless you control two or more basic lands.
Forgotten Temple

Forgotten Temple

Legendary Land
{T}: Add {C}. Exile a card from your graveyard.
{3}: Until end of turn, Forgotten Temple becomes an X/X creature, where X is the number of cards exiled by it. It's still a land.
As long as a creature card with flying is exiled by Forgotten Temple, it has flying. The same is true for first strike, double strike, deathtouch, experience, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
  • Monsters of Chikyu
Forlorn Ruin

Forlorn Ruin

Land - Island Swamp
({T}: Add {U} or {B}.)
As Forlorn Ruin enters the battlefield, you may pay {1}. If you don't, Forlorn Ruin enters the battlefield tapped.
  • Eralou
Forsaken Getaway

Forsaken Getaway

Land
{T}: Add {C}.
{T}, Reappropriate: Add {W} or {B}. (Exile exactly two cards from your hand and/or graveyard.)
Vacation homes near the wilderness were among the first buildings to be abandoned by the wealthy and harvested by the rest.
  • Lovi Awoken
Forsaken Palace

Forsaken Palace

Land
{T}: Add {B} or {G}. You lose 1 life unless you have less life than an opponent.
Routed to the Kinsang wilds, the Mantid scheme reluctantly with maligned spirits, each ever-threatening to eat the other.
  • Panxiou
Fortified Village

Fortified Village

Land
As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped.
{T}: Add {G} or {W}.
Fortress Arena

Fortress Arena

Land
Fortress Arena enters the battlefield tapped.
{T}: Add {R} or {W}.
{2}{R}{W}, {T}, Sacrifice Fortress Arena: Draw a card.
The Kolophon forges both hope and the heroes that carry it in their hearts.
  • Theros Triumphant
Fractured Reach

Fractured Reach

Land
{T}: Add {C}.
{T}, Pay 1 life: Add one mana of any color. Activate only during an opponent's turn.
Frigid Highlands

Frigid Highlands

Land
Frigid Highlands enters the battlefield tapped unless you control an Island.
{T}: Add {R} or {G}.
  • The Land Bundle
Frigid Thicket

Frigid Thicket

Land
{T}: Add {C}.
{T}, Pay 1 life: Add {G} or {W}.
  • Harvest Festival
Frondpond Grotto

Frondpond Grotto

Land
Frondpond Grotto enters the battlefield tapped unless you played it from exile.
{T}: Add {U} or {B}.
Card has other part: Reveal Futures
  • Adventurers of Onora
Frontier Base

Frontier Base

Land
Frontier Base enters the battlefield tapped unless you have 15 or less life.
{T}: Add {G} or {U}.
Cetani Minor, home to all peoples and headquarters of the Adventurers' Guild.
  • The Land Bundle
Frostfire Geysers

Frostfire Geysers

Land - Island Mountain
({T}: Add {U} or {R}.)
Frostfire Geysers enters the battlefield tapped unless you control a basic Island or a basic Mountain.
Frostpoint Caldera

Frostpoint Caldera

Land
Frostpoint Caldera enters the battlefield tapped unless you control a basic land.
{T}: Add {U} or {R}.
While waves crash and mortar falls, Still we heed the curtain's call.
Frozen Hinterlands

Frozen Hinterlands

Land
Frozen Hinterlands enters the battlefield tapped.
{T}: Add {W} or {U}.
{1}{W}{U}: Until end of turn, Frozen Hinterlands becomes a 4/3 white and blue Spirit creature with with prowess and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.)
  • Survive the Night
Fulmen, Entelan Researcher
Fulmen, Eldritch Channeler

Fulmen, Entelan Researcher

Legendary Planeswalker - Fulmen
(Color indicator: Fulmen, Entelan Researcher is blue and red)
[+2]: Draw two cards, then discard two cards unless you discard an instant or sorcery card.
[–3]: Reveal any number of cards from your hand. Fulmen deals damage to any target equal to the number of instant and sorcery cards revealed.
[–9]: Search each player's library for up to one instant card and one sorcery card. Cast those cards without paying their mana costs. Then each player shuffles.
Loyalty:
4
Card has other part: Fulmen, Eldritch Channeler
Fungal Mire

Fungal Mire

Land - Swamp Forest
({T}: Add {B} or {G}.)
Fungal Mire enters the battlefield tapped unless you control a basic Swamp or a basic Forest.
Fyrra, Chosen by Ayala
Ascension

Fyrra, Chosen by Ayala

Legendary Creature - Angel
(Color indicator: Fyrra, Chosen by Ayala is white)
Flying, vigilance
At the beginning of your upkeep, if you have 10 or more life than your starting life total, put a +1/+1 counter on each other creature you control.
“All shall be protected by Her light.”
4/4
Card has other part: Ascension
  • Survive the Night
Game Trail

Game Trail

Land
As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped.
{T}: Add {R} or {G}.
Gamhaugen War Swine
Wild Tusker

Gamhaugen War Swine

Enchantment - Aura Steed
(Color indicator: Gamhaugen War Swine is red)
(Transform this if it's not attached to a creature. Pay {R} as a sorcery to unattach it.)
Enchant creature you control
Gamhaugen War Swine's rider gets +1/+1 and has haste.
“Our boars are like us: filled with a fire in their hearts that cannot be quenched.”
—Bugrund, King of Gamhaugen
Card has other part: Wild Tusker
  • Quest for the Roseblade
Gamhaugen Warbeast
Drake of the Peaks

Gamhaugen Warbeast

Enchantment - Aura Steed
(Color indicator: Gamhaugen Warbeast is blue)
(Transform this if it's not attached to a creature. Pay {3}{U} as a sorcery to unattach it.)
Enchant creature you control
Gamhaugen Warbeast's rider gets +2/+2 and has flying.
The humans just didn't know the right way to go about doing so.
Card has other part: Drake of the Peaks
  • Quest for the Roseblade