1196 cards found
Equilibrium Paladin

Equilibrium Paladin {2}{W}{U}

Creature - Human Wizard Soldier
Flash
Creatures other than Equilibrium Paladin that entered this turn lose all abilities and have base power and toughness 1/1.
3/4
  • Memorium Arcanum
Escort Recruiter

Escort Recruiter {2}{G}

Creature - Human Warrior
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
When Escort Recruiter becomes renowned, look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
2/3
  • A Tourney at Whiterun
Esoteric Herbology

Esoteric Herbology {1}{B}{G}{U}

Sorcery
Choose two or four —
• Search your library for a card, put it into your hand, then shuffle.
• Each player mills seven cards.
• You gain 1 life for each land card in your graveyard.
• Conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
Related card: Fatigue
  • Arcanum Academia
Essence Carver

Essence Carver {2}{R}

Creature - Human Warrior Cleric
Whenever Essence Carver blocks or becomes blocked by a creature with toughness 4 or greater, Essence Carver gets +2/+2 until end of turn.
2/3
  • Beyond Our Ken
Essence of Constellations

Essence of Constellations {6}{U}{U}

Sorcery
This spell costs {1} less to cast for each other card in your hand.
If you have fewer than seven cards in hand, draw cards equal to the difference.
In their search to understand the inner workings of planes, academics turned to the stars.
  • Carpe Arcanum
Essence of Thought

Essence of Thought {5}{B}

Sorcery
Trial 4 (As you cast this spell, an opponent of your choice may pay 4 life. If they don't, they fail the trial.)
You draw two cards and you lose 2 life. Target player discards two cards if they failed the trial.
Ni'Ama's servants worship adversity: scrutiny, the tribulation, the challenging of Mious.
  • Mious
Ethereal Runner

Ethereal Runner {1}{W}

Creature - Elf Scout
Lifelink
Whenever you draw your second card each turn, put a +1/+1 counter on Ethereal Runner.
“I ran faster than I ever have, but I still didn't expect to find you here. Why did you wait?”
— Ata, to Bahri
2/2
  • Beyond Our Ken
Ethereal Sneak

Ethereal Sneak {U}

Creature - Human Rogue
Whenever you draw your second card each turn, put a +1/+1 counter on Ethereal Sneak.
“I stayed because you promised we'd see each other again.”
— Bahri, to Ata
1/2
  • Beyond Our Ken
Evade the Authorities

Evade the Authorities {1}{U}

Enchantment
Vanishing 2 (This permanent enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a time counter is removed from Evade the Authorities, you may return target creature to its owner's hand.
  • Plagues of Fretport
Everember Phoenix

Everember Phoenix {1}{R}{R}

Creature - Phoenix
Flying
Whenever Everember Phoenix deals combat damage to a player or planeswalker, you may put target exiled card you own or card in your graveyard that shares a name with it into your hand.
Revive {1}{R}{R} ({1}{R}{R}, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.)
2/2
  • Beyond Our Ken
Evolving Wilds

Evolving Wilds

Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Exalted Charge
Lone Heroics

Exalted Charge

Enchantment - Aura
(Color indicator: Exalted Charge is green)
Enchant creature
Enchanted creature gets +2/+2.
Whenever enchanted creature attacks, create a 2/2 white Knight creature token that's tapped and attacking.
Card has other part: Lone Heroics
Exhausted Farmhand

Exhausted Farmhand {B}{G}

Creature - Human Citizen
{1}, {T}, Exile a land card from your graveyard: Add two mana in any combination of colors.
{B}{G}, {T}, Discard a card: Nourish 2. (To nourish 2, either put two +1/+1 counters on this creature or create two 1/1 white Citizen creature tokens.)
2/3
  • Harvest Festival
Exhausting Failure

Exhausting Failure {2}{U}

Instant
Put target spell on top of its owner's library.
Each player conjures a card named Fatigue and puts it on top of their library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
Related card: Fatigue
  • Arcanum Academia
Exhaustive Research

Exhaustive Research {1}{U}{B}

Enchantment
If a player would draw one or more cards, instead that player draws that many cards plus one and loses 1 life.
Where curiosity is left unfettered, consequences are soon to follow.
  • Carpe Arcanum
Exhaustive Toil

Exhaustive Toil {W/B}{W/B}

Enchantment
{1}: Put a -1/-1 counter on target creature you control. Untap that creature.
  • Plagues of Fretport
Exhilarating Prescience

Exhilarating Prescience {1}{R}{R}

Enchantment
Whenever you cast a spell, put a lore counter on Exhilarating Prescience.
At the beginning of your upkeep, exile the top X cards of your library, where X is the number of lore counters on Exhilarating Prescience. You may play those cards until your next turn.
  • Carpe Arcanum
  • MSEM Champions 118 118
Exile's Vanguard

Exile's Vanguard {1}{U}

Creature - Human Scout
Infiltrate (Whenever one or more attacking creatures you control aren't blocked, this creature gets +1/+1 until end of turn.)
When Exile's Vanguard enters, tap target creature. That creature doesn't untap during its controller's next untap step.
2/1
Exiled Warband

Exiled Warband {2}{U/B}

Creature - Human Rogue
Infiltrate (Whenever one or more attacking creatures you control aren't blocked, this creature gets +1/+1 until end of turn.)
When Exiled Warband dies, draw a card.
Raiders and pirates who style themselves as the descendants of a long dead rebellion, thus combining two of the most dangerous forces in man. Greed, and purpose.
2/2
  • A Tourney at Whiterun
Expedition Map

Expedition Map {1}

Artifact
{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.
“Shouldn't be too hard to find them; they took my map, so the only trails they'll know are the one's I've walked.”
— Jacie Tuck
  • Harvest Festival
Expensive Tutor

Expensive Tutor {2}{R}

Creature - Human Advisor
When Expensive Tutor enters, tap target land. It doesn't untap during its controller's next untap step.
“Ah, Ardy. With your spark, Jara and Almgrove will fight tooth and nail to see which gets to accept you into their halls.”
3/2
  • Arcanum Academia
Exquisite Heist

Exquisite Heist {U}

Enchantment
Vanishing 4 (This permanent enters with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When the last time counter is removed from Exquisite Heist, draw three cards.
  • Plagues of Fretport
Extracurricular Studies

Extracurricular Studies {2}{B}{B}

Enchantment
When Extracurricular Studies enters, search target opponent's library for a card and exile it. Then that player shuffles.
You may play cards exiled by Extracurricular Studies and you may spend mana as though it was mana of any type to cast them. When you do, return Extracurricular Studies to its owner's hand.
  • Arcanum Academia
Eyes of the Maghbri

Eyes of the Maghbri {1}{B}{B}

Creature - Elf Shaman
When Eyes of the Maghbri enters, if you control a creature token, create a 2/2 black Hound creature token.
2/2
  • Harvest Festival
Fables of the Bold

Fables of the Bold {1}{B/G}

Enchantment
When Fables of the Bold enters, draw a card.
Enchanted creatures you control get +1/+1.
A dramatic tale is as good as any coin.
  • A Tourney at Whiterun