647 cards found
Metal Munch

Metal Munch {R}

Sorcery
Choose one —
• Destroy target artifact.
• Metal Munch deals 1 damage to each of up to two targets.
‘Finding a relic in Frondpond'
—Adventuring idiom for ‘impossible'
  • Adventurers of Onora
Mettalia's Forward

Mettalia's Forward {4}

Artifact Creature - Construct
When Mettalia's Forward enters, you may salvage a card. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
4/3
  • Elmare: Into the Abyss
Mettalia, Light from Above

Mettalia, Light from Above {4}

Legendary Artifact Creature - Construct
Mettalia is all colors.
Mettalia has protection from each color among cards she's salvaged in exile.
When Mettalia enters, for each color, you may salvage a nonlegendary card of that color. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
4/3
Midnight Vagrant

Midnight Vagrant {2}{B}{B}

Creature - Bear Rogue
Whenever you cast a spell from exile, put two +1/+1 counters on Midnight Vagrant. It gains menace until end of turn.
{1}{B}{B}: Exile the top card of target opponent's library. You may play that card during any turn you attacked with a Rogue, and you may spend mana as though it were mana of any color to cast it. Activate only as a sorcery.
2/2
  • Adventurers of Onora
Mikkino's Climactic Clash

Mikkino's Climactic Clash {3}{W}{W}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever you cast a legendary spell, add a quest counter.
Look at the top seven cards of your library. You may reveal up to two legendary cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
You gain 5 life.
Destroy all nonlegendary creatures.
  • Adventurers of Onora
Mikkino, Realized Greatness

Mikkino, Realized Greatness {1}{W}

Legendary Creature - Mouse Knight
Vigilance
Whenever Mikkino becomes blocked by a creature with power 3 or greater, exile that creature.
2/2
Card has other part: Miniscule Mettle
  • Adventurers of Onora
Militant's Standard

Militant's Standard {1}{W}

Artifact - Equipment
When Militant's Standard enters, draw a card if you control a Merfolk.
Equipped creature gets +2/+1.
Equip {2}
It contains the power to command both the tides and the creatures that drive them.
  • Elmare: Into the Abyss
Mina, Jeweled Minnow

Mina, Jeweled Minnow {U}

Legendary Enchantment Creature - Fish
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
You may cast the first spell that's an enchantment, instant, or sorcery with mana value 1 you cast each turn without paying its mana cost.
1/1
Minefield Bomber

Minefield Bomber {3}

Artifact Creature - Ship
{2}{R}, Sacrifice Minefield Bomber: It deals 2 damage to any target.
Cycling {2/R} ({2/R}, Discard this card: Draw a card.)
“Depth charges deployed. All units pull back. We're luring them in.”
—Mettalia
2/3
  • Elmare: Into the Abyss
Miniscule Mettle

Miniscule Mettle {2}{W}{W}

Sorcery - Adventure
Exile target creature. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Mikkino, Realized Greatness
  • Adventurers of Onora
Minstrel's Armor

Minstrel's Armor {2}{W}

Artifact - Equipment
Equipped creature gets +2/+2 and has ward {2}.
Whenever a creature you control enters, if you cast it from exile, you may attach Minstrel's Armor to it.
Equip {2}
“Gather ‘round, and I'll sing you a song of roads I used to know...”
  • Adventurers of Onora
Mischievous Capuchin

Mischievous Capuchin {2}{U}

Creature - Monkey Monk
Flash
Whenever Mischievous Capuchin or another Monk you control enters, tap target creature you don't control. If it was already tapped, it doesn't untap during its controller's next untap step.
2/2
  • Adventurers of Onora
Molten Basin

Molten Basin

Land
You may play Molten Basin from your graveyard as long as seven or more cards are in your graveyard.
Molten Basin enters tapped.
{T}: Add {B} or {R}.
Cycling {1}{B}{R} ({1}{B}{R}, Discard this card: Draw a card.)
  • Elmare: Into the Abyss
Moment of Heroism

Moment of Heroism {1}{W}

Instant
Target creature gets +2/+2 and gains lifelink until end of turn.
“Lord Wimbledon, how can one be a hero when their heart lies engripped by fear?”
“Why, young Mikkino, true heroism is only possible in precisely those moments.”
  • Adventurers of Onora
Mountain

Mountain

Basic Land - Mountain
Mounting Up
Taking Flight

Mounting Up {1}{W}{U}

Enchantment
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. If that creature has flying, transform Mounting Up.
Card has other part: Taking Flight
  • MSEM Masters Cube
Murkriver Trawler

Murkriver Trawler {2}{U}

Creature - Otter Rogue
Whenever Murkriver Trawler attacks, until end of turn, target Rogue gains “Whenever this creature deals combat damage to a player, draw a card.”
“Nothin' like a pickled herrin' after a hard day's thievin'.”
2/2
  • Adventurers of Onora
Muster Forces

Muster Forces {G}{W}

Sorcery - Adventure
Put a +1/+1 counter on up to one target creature. (Then exile this card. You may play the land later from exile.)
Card has other part: Tinyvale Treetops
  • Adventurers of Onora
Myrmidon's Warhead

Myrmidon's Warhead {3}

Legendary Artifact - Equipment
Equipped creature gets +2/+2.
Concord — Whenever equipped creature attacks, if there are four or more card types among permanents you control, create a 3/3 red Shark enchantment creature token that's tapped and attacking. Exile that token at the beginning of the next end step.
Equip {1}
Myrmidon, Coralight Exile

Myrmidon, Coralight Exile {2}{G}{G}

Legendary Planeswalker - Myrmidon
[+1]: Create a tapped colorless artifact token named Conch Shell with “{T}: Add one mana of any color. Spend this mana only to cast permanent spells.”
[–1]: Reveal the top X cards of your library, where X is the number of card types among permanents you control. Put a permanent card from among them into your hand and the rest into your graveyard.
[–3]: Create two 3/3 red Shark enchantment creature tokens.
Loyalty:
3
Mysterious Lights

Mysterious Lights {W}

Sorcery
Choose one —
• Return target artifact or enchantment card from your graveyard to your hand.
• Return target creature card with mana value 2 or less from your graveyard to your hand.
Cycling {2} ({2}, Discard this card: Draw a card.)
  • Elmare: Into the Abyss
Mystic Mackerel

Mystic Mackerel {U}

Enchantment Creature - Fish
When Mystic Mackerel enters, you may have target player mill two cards.
{3}{U}, Sacrifice Mystic Mackerel: Return target enchantment, instant, or sorcery card from your graveyard to your hand.
0/3
  • Elmare: Into the Abyss
Narwhalrus

Narwhalrus {2}{G}

Enchantment Creature - Seal Whale
It used to roam the open waters, desperate for a friend, but the other fish were wary of its tusks and horn. Upon arrival in the Coralight Dukedom, though, its majestic tusks are admired by all and its horn is the subject of many a conversation.
3/3
  • Elmare: Into the Abyss
Negate

Negate {1}{U}

Instant
Counter target noncreature spell.
“I don't know what's more insulting— that you thought I wouldn't see that coming, or that you thought it would actually work.”
—La of the Highpoint Three
Nekomi, the Thought Police

Nekomi, the Thought Police {2}{W}{B}

Legendary Planeswalker - Nekomi
[+1]: Target opponent reveals their hand. Exile a nonland card from it. For as long as it remains exiled, its controller may cast that card, and it costs {2} more to cast.
[–2]: Exile target creature or planeswalker with mana value 3 or less.
[–8]: Search target opponent's library for up to twenty cards and exile them. Then that player shuffles.
Loyalty:
4
  • Adventurers of Onora