1179 cards found
Ethereal Stone

Ethereal Stone {5}

Legendary Artifact
If you would search your library for one or more cards, you may search for an additional card. (It still follows the same restrictions and effects.)
Evolving Wilds

Evolving Wilds

Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Thanks to the Stage's magic, going from one scene to another is as simple as the snap of a finger and a few souls consumed.
Examination Table

Examination Table {5}

Artifact
Sacrifice a creature: You lose life equal to the sacrificed creature's power and draw cards equal to its toughness.
“Can you even call it science if no one is screaming at you that you're a monster?”
  • Sparks of a Multiverse
Excavation Engine

Excavation Engine {1}

Artifact
{2}, {T}: Reveal the bottom card of your library. You gain life equal to its mana value. You may put it into your graveyard.
  • Oirohpo
Exotic Isle

Exotic Isle

Land
{T}: Add {C}.
{1}, {T}, Exile Exotic Isle: Search target opponent's library for a land card and put it onto the battlefield tapped under your control, then that player shuffles. Activate only as a sorcery.
“Alright mates, where'd we wash up this time?”
—Admiral Olson Stout
  • Adventurers of Onora
Expedition Map

Expedition Map {1}

Artifact
{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.
“Shouldn't be too hard to find them; they took my map, so the only trails they'll know are the one's I've walked.”
— Jacie Tuck
  • Harvest Festival
Expedition Post

Expedition Post {2}

Artifact
When Expedition Post enters, create a 1/1 Scout creature token that's all colors.
Creature tokens you control are every creature type.
{4}, {T}: Create a 1/1 Scout creature token that's all colors.
  • Worlds Away
Expendable Contraption

Expendable Contraption {5}

Artifact Creature - Golem Soldier
Cycling {3} ({3}, Discard this card: Draw a card.)
To some, a fighting machine; to others, a piece of furniture.
3/3
  • Khaliz-Dorahn
Experimental Battle Armor

Experimental Battle Armor {1}

Artifact - Equipment
Equipped creature gets +2/+2 and has double strike and trample.
Equip {5}
“Get me that one guy who kept doodling those damn ‘mechsuit' things during meetings. We need something new.”
—Riika, Risti fabricator
Experimental Upgrades

Experimental Upgrades {2}

Artifact
{2}, {T}: Choose a permanent you control. Reveal the top five cards of your library. You may merge one of those cards that shares a card type with the chosen permanent under it. It has those card's abilities. Put the rest on the bottom of your library in any order.
  • Sparks of a Multiverse
Expert Belt

Expert Belt {2}

Artifact - Equipment
Vanguard — Whenever a creature you control attacks alone, you may put a charge counter on Expert Belt and attach it to that creature.
Equipped creature has hexproof.
Equipped creature gets +1/+0 for each charge counter on Expert Belt.
Equip {2}
  • Monsters of Chikyu
Explorer's Torch

Explorer's Torch {2}

Artifact - Equipment
When Explorer's Torch enters, draw a card.
Equipped creature gets +1/+1.
Equip {1}
No matter how innocuous the grotto, it's always nice to have a light.
  • Adventurers of Onora
Fabled Passage

Fabled Passage

Land
{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Faceless Animist

Faceless Animist {3}

Creature - Spirit Wizard
When Faceless Animist dies, you may return another target colorless card from your graveyard to your hand.
2/1
  • Path of Shadows
Facsimile Sculptor

Facsimile Sculptor {5}

Artifact Creature - Golem
Desecrate (When this creature enters, you may sacrifice an artifact or land.)
When Facsimile Sculptor desecrates a permanent, create a token that's a copy of another target creature you control, except it's an artifact (not a creature).
4/5
  • Al Tabaq
Facsimile of Divinity

Facsimile of Divinity {7}

Artifact Creature - Angel
Flying, lifelink
When Facsimile of Divinity enters, it deals 4 damage to any target.
What could better portray a society's view of the heavenly than an attempt to usurp it?
5/6
Failing Port

Failing Port

Land
{T}: Add {C}.
{2}, {T}, Sacrifice Failing Port: Draw a card.
Mobs surged the docks, some so desperate they tried swimming their way to Yvette's ship. And in doing so, provided Harriet and Declan the distraction they needed to escape their would-be slavery.
  • Plagues of Fretport
Faithforged Pauldron

Faithforged Pauldron {2}

Artifact - Equipment
Equipped creature has hexproof and improve {1}. ({1}: Put a +1/+1 counter on that creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
{4}: Put Faithforged Pauldron from your hand onto the battlefield attached to target creature.
Equip {1}
  • Toll Midnight
Farmyard

Farmyard

Land
{T}: Add {C}.
{3}, {T}: Put a +1/+1 counter on each Boar, Goat, Horse, Ox, and Sheep creature you control.
“Those dang extra-terrestrials sure ain't gonna be abducting our cows no more!”
—Jebediah, mad farmer
  • Over the Horizon
Fate Charm

Fate Charm {2}

Artifact
{1}, {T}: Exile the top two cards of your library, then put a card exiled with Fate Charm on top of its owner's library.
At the spell's most tenuous point, when it seemed the spell would fail and the new world would be yet another failed experiment, a surge of fresh power stabilized the spell and carried it to completion. And from the crowd stepped a face Aerida had never expected to see again.
  • Memorium Arcanum
Fateseeker's Orb

Fateseeker's Orb {4}

Artifact
At the beginning of your upkeep, for each of your libraries, look at the top card of that library, then put it on the top or bottom of that library.
{2}, Pay 2 life: Draw a card.
  • Memorium Arcanum
Fatigue
Fatresya's Ankh

Fatresya's Ankh {4}

Artifact - Equipment
Equipped creature gets +1/+1 and has “{5}, {T}: This creature fights another target creature.”
Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)
  • Tides of War
Feral Cleaver

Feral Cleaver {3}

Artifact - Equipment
Equipped creature gets +3/+0.
Whenever a creature you control attacks and isn't blocked, you may pay {4}. If you do, attach Feral Cleaver to that creature.
Equip {3}
Beragnians have rudimentary weapons, but excellent skill wielding them.
  • Aftermath
Festival Centrum

Festival Centrum

Land
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
{T}: Add {C}. If you're in a renaissance, add one mana of any color instead.
{3}, {T}: Scry 1.
  • Nangjiao In Bloom