{3}, {T}: You may put an artifact card with mana value 3 or less from your hand onto the battlefield. This ability costs {1} less to activate for each other artifact you control.
The Ares Corporation specializes in detailed and poetic physical threats.
Posted outside the entrances of the owl's nests are massive guardians meant to blend in with the forest and eliminate anything that isn't supposed to be there.
Flash When Cranial Glass enters, exile target card from a graveyard. {7}, {T}, Sacrifice Cranial Glass: Copy the exiled card. You may cast the copy without paying its mana cost. (A copy of a permanent spell becomes a token.)
Cresting Bay enters tapped unless you control a basic Island. {T}: Add {U}. {2}{U}{U}: Until end of turn, Cresting Bay becomes a 3/3 blue Elemental creature with “Whenever this creature attacks, you may draw a card then discard a card.” It's still a land.
You may have Crossroads Town enter tapped. If you do, search your library for a basic land card, reveal it, then shuffle and put that card on top. {T}: Add {C}.
Equipped creature gets +X/+X, where X is the number of cards in your graveyard. Sacrifice a creature other than equipped creature: Equipped creature gains lifelink and indestructible until end of turn. Equip {3}
Whenever Cruising Schooner attacks, it gets +1/+1 until end of turn. Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Vehicle becomes an artifact creature until end of turn.)
Crumbling Shrine enters tapped. When it does, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this, then you may put that card into your graveyard.) {T}: Add {G}. {2}{G}{G}: Crumbling Shrine becomes a Nymph creature. (This effect lasts indefinitely.)
When Crux Pinnacle enters, for each color, exile up to one target permanent of that color until Crux Pinnacle leaves the battlefield. Whenever a player casts a spell, if there are five or more spells on the stack, you win the game.
{T}: Add {C}. {X}: Crypt of Myriad Fates becomes a copy of target creature card with mana value X or less in your graveyard until end of turn, except it's 2/2 and a land in addition to its other types. Activate only outside of combat.
Puzzlebox (Begin the game with this and another card you own from outside the game in the command zone, locked. That card is face down until you unlock this.) {1}, Discard two cards: Unlock Cryptic Fragment. If the revealed card is a basic land card, put it into your hand.