Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) When Eager Hatchling has three or more +1/+1 counters on it, remove them all and transform it.
{4}{G}{G}: Eager Voyager voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.) Whenever Eager Voyager phases in, if it has no +1/+1 counters on it, put four +1/+1 counters on it.
{1}{R}: Earnest Labourer gets +2/+0 until end of turn. {4}{G}: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
When Earthbreaker Behemoth enters, it deals damage equal to its power to up to one target creature you don't control. Excess damage is dealt to that creature's controller instead.
Just when you think you're in control and on a roll, Olten surprises you.
When Earthcraft Meditation enters, put three +1/+1 counters on each land you control. At the beginning of combat on each player's turn, you may have any number of lands you control become 0/0 creatures with haste in addition to their other types until end of turn.
{G}: Each player exiles a card from their graveyard. If an instant or sorcery card is exiled this way, put a +1/+1 counter on Earthfeeder Worm. Remove X +1/+1 counters from Earthfeeder Worm and sacrifice it: Exile X target cards from graveyards.
This spell costs {1} less to cast for each noncreature, nonland permanent you don't control. When Earthform Pachyderm enters, destroy target noncreature, nonland permanent. Its controller creates a 3/3 green Elephant creature token.
Vigilance, reach Deploy 5 (As this enters, you may tap any number of other creatures you control with total power 5 or more.) When Earthly Principality enters deployed, your life total becomes equal to your starting life total plus 5.
Vigilance Resolute — Whenever East Ward Champion attacks, attacking creatures you control gain indestructible until end of turn if East Ward Champion's power is greater than its base power.
Resolute — At the beginning of combat on your turn, East Ward Halberdier gains double strike until end of turn if its power is greater than its base power.
“A good warrior knows his blade. A great warrior knows the whole weapon.”
Target player reveals their hand. You choose a nonland card from it. That player discards that card.(Cast a copy of this spell once while this creature is on the battlefield.)