15897 cards found
Hoverbike Courier

Hoverbike Courier {3}{U}

Creature - Human Rogue
Flying
When Hoverbike Courier enters, you may reappropriate. If you do, draw a card. (To reappropriate, exile exactly two cards from your hand and/or graveyard.)
“A job's a job, even now.”
3/2
  • Lovi Awoken
Howler Sheriff

Howler Sheriff {3}{R}

Creature - Dog Soldier
When Howler Sheriff enters, gain control of up to one target creature with a bounty counter on it until end of turn. Untap that creature. It gains haste until end of turn.
“Right! You're coming with me then!”
3/2
  • High Noon
Hui Zhou, the Dark Visage

Hui Zhou, the Dark Visage {2}{B}{B}

Legendary Creature - Human Demon
Menace
Whenever Hui Zhou, the Dark Visage perseveres, you may destroy another target legendary creature. (A creature perseveres when it survives damage.)
3/4
Humanity's Hope

Humanity's Hope {2}{G}{W}

Creature - Human Cleric
Other untapped creatures you control have indestructible.
{2}{G}{W}: Target creature gains vigilance until end of turn.
“Hope is the most powerful of weapons, for it brings strength in the moments when it seems completely impossible.”
3/3
  • Aftermath
Humored Outlaw

Humored Outlaw {2}{G}{G}

Creature - Human Rogue
When Humored Outlaw enters, choose one —
• Put a +1/+1 counter on Humored Outlaw. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
• Destroy target artifact or enchantment.
“What's a few broken laws between friends?”
— Red Robin
3/2
  • Harvest Festival
Hundred-Year Blade

Hundred-Year Blade {4}

Artifact - Equipment
Spirited (When this enters, you may activate one of its activated abilities without paying its cost.)
Equipped creature gets +3/+2.
Equip {2}
Hungering Horde

Hungering Horde {3}{B}

Creature - Zombie
Menace
Other Zombies you control get +1/+1.
Whenever a Zombie you control dies, each opponent loses 1 life.
3/2
  • Glacia: Hail to the Queen
Hungering Howlpack

Hungering Howlpack {2}{G}{G}

Creature - Wolf
Other Wolves and Werewolves you control get +1/+1.
Whenever Hungering Howlpack or another Wolf or Werewolf you control enters, you gain 2 life.
The entire parish lay in their beds restlessly, like sheep in a pen.
3/3
  • Innistrad In Memoriam
Hunt the Weak

Hunt the Weak {3}{G}

Sorcery
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
As the ravagers fell upon Imisti's party, Asamund yelled out for her bonds to be cut so she could help them fight.
  • Quest for the Roseblade
Hunted Wolf

Hunted Wolf {3}{B}

Creature - Wolf
Voracious 2 (As this enters, you may sacrifice up to two artifacts and/or creatures. This creature enters with that many +1/+1 counters on it.)
When Hunted Wolf enters, create a 2/2 black Soldier creature token.
2/1
  • End of Wollensie
Hunting Company

Hunting Company {3}{G}

Creature - Human Scout
Reach
Deploy 3 (As this enters, you may tap any number of other creatures you control with total power 3 or more.)
When Hunting Company enters deployed, destroy target creature with flying.
4/3
  • The Empty Throne of Feanav
Hunting Experience

Hunting Experience {2}{G}{G}

Sorcery
Wanderlust — When you cast this spell, you may copy it if you control four or more differently named lands. You may choose new targets for the copy.
Search your library for a creature or land card, reveal it, put it into your hand, then shuffle.
  • Worlds Away
Husbandry

Husbandry {3}{G}

Enchantment - Discovery
I, II — Create a 3/3 green Beast creature token with defender.
Discovery — Creatures you control with defender can attack as though they didn't have defender.
  • Scriptures of Urshad
Hyctaleon's Vanguard

Hyctaleon's Vanguard {2}{W}{W}

Creature - Human Soldier
Lifelink
When Hyctaleon's Vanguard enters, look at the top six cards of your library. You may put a Soldier card with lesser mana value from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Other Soldiers you control get +1/+1.
2/3
Hypersomnia

Hypersomnia {2}{U}{U}

Sorcery
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
  • A Tourney at Whiterun
Hypnosis

Hypnosis {3}{U}

Enchantment - Aura
Enchant creature
Harness (You may tap a creature you control as you cast this spell. If you do, reduce this spell's mana cost by that creature's power.)
Enchanted creature doesn't untap during its controller's untap step.
  • Monsters of Chikyu
I, Queen of Eons

I, Queen of Eons {U}{B}{R}{G}

Legendary Planeswalker - I
[+1]: Create a token that's a copy of another target permanent. Exile that token at the beginning of your next upkeep.
[–3]: If it's not an extra turn, you take an extra turn after this one, then skip your next turn that's not an extra turn.
[–6]: Until end of turn, planeswalkers become copies of I, Queen of Eons, except they aren't legendary. Destroy all nonland, non-I permanents.
Loyalty:
4
  • Sparks of a Multiverse
Icecrowned Fox

Icecrowned Fox {2}{U}{B}

Creature - Fox
Flash
When Icecrowned Fox enters, you may return target spell or permanent to its owner's hand.
Each untapped creature you control has “Ward—Discard a card.” (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card.)
3/2
  • Karina's Explorations 207 306
Icy Manipulator

Icy Manipulator {4}

Artifact
{1}, {T}: Tap target artifact, creature, or land.
Ideals Eternally Endure

Ideals Eternally Endure {2}{U}{U}

Sorcery
Mill two cards, then you may return an instant or sorcery card from your graveyard to your hand.
Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
  • Over the Horizon
Identity Module

Identity Module {2}{R}{R}

Enchantment - Module
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.)
{R}{R}{R}: Bold
Any player may have Identity Module deal 5 damage to them. If no one does, draw three cards.
{R}{R}{R}: Brash
Identity Module deals 3 damage to any target.
{R}{R}{R}: Burning
Identity Module gains “Players can't gain life” and “At the beginning of each player's upkeep, Identity Module deals 2 damage to that player.”
Igniderm

Igniderm {2}{R}{R}

Creature - Elemental Elk
Ward—Pay 3 life.
Igniderm enters with three ignition counters on it.
At the beginning of your upkeep, remove an ignition counter from Igniderm. If you can't, sacrifice it.
5/5
  • End of Wollensie
Ikari-no-Oni

Ikari-no-Oni {2}{R}{R}

Creature - Demon
When Ikari-no-Oni enters, other creatures you control get +1/+0 until end of turn.
4/3
  • Path of Shadows
Iknan, the Last Gildmane

Iknan, the Last Gildmane {2}{G}{W}

Legendary Creature - Plant Cat
Trample
Whenever another nontoken creature you control dies, you may return it to the battlefield. It becomes an Aura enchantment with enchant creature you control and “Enchanted creature gets +X/+X, where X is this Aura's mana value.”
3/3
  • Worlds Away
Ildirin, the Apex Blade

Ildirin, the Apex Blade {4}

Legendary Artifact - Equipment
As long as it's your turn, equipped creature has first strike and deathtouch.
If equipped creature would deal damage to a player or planeswalker, it deals four times that damage to that player or planeswalker instead.
Equip {4}
  • Arkadai