14904 cards found
Earlymorning Hart

Earlymorning Hart {1}{G}

Creature - Elk
Creatures you control enter with a +1/+1 counter on them if you spend three or more colors of mana to cast them.
“Oh, no, I said hart attack. But that's a very understandable mistake.”
—Mia Reyes, Xenobiologist
3/2
  • Animus Vox
Earnest Labourer

Earnest Labourer {R}

Creature - Human Warrior
{1}{R}: Earnest Labourer gets +2/+0 until end of turn.
{4}{G}: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
0/2
Earthbreaker Behemoth

Earthbreaker Behemoth {3}{R}{G}

Creature - Beast
When Earthbreaker Behemoth enters, it deals damage equal to its power to up to one target creature you don't control. Excess damage is dealt to that creature's controller instead.
Just when you think you're in control and on a roll, Olten surprises you.
5/5
Earthchannel Apprentice

Earthchannel Apprentice {G}

Creature - Elf Druid
{T}: Add {G}.
Through harmony, magnificence.
1/1
Earthcraft Meditation

Earthcraft Meditation {4}{G}{G}

Enchantment
When Earthcraft Meditation enters, put three +1/+1 counters on each land you control.
At the beginning of combat on each player's turn, you may have any number of lands you control become 0/0 creatures with haste in addition to their other types until end of turn.
  • Arcanum Academia
Earthen Armor

Earthen Armor {2}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each land your team controls.
  • Ophorio
Earthenlore Blessing

Earthenlore Blessing {G}

Instant
Target creature gets +2/+2 until end of turn. If you control four or more lands, that creature gets an additional +2/+2 until end of turn.
The Neolition counted with soldiers that wielded all sorts of weapons, even the earth.
  • Tides of War
Earthenlore Channeler

Earthenlore Channeler {1}{G}

Creature - Dryad Druid
{T}: Add {G}.
“I'll make sure to keep the land safe from those atrocities and their corruption.”
1/3
  • Tides of War
Earthenlore Disciple

Earthenlore Disciple {4}{G}

Creature - Elf Druid
When Earthenlore Disciple enters, you may destroy target artifact, enchantment, or land.
3/3
Earthfeeder Worm

Earthfeeder Worm {G}

Creature - Worm
{G}: Each player exiles a card from their graveyard. If an instant or sorcery card is exiled this way, put a +1/+1 counter on Earthfeeder Worm.
Remove X +1/+1 counters from Earthfeeder Worm and sacrifice it: Exile X target cards from graveyards.
1/1
  • Spark of Revolution
Earthform Pachyderm

Earthform Pachyderm {5}{G}{G}

Creature - Elephant
This spell costs {1} less to cast for each noncreature, nonland permanent you don't control.
When Earthform Pachyderm enters, destroy target noncreature, nonland permanent. Its controller creates a 3/3 green Elephant creature token.
4/4
  • Survive the Night
Earthly Ambitions

Earthly Ambitions {4}{G}

Instant
Return up to six target cards in your graveyard that don't share colors to your hand.
Exile Earthly Ambitions.
“No matter what they tell you, the future's up for grabs.”
—Aldorus Fin, Hiding in Heaven
  • Animus Vox
Earthly Principality

Earthly Principality {3}{W}{W}

Creature - Angel
Vigilance, reach
Deploy 5 (As this enters, you may tap any number of other creatures you control with total power 5 or more.)
When Earthly Principality enters deployed, your life total becomes equal to your starting life total plus 5.
5/5
  • The Empty Throne of Feanav
Earthrend

Earthrend {1}{R}

Instant
Each land doesn't untap during its controller's next untap step.
At the naiad's command, the ocean overtook the world. At the monkey's prayer, her world melted away.
  • Novea
East Ward Champion

East Ward Champion {3}{W}{W}

Creature - Dwarf Warrior
Vigilance
Resolute — Whenever East Ward Champion attacks, attacking creatures you control gain indestructible until end of turn if East Ward Champion's power is greater than its base power.
4/6
  • Dark Seas of Shiryen
East Ward Forgetender

East Ward Forgetender {2}{R}

Creature - Dwarf Warrior
First strike
{1}{R}, Discard a card: East Ward Forgetender gets +2/+0 until end of turn.
“A ship? Aye, I can build a ship. Get me the wood and I could build a fleet.”
2/2
  • Dark Seas of Shiryen
East Ward Halberdier

East Ward Halberdier {1}{W}

Creature - Dwarf Warrior
Resolute — At the beginning of combat on your turn, East Ward Halberdier gains double strike until end of turn if its power is greater than its base power.
“A good warrior knows his blade. A great warrior knows the whole weapon.”
1/3
  • Dark Seas of Shiryen
Easy Peckings

Easy Peckings {U}{B}

Sorcery - Tale
Target player reveals their hand. You choose a nonland card from it. That player discards that card.(Cast a copy of this spell once while this creature is on the battlefield.)
Card has other part: Darkwing Wretch
  • Kahembo: Olde Dawn
Eat Their Hearts

Eat Their Hearts {3}{B}

Enchantment
At the beginning of combat on your turn, you may sacrifice a creature. If you do, creatures you control get +2/+1 until end of turn.
  • Novea
Eaten Alive

Eaten Alive {B}

Sorcery
As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}.
Exile target creature or planeswalker.
Yaoguai are born of a hunger for immortality. Their unnatural incarnation leaves them with an appetite for mortals.
  • Panxiou
Eaveshoppers

Eaveshoppers {1}{B}

Creature - Human Rogue
When Eaveshoppers enters, each opponent discards a card.
Inspired — Whenever Eaveshoppers becomes untapped, exile up to one target card from a graveyard. If a land card is exiled this way, put a +1/+1 counter on Eaveshoppers.
1/1
  • Nangjiao In Bloom
Ebb and Flow

Ebb and Flow {2}{U}{U}

Sorcery
Each player returns each instant and sorcery card from their graveyard to their hand. Exile Ebb and Flow.
“Belief in the existence of solid form is an obstacle you must overcome if you seek to truly know this world.”
  • Tales of Old Jidai
Ebbing Savage

Ebbing Savage {1}{R}

Creature - Human Barbarian Warrior
Prowess
Vanishing 2 (This creature enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Before the lethal blow, Batrest's assailant disappeared. Something was very wrong...
2/3
  • Aftermath
Eccentric Gardener

Eccentric Gardener {1}{G}

Creature - Elf Druid Avatar
Whenever a land you control enters, upgrade target creature. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• Vigilance
• Trample
1/1
  • Arkadai
Eccentric Musings

Eccentric Musings {U}{U}

Instant
Choose two —
• Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
• Draw a card.
• Untap up to one land.
  • Al Tabaq