11227 cards found
Furnished Ghul

Furnished Ghul {1}{B}

Creature - Zombie
When Furnished Ghul dies, create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
Even the long-deceased are drawn to glimmers in the sand.
1/3
  • Alkabah
Furor of the Bitten

Furor of the Bitten {R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and attacks each combat if able.
“It's a shame. They always go a bit mad at the beginning.”
—Mei Liva
Furtive Witch

Furtive Witch {2}{W}

Creature - Human Shaman
{1}{W}: Exile Furtive Witch. If you do, exile another target nonland permanent. Return both of those cards to the battlefield at the beginning of the next end step under their owners' control.
2/2
  • Harvest Festival
Fury Module

Fury Module {1}{R}{G}

Enchantment - Module
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.)
{3}{R}: Rage
The first instant or sorcery spell you cast during your next turn costs {3} less to cast.
{3}{G}: Rampage
The first permanent spell you cast during your next turn costs {3} less to cast.
{2}{R}{G}: Ruin
Fury Module gains “Whenever you cast a spell with mana value 5 or greater, you may draw a card.”
  • Beyond the Blackwall
Fyrra, Chosen by Ayala
Ascension

Fyrra, Chosen by Ayala

Legendary Creature - Angel
(Color indicator: Fyrra, Chosen by Ayala is white)
Flying, vigilance
At the beginning of your upkeep, if you have 10 or more life than your starting life total, put a +1/+1 counter on each other creature you control.
“All shall be protected by Her light.”
4/4
Card has other part: Ascension
  • Survive the Night
Gabryel's Devout

Gabryel's Devout {1}{W}{W}

Creature - Human Knight
First strike
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creatures you control with -1/-1 counters on them have double strike.
3/2
  • Plagues of Fretport
Galdurheim Invoker

Galdurheim Invoker {2}{R}

Creature - Dwarf Shaman
{7}{R}: Up to three target creatures you control get +3/+0 and gain menace until end of turn. This ability costs {2} less to activate if you control a legendary creature.
“Bright and blazing, the fires of Galdurheim burn away all that you fear.”
2/3
  • Seasons of War
Galdurheim Reaver

Galdurheim Reaver {2}{R}

Creature - Dwarf Warrior
Improve {R} ({R}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
Whenever Galdurheim Reaver attacks, it deals damage to the player or planeswalker it's attacking equal to the number of embattled creatures you control. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
3/2
  • Seasons of War
Galdurheim Veteran

Galdurheim Veteran {2}{W}

Creature - Dwarf Knight
Vigilance
Improve {1}{W} ({1}{W}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
“I yearn for the day in which only young dwarves will have to remember how to handle a sword.”
—King Gjarbrand
3/2
  • Seasons of War
Gale Conjurant

Gale Conjurant {1}{U}

Creature - Bird Monk
Flash
Flying
When Gale Conjurant enters, return target spell to its owner's hand if its mana value is less than or equal to the number of creatures in Gale Conjurant's pack. (Two or more creatures you control with equal power are in a pack.)
1/1
  • Panxiou
Gale Mediator

Gale Mediator {1}{W}{W}

Creature - Griffin
Flying
Whenever a player casts a spell, if it isn't that player's main phase, each of their opponents may draw a card.
When sailing through griffin territory, always bring gold to spare.
2/3
  • Dark Seas of Shiryen
Gale Murmurer

Gale Murmurer {2}{U}

Creature - Spirit
Flying
If a triggered ability of another permanent you control would trigger for the first time each turn, that ability triggers an additional time.
1/4
Galetwister Mage

Galetwister Mage {3}{U}

Creature - Elk Wizard
Flying
Instant, sorcery, and Wizard spells you cast cost {1} less to cast.
“Gone soon in a monsoon!”
3/2
Card has other part: To the Rescue!
  • Adventurers of Onora
Gallant Chevalier

Gallant Chevalier {2}{G}{W}

Creature - Horse Knight
Whenever Gallant Chevalier attacks or blocks, put a +1/+1 counter on it and each other creature you control with a +1/+1 counter on it.
Hailing from the distant capitol, her tales earned her more drinks and camaraderie than any amount of coin could.
3/3
  • Harvest Festival
Gallant Sunhawk

Gallant Sunhawk {4}{W}{W}

Creature - Bird Knight
Flying
Whenever you cast a creature spell, creatures you control get +1/+1 until end of turn.
Whenever you cast a noncreature spell, create a 2/2 red and white Cat Knight creature token.
5/5
Gallipot Apothecary

Gallipot Apothecary {1}{B/G}

Creature - Human Shaman
When Gallipot Apothecary enters, create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
2/2
  • Feanav: The Apothecary's Progress
Galloping Blaze

Galloping Blaze {1}{R}

Creature - Elemental Horse
Trample
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
“The flames only burn those it doesn't trust. Seems to be common among the ‘monsters.'”
—Karina Oblay, field notes
1/1
  • Monsters of Chikyu
Galloping Dullahan

Galloping Dullahan {3}{B}

Creature - Faerie Knight
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Like the death they represent, it is hopeless to bar a dullahan from its destination.
2/5
  • Feanav: The Apothecary's Progress
Gallord of the Order

Gallord of the Order {3}{G}{W}

Legendary Creature - Human Soldier Archer
Vigilance, reach
Identity — As long as you control at least two other creatures that share a creature type with Gallord of the Order, other creatures you control get +1/+1 and have first strike.
3/4
  • Khaliz-Dorahn
Gallows Griffin

Gallows Griffin {4}{W}

Creature - Griffin
Flying
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
3/4
  • Feanav: The Apothecary's Progress
Galvan Coal Line

Galvan Coal Line {2}

Artifact
You may return a land you control to its owner's hand rather than pay this spell's mana cost.
Galvan Coal Line enters tapped.
{T}: Add {R}.
Galvan Ranger

Galvan Ranger {U/R}{U/R}{U/R}

Creature - Human Artificer Rogue
Prowess
Whenever an artifact you control enters, you may discard a card. If you do, draw a card.
“This one's my friend. I'm naming him ‘Adam.'”
2/2
  • New Horizons
Gambler's Dice

Gambler's Dice {1}

Artifact - Equipment
Equipped creature has haste.
Whenever equipped creature deals combat damage to a player, discard a card. If you do, draw a card.
Equip {1}
  • High Noon
Gambler's Tournament

Gambler's Tournament {2}{R}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 5.)
Whenever you cast a spell, add a quest counter.
Discard a card. If you do, draw a card.
Target opponent discards a card, then draws a card. If they discarded a card with greater mana value than each spell you control, remove a quest counter from Gambler's Tournament.
Discard your hand, then draw seven cards.
  • Arkadai
Gambling Table

Gambling Table {3}

Artifact
At the beginning of your upkeep, you win the game if the total mana value of permanents you control is exactly 21. If it's more than 21, sacrifice Gambling Table and all Card tokens you control. Otherwise, create a colorless Card artifact token with mana cost {2} and “{2}, Sacrifice this artifact: Draw a card.”
  • Sparks of a Multiverse