15897 cards found
Verdurous Herald

Verdurous Herald {2}{G}

Creature - Treefolk
{4}{G}, Discard a card: Reveal cards from the top of your library until you reveal a nonland permanent card. Put that card onto the battlefield and the rest into your graveyard.
Wishing to explore but confined by their roots, the trees brought the world to them.
3/2
  • Dark Seas of Shiryen
Arctic Pack

Arctic Pack {3}{G}{G}

Sorcery
Create three 2/2 green Wolf creature tokens.
The white wolves of Glacia looked strikingly different to those of Nangjiao, but Seto and Xiong could sense their danger all the same.
  • Glacia: Hail to the Queen
Brimstone Cleansing

Brimstone Cleansing {1}{W}

Instant
Choose one —
• Brimstone Cleansing deals 4 damage to target tapped creature.
• Exile target enchantment.
“Gamhaugen baits us on one side, and Caer Crann on the other. I will take these small victories where we can get them.”
—Beraux, Cleanser priest
  • Quest for the Roseblade
Hero's Journey

Hero's Journey {2}{G}

Sorcery
Search your library for a basic land card and put it onto the battlefield, then shuffle. Create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
  • Nangjiao In Bloom
Storm-Eye Salamander

Storm-Eye Salamander {R}

Creature - Salamander
Colossal 3—{4}{R} (You may cast this for its colossal cost to have it enter with three +1/+1 counters; or pay {4}{R} as a sorcery: Put three +1/+1 counters on it if it has none.)
When Storm-Eye Salamander's colossal ability puts one or more counters on it, exile the top three cards of your library. Until the end of your next turn, you may play one of those cards.
1/2
  • Theros Triumphant
Stingbrood Warlord

Stingbrood Warlord {3}{B}

Creature - Scorpion Warrior
Menace (This creature can't be blocked except by two or more creatures.)
Sacrifice another creature: Stingbrood Warlord gains deathtouch until end of turn.
4/3
  • Scriptures of Urshad
Alabaster Avenger
Alabaster Halo

Alabaster Avenger

Creature - Angel
(Color indicator: Alabaster Avenger is white)
Flying, vigilance
Whenever Alabaster Avenger attacks, if it's enchanted or equipped, it gains first strike until end of turn.
Guide to the Blessed Sleep, condemner of the unhallowed dead.
3/3
Card has other part: Alabaster Halo
  • Innistrad In Memoriam
Ghostly Flicker

Ghostly Flicker {2}{U}

Instant
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
Kindling

Kindling {1}{R}

Sorcery - Adventure
Add two mana in any combination of colors. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Leafdown Sizzlemage
Spearhead

Spearhead {X}{R}

Sorcery - Adventure
Spearhead deals X damage to target player. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Hoof Cliff Roughrider
  • Adventurers of Onora
Promised Exaltation

Promised Exaltation {3}{W}{W}

Creature - Angel Spirit
Flying
Whenever a creature you control attacks alone, choose one —
• Exile target creature with power less than that creature's power.
• Put two +1/+1 counters on that creature.
• That creature gains first strike and lifelink until end of turn. Untap it.
5/5
Hursar the Unflinching

Hursar the Unflinching {G}{W}{U}

Legendary Planeswalker - Hursar
[+1]: Prevent all damage that would be dealt to up to one other target permanent until your next turn.
[–2]: Target creature gets +3/+3 until your next turn.
[–3]: Untap all nonland permanents you control.
Loyalty:
6
  • Sparks of a Multiverse
Long-Term Method Actor

Long-Term Method Actor {2}{G}{G}

Creature - Construct Elemental
Trample
Whenever you cycle Long-Term Method Actor or it attacks, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand, then shuffle.)
4/4
  • The Stage Presents: The Neverending Act
Mina, Jeweled Minnow

Mina, Jeweled Minnow {U}

Legendary Enchantment Creature - Fish
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
You may cast the first spell that's an enchantment, instant, or sorcery with mana value 1 you cast each turn without paying its mana cost.
1/1
  • MSEM Secret Lair Drops 964 1317
  • Elmare: Into the Abyss
Faulty Lock

Faulty Lock {U}

Artifact
When Faulty Lock enters or is put into a graveyard from the battlefield, choose a creature you control. Whenever that creature deals combat damage to a player this turn, draw a card.
{2}{U}: Sacrifice Faulty Lock. Activate only as a sorcery.
  • End of Wollensie
Imperial Defenses

Imperial Defenses {3}{W}

Enchantment
If a source an opponent controls would deal 2 or more damage to you, prevent 1 of that damage.
Civilized — Instead prevent all but 1 of that damage if you control an artifact, a creature, and an enchantment.
  • Scriptures of Urshad
Mindscape Ripper

Mindscape Ripper {1}{G}{W}{U}

Creature - Horror Wizard
Whenever an enchantment you control enters, choose one that hasn't been chosen this turn —
• Draw a card.
• Put two +1/+1 counters on target creature you control.
3/3
  • The Stage Presents: The Neverending Act
Make a Plan

Make a Plan {2}{G}

Sorcery
Create a tapped Plains token, Island token, Swamp token, Mountain token, or Forest token.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
  • The Stage Presents: The Neverending Act
Fellor Bloodseeker

Fellor Bloodseeker {1}{W}

Creature - Human Barbarian Warrior
Battalion — Whenever Fellor Bloodseeker and at least two other creatures attack, Fellor Bloodseeker gains lifelink until end of turn.
The Fellors are only allowed to heal their wounds when they've done a minimum of damage in battle.
2/2
  • Khaliz-Dorahn
Prolific Thief

Prolific Thief {U}{U}

Creature - Human Rogue
As long as another creature you control is attacking, Prolific Thief can't be blocked.
Whenever Prolific Thief deals combat damage to a player, draw a card, then discard a card.
An experienced outlaw will always have a few friends to frame.
2/2
  • High Noon
The Lost Titan

The Lost Titan {5}{G}{U}

Legendary Creature - God
Hexproof
Whenever an opponent casts a spell or draws a card, draw a card.
“Lost things have a notorious habit of accidentally being found.”
6/6
Ancient Studies

Ancient Studies {1}{U}

Sorcery
Draw two cards. Then discard a card unless you control an embattled creature. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
“Ink fades. Stone erodes. Lasting wisdom is etched into flesh and carried by blood.”
  • Glacia: Hail to the Queen
The Court of Angels

The Court of Angels

Legendary Land
{T}, Pay 1 life: Add {R}.
{6}{R}{R}, Exile The Court of Angels from your hand: Destroy all artifacts, creatures, and lands. They can't be regenerated.
Once a bastion of faith— now the smoldering shelter of its last, fallen survivors.
  • Descent from the Highlands
Fated Confrontation

Fated Confrontation {1}{R}

Instant
Foretell {R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Target attacking creature gets +3/+3 and gains trample until end of turn.
  • Quest for the Roseblade
Bulwark of Tradition

Bulwark of Tradition {2}{R}{G}{W}

Creature - Demon Warrior
Flying
Whenever a permanent you control becomes the target of a spell or ability you don't control, choose one —
• Create a 3/3 red Manticore creature token.
• Create two Treasure tokens.
• Draw a card.
5/5
  • Alkabah