Flying, lifelink Whenever a creature you control dies, Vindictive Regent gets +1/+1 until end of turn. At the beginning of your end step, if you gained 3 or more life this turn, each opponent sacrifices a creature.
Until end of turn, creatures you control get +1/+1 and gain prowess. If there are two or more instant and/or sorcery cards in your graveyard, draw a card.
Some mages who escape the demons' clutches flee to the Craterfields, using the leonin's pyromancy to ensure their continued freedom.
[+1]: Mill two cards. Create a 1/1 green Spirit Snake creature token. [0]: You may sacrifice a Spirit. When you do, return target permanent card from your graveyard to your hand. [–2]: Exile another target nonland permanent until Rain Zai leaves the battlefield. You gain 2 life.
As Joyous Chromatelk enters, choose a color. All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors. {T}: Add one mana of the chosen color.
It roams the mountains, spreading wild flowers for a purpose lost to time.
As Mind-Mute enters, choose a card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. {5}: Return Mind-Mute to its owner's hand.
As Vanquisher's Banner enters, choose a creature type. Creatures you control of the chosen type get +1/+1. Whenever you cast a creature spell of the chosen type, draw a card.
As long as you have more life than each opponent, prevent all combat damage that would be dealt to Alia, Bearer of Morning. [+1]: You gain 4 life. [–2]: Exile target tapped creature. Each player draws a card. [–8]: You get an emblem with “{W}, Pay X life: Exile target creature with power X or less.”