15282 cards found
Vindictive Regent

Vindictive Regent {1}{W}{B}

Creature - Dragon
Flying, lifelink
Whenever a creature you control dies, Vindictive Regent gets +1/+1 until end of turn.
At the beginning of your end step, if you gained 3 or more life this turn, each opponent sacrifices a creature.
2/2
  • Descent from the Highlands
Arcanist's Spellsurge

Arcanist's Spellsurge {U}{R}

Instant
Until end of turn, creatures you control get +1/+1 and gain prowess. If there are two or more instant and/or sorcery cards in your graveyard, draw a card.
Some mages who escape the demons' clutches flee to the Craterfields, using the leonin's pyromancy to ensure their continued freedom.
Wealth of the Underbrush

Wealth of the Underbrush {B}{G}

Sorcery
Mill five cards, then return up to one permanent card from your graveyard to your hand.
Autumn rot and spreading molds
will feed the next spring's marigolds.
Hallowed Executioner

Hallowed Executioner {3}{R}{W}

Creature - Angel Berserker
Flying
When Hallowed Executioner enters, it deals 2 damage to each creature without flying.
Some minds, though shattered, retain some recollection of their original purpose.
4/3
  • Descent from the Highlands
Hexfang Ascetic

Hexfang Ascetic {1}{G}{U}

Creature - Human Shaman
Flash
When Hexfang Ascetic enters, return target spell to its owner's hand.
Some few souls resist the allure of the demonic cults, preferring asceticism to study their own unique magics.
3/1
  • Descent from the Highlands
Rain Zai, Spiritscale

Rain Zai, Spiritscale {W}{B}{G}

Legendary Planeswalker - Rain
[+1]: Mill two cards. Create a 1/1 green Spirit Snake creature token.
[0]: You may sacrifice a Spirit. When you do, return target permanent card from your graveyard to your hand.
[–2]: Exile another target nonland permanent until Rain Zai leaves the battlefield. You gain 2 life.
Loyalty:
3
Carven Guardian

Carven Guardian {5}

Artifact Creature - Construct
{2}: Carven Guardian gains reach until end of turn.
Most of what is left of the old world is shattered and disparate, but some more resilient works do remain.
4/5
  • Descent from the Highlands
Granite Watchers

Granite Watchers {3}

Artifact Creature - Construct
Defender
{2}, {T}, Sacrifice Granite Watchers: It deals 3 damage to target creature.
“What are you worried about? They're just big statues, you gecko.”
—Adventurer Telam, last words
3/3
  • Descent from the Highlands
Hallowed Fragment

Hallowed Fragment {3}

Artifact
{T}: Add {C}. You gain 1 life.
Fragments from the craterfields can be found embedded in the mountainsides, surrounded by a soft, warm aura.
  • Descent from the Highlands
Joyous Chromatelk

Joyous Chromatelk {3}

Artifact Creature - Elk
As Joyous Chromatelk enters, choose a color.
All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors.
{T}: Add one mana of the chosen color.
It roams the mountains, spreading wild flowers for a purpose lost to time.
2/2
Mind-Mute

Mind-Mute {2}

Artifact
As Mind-Mute enters, choose a card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
{5}: Return Mind-Mute to its owner's hand.
  • Descent from the Highlands
Vanquisher's Banner

Vanquisher's Banner {5}

Artifact
As Vanquisher's Banner enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
Whenever you cast a creature spell of the chosen type, draw a card.
  • Descent from the Highlands
Alpine Meadow

Alpine Meadow

Land - Forest Plains
({T}: Add {G} or {W}.)
Alpine Meadow enters tapped.
The Aurora's Heart

The Aurora's Heart

Legendary Land
{T}, Pay 1 life: Add {U}.
{4}{U}{U}{U}, Exile The Aurora's Heart from your hand: Target player draws seven cards.
A vast well of power, unguided and untouched since the Court fell.
  • Descent from the Highlands
The Court of Angels

The Court of Angels

Legendary Land
{T}, Pay 1 life: Add {R}.
{6}{R}{R}, Exile The Court of Angels from your hand: Destroy all artifacts, creatures, and lands. They can't be regenerated.
Once a bastion of faith— now the smoldering shelter of its last, fallen survivors.
  • Descent from the Highlands
Dust Barrens

Dust Barrens

Land - Desert
{T}: Add {C}.
{T}: Target player exiles a nonland card from their graveyard.
  • Descent from the Highlands
Fiery Chasm

Fiery Chasm

Land - Swamp Mountain
({T}: Add {B} or {R}.)
Fiery Chasm enters tapped.
Golden Glade

Golden Glade

Land
Golden Glade enters tapped.
{1}, {T}: Add two mana of any one color.
“A true treasure cannot be traded. It can only be shared.”
—Aelani, Mother of All
Highland Vale

Highland Vale

Land - Mountain Forest
({T}: Add {R} or {G}.)
Highland Vale enters tapped.
Ligos, Shadow's Source

Ligos, Shadow's Source

Legendary Land
{T}, Pay 1 life: Add {B}.
{7}{B}{B}, Exile Ligos, Shadow's Source from your hand: Destroy all creatures you don't control. They can't be regenerated.
When a demon is slain, its consciousness returns to Ligos. No thoughts occupy that unhallowed place but vengeance.
  • Descent from the Highlands
Rius, Temple of the Grandfather

Rius, Temple of the Grandfather

Legendary Land
{T}, Pay 1 life: Add {W}.
{6}{W}{W}{W}, Exile Rius, Temple of the Grandfather from your hand: Target player gains 20 life.
“We do not worship Grandfather. He is the last prisoner left to the Wardens.”
— Rain Zai, Spiritscale
  • Descent from the Highlands
Singers' Grove

Singers' Grove

Legendary Land
{T}, Pay 1 life: Add {G}.
{8}{G}, Exile Singers' Grove from your hand: Creatures you control get +7/+7 until end of turn.
The Pyresong tells the glory of hundreds of generations of elves. Its recitation takes weeks, and is accompanied by raucous celebration.
  • Descent from the Highlands
Sodden Cavern

Sodden Cavern

Land - Island Swamp
({T}: Add {U} or {B}.)
Sodden Cavern enters tapped.
Tranquil Stream

Tranquil Stream

Land - Plains Island
({T}: Add {W} or {U}.)
Tranquil Stream enters tapped.
Alia, Bearer of Morning

Alia, Bearer of Morning {3}{W}{W}

Legendary Planeswalker - Alia
As long as you have more life than each opponent, prevent all combat damage that would be dealt to Alia, Bearer of Morning.
[+1]: You gain 4 life.
[–2]: Exile target tapped creature. Each player draws a card.
[–8]: You get an emblem with “{W}, Pay X life: Exile target creature with power X or less.”
Loyalty:
4
  • Discoveries of Akieva