15282 cards found
Capricious Wind's Disciple

Capricious Wind's Disciple {1}{W}

Creature - Bird Monk
Flying
Whenever Capricious Wind's Disciple attacks, another target creature in its pack gains double strike until end of turn. (Two or more creatures you control with equal power are in a pack.)
1/1
  • Panxiou
Carrion Courier

Carrion Courier {B}

Creature - Bat Spirit
Flying
When a creature you control scavenges Carrion Courier, put a flying counter on that creature.
Scavenge {2}{B} ({2}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
1/1
  • Panxiou
Cascading Zhenzu

Cascading Zhenzu {2}{G/W}{U}

Legendary Creature - Fish Dragon
If a source would deal damage to a creature in Cascading Zhenzu's pack, prevent 1 of that damage. (Two or more creatures you control with equal power are in a pack.)
{U}: You may switch Cascading Zhenzu's power and toughness until end of turn.
5/1
  • Panxiou
Celebrations of Ferocity

Celebrations of Ferocity {R}{G}

Enchantment - Gallery
(Choose only one work as a sorcery to add its ability.)
When Celebrations of Ferocity enters, add {R}{G}. Spend this mana only to cast creature spells.
{4}{R}{R}: Hao'Tai's Wake
At the beginning of combat on your turn, target creature you control becomes a 4/4 red Dragon with flying until end of turn.
{1}{G}: Portrait of Qiyan
Creatures you control enter with an additional +1/+1 counter on them.
  • Nangjiao In Bloom
Celestial Banishment

Celestial Banishment {G/U}{B}

Instant
Counter target activated or triggered ability of a nonland source. If an ability of a creature, enchantment, or planeswalker is countered this way, exile it.
“For his transgressions against Heaven, no sun shall ever shine upon the Sun King again.”
—Pan Long, Remorseless Wind
Celestial Deliverance

Celestial Deliverance {2}{U}{U}

Sorcery
You may reveal a creature card from your hand. Return each creature with power less than the greatest power among creatures you control and creature cards revealed this way to their owners' hands .
“The Winds give, and the Winds take.”
—Dai Gui, Pillar of Sea and Sky
  • Panxiou
Celestial Intervention

Celestial Intervention {2}{W}

Instant
Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.)
1 | Destroy target tapped creature.
3 | Prevent all combat damage that would be dealt this turn.
  • Panxiou
Celestial Mandate

Celestial Mandate {1}{W}

Sorcery
Choose one or both —
• Target opponent with more cards in hand than you reveals their hand. Choose a nonland card revealed this way. That player exiles it.
• Exile target nonland permanent if its controller controls more nonland permanents than you.
For as long as those cards remain exiled, their owner may play them. A spell cast this way costs {2} more to cast.
  • Panxiou
Ceremonial Combat

Ceremonial Combat {2}{G}

Instant
Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.)
1 | Target creature you control deals damage equal to its power to target creature or planeswalker.
3 | Draw a card.
  • Panxiou
Ceremonial Jian

Ceremonial Jian {R}

Artifact - Equipment
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
Equipped creature gets +2/+0.
As long as you're in a renaissance, equipped creature has first strike.
Equip {3}
  • Nangjiao In Bloom
Chamber of Penance

Chamber of Penance {2}{W}

Artifact
When Chamber of Penance enters, exile target nonland permanent an opponent controls until Chamber of Penance leaves the battlefield.
“Nangjiao is at peace, but it still has wounds. You may leave this temple once you understand your part in healing them.”
—Heping Mengyiang
  • Nangjiao In Bloom
Chaparral Hunter

Chaparral Hunter {2}{G}

Creature - Human Archer
Reach
When Chaparral Hunter enters, if a permanent you controlled died this turn, draw a card and you gain 3 life.
2/3
  • Nangjiao In Bloom
Char Brewer

Char Brewer {1}{R}

Creature - Human Wizard
{2}, {T}, Sacrifice Char Brewer: Exile target instant or sorcery card from your graveyard. You may cast that card this turn.
Men of the Demon Realm wish to serve demons. Men of the Dragon Realm wish to be dragons.
1/3
  • Nangjiao In Bloom
Chart the Vast

Chart the Vast {4}{G}{U}

Sorcery
Look at the top three cards of your library. You may exile one that doesn't share a mana value with any cards exiled with Chart the Vast. Put the rest on the bottom of your library. If you exiled a card, repeat this process. Otherwise, put all cards exiled this way into your hand.
Cheng, Wild Tyrant

Cheng, Wild Tyrant {4}{B}{R}{G}

Legendary Creature - Dragon
Flying, haste
Whenever Cheng attacks, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's a Dragon, put it onto the battlefield tapped and attacking instead. Put the rest on the bottom of your library in a random order.
6/6
  • Nangjiao In Bloom
Chiu, Hand of the Pack

Chiu, Hand of the Pack {3}{G}{G}

Legendary Creature - Human Druid
Wolves you control have hexproof and “Whenever this creature deals combat damage to a player, draw a card.”
At the beginning of your end step, if you don't control a creature named Shimaru, the Unfading, create Shimaru, the Unfading, a legendary 4/4 green Wolf Spirit creature token with trample.
2/2
  • Nangjiao In Bloom
Chords of Conflict

Chords of Conflict {1}{G}

Sorcery
Target creature gets +3/+3 until end of turn and must be blocked this turn if able.
Showcase {3}{G}{G} (Then if you cast this for its showcase cost, create a 1/1 red Bard creature token that can't block and exile this. Whenever it attacks, you may cast a free copy of this.)
  • Nangjiao In Bloom
Chromatic Lantern

Chromatic Lantern {3}

Artifact
Lands you control have “{T}: Add one mana of any color.”
{T}: Add one mana of any color.
“There are not more than five elements, yet in combination they evoke more life than can ever be contained.”
—Master Tzu, Martial Artisan
Claimed by the Mists

Claimed by the Mists {3}{U}

Instant
Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.)
1 | Target creature's owner puts it on the top or bottom of their library.
3 | Return a creature card from your graveyard to your hand.
  • Panxiou
Cohorts of the Grove

Cohorts of the Grove {2}{G}

Creature - Human Druid
Vigilance
Whenever Cohorts of the Grove deals combat damage to a player, if you control a creature with power 4 or greater, draw a card.
2/3
  • Nangjiao In Bloom
Combination Wontons

Combination Wontons {1}{W}

Instant
Choose target creature you control, then choose two —
• Put a +1/+1 counter on it.
• Put a lifelink counter on it.
• That creature gains indestructible until end of turn.
  • Panxiou
Concordant Palace

Concordant Palace

Land
{T}: Add {G} or {W}. You lose 1 life unless you have less life than an opponent.
For all the care the farmers had shown Barx, dominion over rice fields could only satisfy a mind destined to rule for so long.
  • Panxiou
Consign to Old Diyu

Consign to Old Diyu {3}{B}

Instant
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
Destroy target creature. If you're in a renaissance, you may return a creature card from your graveyard to your hand.
  • Nangjiao In Bloom
Costly Diversion

Costly Diversion {U/R}{B}

Instant
Exchange control of target creature you control and target noncreature spell an opponent controls. You may choose new targets for that spell.
“I've got more mooks than they have treasures. I think I win.”
—Quan Li, Dusk Operative
  • Panxiou
Cou Ling of the Lunar Den

Cou Ling of the Lunar Den {2}{U}{R}{W}

Legendary Creature - Human Wizard
When Cou Ling enters, create two 2/1 red and white Fox creature tokens.
Whenever a Fox you control deals combat damage to a player, draw a card, then you may cast an instant or sorcery card with mana value less than or equal to the damage dealt from your hand without paying its mana cost.
1/3
  • Nangjiao In Bloom