4347 cards found
Sunderer of Veils

Sunderer of Veils {2}

Artifact - Equipment
Equipped creature gets +1/+0 and gains “Whenever this creature deals damage to a player or planeswalker, you may draw two cards. If you do, discard a card.”
Equip {2}
Cut through the mortal coil, and glimpse the secrets beckoning beyond.
  • Beyond Our Ken
Sunfeather's Trust

Sunfeather's Trust {2}{W}{W}

Sorcery
Create two 2/2 white Griffin creature tokens with flying. If you control a legendary creature, create three of those tokens instead.
“To be trusted by such a warm, beautiful creature . . . there's no better feeling in the world!”
—Syr Lyco, Griffinsworn
  • Seasons of War
Sungrace Meadows

Sungrace Meadows

Land - Forest Plains
({T}: Add {G} or {W}.)
Sungrace Meadows enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Sunken Ambitions

Sunken Ambitions {U}

Instant
Return target creature to its owner's hand. Its controller loses 1 life.
Many pirates took up the Cauldish on their promises of loot and spoils. But not all lived long enough to collect their prize.
  • MSEM Secret Lair Drops 1167 189 425
  • MSEM Champions 6 6
  • A Tourney at Whiterun
Sunken Cavern

Sunken Cavern

Land
Sunken Cavern enters tapped unless another player controls a land that could produce {U} or {R}.
{T}: Add {U} or {R}.
Water is a rarity on the surface, but the flooded underground hides the past.
  • Oirohpo
Sunken-Eye Angler

Sunken-Eye Angler {B}{G}

Creature - Merfolk Horror Shaman
Pressure {3}{B}{G} (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
When Sunken-Eye Angler enters, mill three cards. Then if it was cast for its pressure cost, you may return a creature card from your graveyard to the battlefield.
The Danithra always manage to reel in new members. Or victims.
2/2
  • Elmare: Into the Abyss
Sunlight Dancer

Sunlight Dancer {W}

Creature - Nymph
Lifelink
When Sunlight Dancer enters, target opponent gains 4 life.
Lotus in the day, sundancers play.
Falling in the night, sundancers' fright.
2/1
  • Novea
Sunlit Meadow

Sunlit Meadow

Land - Plains
({T}: Add {W}.)
As Sunlit Meadow enters, you may pay 1 life. If you don't, Sunlit Meadow enters tapped.
Basic lands you control have “{T}: Add {W}.”
  • Seasons of War
Sunlit Plaza

Sunlit Plaza

Land - Forest Plains
({T}: Add {G} or {W}.)
As Sunlit Plaza enters, you may pay {1}. If you don't, Sunlit Plaza enters tapped.
  • Eralou
Sunny Dunes

Sunny Dunes

Land
Sunny Dunes enters tapped unless another player controls a land that could produce {R} or {W}.
{T}: Add {R} or {W}.
Storm blasted sand covers most of the surface, where light and the dead are scrounged.
  • Oirohpo
Sunrise Sentinel

Sunrise Sentinel {1}{G}

Creature - Human Scout
Hexproof
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
As long as Sunrise Sentinel is renowned, other Scouts you control have hexproof.
“Lady Mari is here. We're safe now.”
1/1
  • Rail War
Sunspear Surge

Sunspear Surge {1}{R}

Sorcery
Sunspear Surge deals 2 damage to target creature and 1 damage to each other creature.
The ape drove his spear deep into his foe's heart, sending a devastating shock wave rippling through the ground.
  • Surging Tide
Sunwright Scion

Sunwright Scion {3}{G}{W}

Creature - Elf Druid
When Sunwright Scion enters, put a +1/+1 counter on each other creature you control.
At the beginning of each combat, you may have target creature with a +1/+1 counter on it gain your choice of vigilance, lifelink, or trample until end of turn.
2/3
Supreme Judge

Supreme Judge {2}{W}

Creature - Human
Each creature with a law counter on it can't attack or block.
{2}{W}, {T}: Remove all law counters from all permanents, then put a law counter on target creature.
1/3
  • Spark of Revolution
Supreme Stampede

Supreme Stampede {2}{G}{G}

Sorcery
Creatures you control get +2/+2 and gain trample until end of turn. If you cast this spell from exile, creatures you control get an additional +2/+2 until end of turn.
Prophecy {2}{G}{G} (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
Suraj Militant

Suraj Militant {W}

Creature - Human Warrior
When Suraj Militant enters, target creature gets +1/+1 until end of turn.
“I fight for what I believe in, and I fight for what's right. Asham willing, they will be the same thing.”
2/1
  • Al Tabaq
Surge of Duty
Undeterred Valiance

Surge of Duty {X}{R}

Instant
Target creature gets +X/+X until end of turn.
Fabled {X}{R}{R} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
Card has other part: Undeterred Valiance
  • A Tourney at Whiterun
Surging Kalak

Surging Kalak {1}{G}{G}

Creature - Troll
Whenever a creature you control becomes the target of a spell, that creature gets +3/+3 until end of turn.
2/2
Surging Lightning

Surging Lightning {R}

Instant
Surging Lightning deals 2 damage to target creature or planeswalker. If you've cast another spell this turn, it deals 4 damage instead.
The old-growth of the Wiedfree can only be felled by nature itself.
  • End of Wollensie
Surging Stream

Surging Stream {3}{W}

Instant
Submerge up to two target attacking nontoken creatures an opponent controls. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.)
As the dragon towered over the ship, a massive tidal wave rose above them both.
  • Goliaths of Nangjiao
Surging Wurm

Surging Wurm {4}{G}{G}

Creature - Wurm
You may have Surging Wurm assign its combat damage as though it weren't blocked.
Surging Wurm gets +2/+2 as long as seven or more cards are in your graveyard.
6/5
  • Riddles of Revio
Surpass Limits

Surpass Limits {4}{R}

Sorcery - Adventure
Target creature gains double strike and trample until end of turn. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Paw Valley Wildclaw
  • Adventurers of Onora
Surreal Bakhtak

Surreal Bakhtak {3}{U}{B}

Creature - Hag Shaman
Flash
When Surreal Bakhtak enters, choose one —
• Destroy target tapped creature.
• Tap up to three target creatures.
“With sleep, the Bakhtak comes to keep.”
—Child's Rhyme
2/2
  • Alkabah
Surveyor of Skies

Surveyor of Skies {3}{U}{U}

Creature - Elemental
Flying, prowess
Whenever Surveyor of Skies attacks, you may return a permanent you control to its owner's hand.
“You humans were interesting. I hope I won't forget you.”
3/2
  • Love Song
Survival Experience

Survival Experience {1}{W}

Instant
Wanderlust — When you cast this spell, you may copy it if you control four or more differently named lands. You may choose new targets for the copy.
Untap target creature you control. It gets +1/+1 and gains hexproof and indestructible until end of turn.
  • Worlds Away