15897 cards found
Helm of the Devoted

Helm of the Devoted {4}

Artifact - Equipment
Equipped creature has base power and toughness 4/4, haste, and hexproof.
Equip {2}
“Etch away my base selfishness and make me as a vessel for your will.”
—Jahid, devout
  • Mious
Henrick, the Fleeting King

Henrick, the Fleeting King {2}{W}{U}

Legendary Creature - Spirit Noble
Flash
Flying, vigilance
When Henrick enters, exile target spell. For as long as that card remains exiled, its owner may play it without paying its mana cost.
Spells players cast from anywhere but their hands cost {X} more to cast, where X is the number of creatures with flying you control.
3/3
  • The Petals Wilt
Heping's Acolyte

Heping's Acolyte {3}{W}

Creature - Human Monk
Whenever a nontoken creature you control dies, create a 1/1 colorless Spirit creature token with flying.
“Men die. Memories fade. In this temple, we simply keep each light burning just a little longer.”
1/5
  • Nangjiao In Bloom
Herald of Darkness

Herald of Darkness {2}{B}{B}

Creature - Human Elemental
When Herald of Darkness enters, destroy up to one target creature with mana value 3 or less.
“Everything will change, and it all will fade to black.”
3/1
  • Animus Vox
Herald of Festivities

Herald of Festivities {2}{R}{R}

Legendary Creature - Phoenix
Flying, haste
Whenever you attack with three or more creatures, harmonize three times. (To harmonize, trigger up to one harmony of a permanent you control.)
If you would harmonize, you may instead return Herald of Festivities from your graveyard to your hand.
4/3
  • Eralou
Herald of Might

Herald of Might {2}{G}{G}

Creature - Elemental
Trample
At the beginning of your end step, if there are two or more +1/+1 counters among creatures you control, return Herald of Might from your graveyard to the battlefield.
4/4
Herald of Teardrops

Herald of Teardrops {3}{W}

Creature - Elemental Wizard
When Herald of Teardrops enters, choose one. If you control another Elemental, you may choose both instead.
• Create a 1/1 blue Elemental creature token with flying.
• Put a +1/+1 counter on each of up to two creatures.
Its fills the open air with churning energy.
2/2
  • Animus Vox
Herd Matron

Herd Matron {2}{G}{W}

Creature - Antelope Cleric
When Herd Matron enters, distribute two +1/+1 counters among one or two target creatures you control.
The knights ensured the young survive. She ensured they would thrive.
2/2
  • Kahembo: Olde Dawn
Heretic's Vow

Heretic's Vow {3}{B}

Enchantment
When Heretic's Vow enters, create two 1/1 white Cleric creature tokens with lifelink.
Once each turn, when you gain life, you may put a +1/+1 counter on target creature you control.
  • Seasons of War
Hero Slayer

Hero Slayer {3}{B}

Creature - Lizard Warrior
Deathtouch
Whenever a storied permanent you control enters, remove up to two counters from target creature or planeswalker an opponent controls. (Enchantments and legendary permanents are storied.)
3/3
  • Kahembo: Olde Dawn
Hero of Shengin Province

Hero of Shengin Province {3}{G}

Creature - Human Warrior
You may have Hero of Shengin Province assign its combat damage as though it weren't blocked.
{2}{G}: Until end of turn, you may have creatures you control assign combat damage as though they weren't blocked. Activate only if Hero of Shengin Province is in your graveyard.
4/2
  • Tales of Old Jidai
Hero's Command

Hero's Command {2}{W}{W}

Instant
Choose two —
• Create two 1/1 white Soldier creature tokens.
• Creatures you control get +1/+1 until end of turn.
• You gain 5 life.
• Choose a creature. It gains indestructible until end of turn.
Heroes' Adversary

Heroes' Adversary {3}{W}

Creature - Cat
Colossal 2—{6}{W}{W} (You may cast this for its colossal cost to have it enter with two +1/+1 counters; or pay {6}{W}{W} as a sorcery: Put two +1/+1 counters on it if it has none.)
When Heroes' Adversary's colossal ability puts one or more counters on it, exile target creature an opponent controls until Heroes' Adversary leaves the battlefield.
3/3
  • Theros Triumphant
Heroic Return

Heroic Return {3}{W}

Instant
Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Draw a card.
On Arkadai, no one's dead until you see the body. And sometimes not even then.
  • Arkadai
Hethwyr Warcaster

Hethwyr Warcaster {2}{U}{U}

Creature - Human Wizard
Prowess
Whenever Hethwyr Warcaster or another Wizard you control enters, you may draw a card.
“Would you really trust some hothead with a sword to lead you to victory?”
3/2
  • Seasons of War
Hex Maniac

Hex Maniac {3}{B}

Creature - Human Wizard
When Hex Maniac enters, return target non-Human creature card from your graveyard to your hand.
“Ghosts aren't willing to work with just anyone. I don't think you have what it takes to earn their allegiance.”
1/3
  • Monsters of Chikyu
Heyu, Immortal Hunter

Heyu, Immortal Hunter {2}{G}{G}

Legendary Creature - Crocodile
At the beginning of your upkeep, put a +1/+1 counter on Heyu, Immortal Hunter.
Whenever Heyu becomes the target of a spell or ability an opponent controls, counter it if Heyu has the greatest power among creatures on the battlefield.
1/1
  • Surging Tide
Hideaway Agent

Hideaway Agent {3}{U}

Creature - Human Rogue Detective
When Hideaway Agent enters, gain control of target nonland permanent with mana value 3 or less for as long as you control Hideaway Agent.
“Quickly now and mind your head.”
2/2
  • Toll Midnight
High Chancellor Kazimir

High Chancellor Kazimir {2}{W}{W}

Legendary Creature - Human Advisor
Whenever a player casts a noncreature spell, create a 1/1 white Human Soldier creature token.
{1}{U}, Tap four untapped creatures you control: Counter target noncreature spell.
“The city needs order. Not heroics.”
3/4
Highlands Champion

Highlands Champion {2}{G}{G}

Creature - Bear Warrior
Flash
If a spell or ability an opponent controls would cause you to discard a creature card, you may put that card onto the battlefield instead.
A real barbearian.
4/4
Highpoint Guru

Highpoint Guru {3}{U}

Creature - Bear Monk
Flash
When Highpoint Guru enters, scry X, where X is the number of Monks you control.
1/5
Card has other part: Unbalance
  • Adventurers of Onora
Highpoint Hymncaller

Highpoint Hymncaller {3}{W}

Creature - Bird Cleric
Flying, lifelink
2/2
Card has other part: Salvation
  • Adventurers of Onora
Hilaback Outriders

Hilaback Outriders {3}{B}

Creature - Human Nomad
Assault {B} (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.)
When Hilaback Outriders assaults, it gains menace until end of turn.
3/3
  • Scriptures of Urshad
Hired Kalak

Hired Kalak {2}{G}{W}

Creature - Troll
When Hired Kalak enters, put target card from your graveyard on top of your library.
Toughened up by years of labor, these trolls can bring anything back from the cavern's depths.
4/3
  • Oirohpo
Hiroto Jaakuna

Hiroto Jaakuna {2}{B}{R}

Legendary Creature - Human Rogue
Whenever a creature dies, exile it.
Hiroto Jaakuna has all activated abilities of creature cards exiled with Hiroto Jaakuna.
“We're all just pieces on a gameboard, Eiji, but only one of us still plays by the rules.”
3/4
  • Tales of Old Jidai