4347 cards found
Straw Intellectual

Straw Intellectual {3}

Artifact Creature - Scarecrow Wizard
Prowess
Pay 2 life: Change a target of target spell or ability to Straw Intellectual.
“The regent's conspirators had once suggested I could think no more than an effigy—I suppose I can demonstrate how that is of no constraint.”
—Animus; or, Life's Mystery
2/1
  • The Empty Throne of Feanav
Straw Officer

Straw Officer {2}

Artifact Creature - Scarecrow Soldier
Creatures blocking or blocked by Straw Officer have wither. (They deal damage to creatures in the form of -1/-1 counters.)
Life so simply conjured only becomes another tool for trading death.
3/3
  • Feanav: The Apothecary's Progress
Straw Simulacrum

Straw Simulacrum {3}

Artifact Creature - Scarecrow
As Straw Simulacrum enters, choose a creature type.
Straw Simulacrum is the chosen creature type in addition to its other types.
Other creatures you control of the chosen type get +1/+1.
2/2
Strawhood Harvested

Strawhood Harvested {1}{R}{G}

Creature - Scarecrow Horror
Whenever another creature you control enters, put your choice of a +1/+1 counter, a trample counter, or a haste counter on it.
A visage erased is enough to make someone familiar into someone feared.
2/3
  • The Stage Presents: The Neverending Act
Stray Thoughts

Stray Thoughts {2}{B}{B}

Sorcery
Each player chooses one card in their hand, then discards the rest.
The most dangerous weapon to fate is not disbelief, but doubt. An unbeliever can be ignored, outcast, but a stray thought is far harder to remove.
  • Ophorio
Stream of Light

Stream of Light {X}{W}

Sorcery
Target player gains X life.
  • Pyramids of Atuum
Street Performer

Street Performer {1}{U}

Creature - Human Wizard
When Street Performer enters, create a 2/1 blue Illusion creature token with “When this creature becomes the target of a spell or ability, sacrifice it.”
1/2
Street Raider

Street Raider {1}{R}

Creature - Human Rogue
Menace
Deploy 4 (As this enters, you may tap any number of other creatures you control with total power 4 or more.)
When Street Raider enters deployed, discard your hand, then draw three cards.
“We'll teach the occupiers what it's like to starve.”
—Madame Beatrice
2/2
  • The Empty Throne of Feanav
Streetslipper

Streetslipper {3}{U}

Creature - Human Rogue
Ward {1}
Streetslipper can't be blocked.
Whenever you foretell a card or cast a foretold spell, put a +1/+1 counter on Streetslipper.
“One-way, I'm afraid — away from you!”
2/2
  • Quest for the Roseblade
Strict Tutor

Strict Tutor {U}

Creature - Rat Monk
Whenever you cast a spell, if it isn't your main phase, scry 1.
“You lack discipline.”
1/1
Card has other part: Quiet Moment
  • Adventurers of Onora
Strident Retainer

Strident Retainer {1}{W}{W}

Creature - Human Soldier
Strident Retainer's power and toughness are each equal to the number of creatures you control.
Art of war — At the beginning of your end step, if Strident Retainer dealt damage to an opponent this turn, create a 1/1 colorless Samurai creature token.
*/*
Strike from the Shadows

Strike from the Shadows {B}{B}

Instant
Destroy target non-Assassin, non-Ninja, non-Rogue creature.
“I love aristocrats. They make funny little gasping sounds when they die.”
Strikebreaker

Strikebreaker {2}{U}

Creature - Construct Actor
You may have Strikebreaker enter as a copy of a non-Aura enchantment you control, except it's a 2/2 Construct Actor creature in addition to its types.
No actor is ever irreplaceable.
2/2
  • The Stage Presents: The Neverending Act
Strongarm

Strongarm {R}

Instant
Target creature gets +2/+1 and gains trample until end of turn. Create a tapped Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
Rhox nomads rarely show up to market, but when they do they drive the hardest bargains.
Stubborn Denial

Stubborn Denial {U}

Instant
Counter target noncreature spell unless its controller pays {1}.
If you control a creature with power 4 or greater, counter that spell instead.
“In a world full of the word ‘yes', I'm here to scream no.”
—Bril, the Oltenen Emissary
  • Animus Vox
Student of Shigure

Student of Shigure {2}{U}

Creature - Human Samurai
Prowess
Art of war — At the beginning of your end step, if Student of Shigure dealt damage to an opponent this turn, you may draw a card, then discard a card.
2/3
  • Imperial Legacies
Student of Winds

Student of Winds {1}{W}{U}

Creature - Human Wizard Avatar
Whenever Student of Winds attacks, upgrade target attacking creature. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• Flying
1/4
  • Arkadai
Student of the Wilds

Student of the Wilds {2}{G}

Creature - Elf Scout
Improve {G} ({G}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
Whenever an Elf you control dies, you may search your library for a land card, reveal it, put it into your hand, then shuffle.
3/2
  • Seasons of War
Studies Past

Studies Past {X}{G}{G}

Sorcery
If you've lost life this turn, you may cast this spell as though it had flash.
Return X target cards with different mana values from your graveyard to your hand. Put Studies Past on the bottom of its owner's library.
  • Arcanum Academia
Study Oneself

Study Oneself {4}{U}{U}

Sorcery
Investigate ten times. (Create ten colorless Clue artifact tokens with “{2}, Sacrifice this artifact: Draw a card.”)
“Walk an old path
Tread a new path
Then you may lay claim to these halls”
—Academy Inscription
Related card: Doubt Oneself
  • End of Wollensie
Study the Maps

Study the Maps {2}{U}

Instant
Reveal the top four cards of your library. You may put one into your hand and the rest into your graveyard.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
  • The Stage Presents: The Neverending Act
Sturdy Oakclimber

Sturdy Oakclimber {2}{G}

Creature - Squirrel Scout
At the beginning of combat on your turn, if you control six or more lands, put a +1/+1 counter on target creature you control.
1/4
Card has other part: Plant Acorn
  • Adventurers of Onora
Sturdyshell Hammerclaw

Sturdyshell Hammerclaw {2}{G}{G}

Enchantment Creature - Crab
Concord — At the beginning of combat on your turn, if there are four or more card types among permanents you control, Sturdyshell Hammerclaw gets +2/+1 and gains trample until end of turn.
“Trespassers enter Coralight at their own risk.”
—Warning sign
3/4
  • Elmare: Into the Abyss
Stygian Condor

Stygian Condor {4}{B}

Creature - Bird
Flying
{B}, Sacrifice another creature: Draw a card.
Greet the condor
—Kahemboan saying meaning
3/3
  • Kahembo: Olde Dawn
Stygian Dunes

Stygian Dunes

Land - Swamp Desert
({T}: Add {B}.)
As Stygian Dunes enters, you may pay 1 life. If you don't, Stygian Dunes enters tapped.