13153 cards found
Erebos's Benefaction

Erebos's Benefaction {2}{B}

Enchantment - Aura
Enchant creature you control
When Erebos's Benefaction enters, scry 2.
Enchanted creature gets +2/+2 and has menace.
A single shadow looms above the cold embrace of death.
  • Theros Triumphant
Erebos's Whipslang

Erebos's Whipslang {1}{B}

Enchantment Creature - Snake
Whenever Erebos's Whipslang or another enchantment you control enters, each opponent loses 1 life and you gain 1 life.
“Purphoros forged Erebos's whip Mastix from coils of night, and those that did not take twisted into beings just as deadly.”
—The Purphorestia
1/3
  • Theros Triumphant
Erika's Purge

Erika's Purge {1}{W}

Instant
Kicker {W} (You may pay an additional {W} as you cast this spell.)
Target player sacrifices an attacking creature. If this spell was kicked, you gain life equal to the sacrificed creature's power.
  • Tides of War
Erika, Mourning Soul

Erika, Mourning Soul {3}{W}{B}

Legendary Planeswalker - Erika
[+1]: You gain 1 life for each creature card in your graveyard.
[–4]: Exile another target nonland permanent.
[–X]: Return target permanent card with mana value X or less from your graveyard to the battlefield.
Loyalty:
4
  • Tides of War
Erode

Erode {2}{G}

Instant
Choose one or both —
• Destroy target artifact or enchantment.
• Put three defense counters on target battle.
“Danaj, just like the dunes it was built next to, will fall to the sands in time.”
—Hayat
  • Alkabah: The Rise of Soli
Eroded Sanctuary

Eroded Sanctuary

Land - Desert
{T}: Add {C}.
{T}: Add one mana of any color a Desert you control could produce.
{1}, {T}, Sacrifice Eroded Sanctuary: Draw a card. Activate only if you control four or more Deserts.
  • Over the Horizon
Erosive Path

Erosive Path

Land
Erosive Path enters tapped unless you control one or fewer other lands.
{T}: Add {B} or {R}.
Cycling {2} ({2}, Discard this card: Draw a card.)
  • End of Wollensie
Errant Cyclops

Errant Cyclops {4}{R}

Creature - Cyclops
Reach, menace
“Aim for the eye, Kalisti.”
“I'll throw my blade with one eye closed, just so it's fair.”
—Mira and Kalisti, Akroan generals
5/4
  • Theros Triumphant
Erratic Arcanomancer

Erratic Arcanomancer {3}{U}

Creature - Human Wizard
Those with most unstable minds ended up losing them to the constant changes in reality, causing them to harm themselves and face early deaths.
3/3
  • Aftermath
Erratic Visionary

Erratic Visionary {1}{U}

Creature - Human Wizard
{1}{U}, {T}: Draw a card, then discard a card.
“Not every idea we have will be good, but this is the time for innovation.
Let's find our spark and make something unforgettable.”
1/3
  • Nangjiao In Bloom
Error Engineer

Error Engineer {1}{U}

Creature - Gnome Wizard
{T}: Add {C}. Spend this mana only to cast an instant or sorcery spell.
Whenever you cast a glitched spell, scry 2.
“I've learned how they work, but I'm still at a loss as to why.”
1/3
  • Arkadai
Error Exploiter

Error Exploiter {1}{U}

Creature - Human Wizard Avatar
Whenever you cast an instant or sorcery spell, upgrade Error Exploiter. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• Flying
• Hexproof
2/1
  • Arkadai
Erudite's Tome

Erudite's Tome {1}

Artifact - Equipment
Equipped creature gets +0/+2.
As long as equipped creature is a Wizard, it has “{T}: Scry 1.”
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
  • Khaliz-Dorahn
Erudition of the Lafterii

Erudition of the Lafterii {2}{U}

Sorcery
Return target instant or sorcery card from your graveyard to your hand.
“Knowledge never comes on its own.”
  • K15 Core Set
Eruq, the Flamebearer

Eruq, the Flamebearer {4}{R}{R}{R}

Legendary Creature - Elder Horror
Once each turn, when Eruq, the Flamebearer enters or you attack with one or more Horrors, you may have Eruq deal 2 damage to each opponent. Then if Eruq isn't a token, gain control of target creature an opponent controls until end of turn. Tap it. It's attacking its controller.
{2}{R}{R}, Discard Eruq: Create a token that's a copy of Eruq, the Flamebearer, except it's 4/4 and isn't legendary. Activate only as a sorcery.
7/7
  • Toll Midnight
Eryth, Mire Dredger

Eryth, Mire Dredger {3}{U/B}{G}

Legendary Creature - Hag Warlock
At the beginning of your upkeep, you may put each card in your graveyard on the bottom of your library in a random order, then mill six cards.
During each of your turns, you may play a land and cast a permanent spell from your graveyard.
3/4
  • Seasons of War
Esalia's Courser

Esalia's Courser {G}{G}

Creature - Elk Spirit
Once each turn, when another creature is returned to your hand from the battlefield, you may put a +1/+1 counter on Esalia's Courser.
{1}{G}: Esalia's Courser gains trample and vigilance until end of turn.
3/3
  • Quest for the Roseblade
Esalia's Witness

Esalia's Witness {3}{G}

Creature - Elf Ranger
When this creature enters, you return up to one target permanent card from your graveyard to your hand. If you don't, it seeks secrets. (Give it that Oath Aura. Fulfill it by attacking with it and two or more other creatures to draw a card.)
“We've only ever gone to war in life's name.”
3/3
  • The Petals Wilt
Esalia, the Enduring Root

Esalia, the Enduring Root {G}

Legendary Creature - Elf Druid
Whenever another creature you control enters, put your choice of a vigilance, reach, or trample counter on this creature.
{T}, Remove a counter from this creature: Add one mana of any color. If that mana is spent on a creature spell, you may have it enter the battlefield with an additional counter of that kind on it.
1/2
  • The Petals Wilt
Escape Death

Escape Death {3}{B}

Sorcery
Until end of turn, you may cast target creature card in your graveyard without paying its mana cost. When it enters this turn, it gains haste and menace. Exile it at the beginning of the next end step.
In the afterlife, a portal opens. Those who shamble through are transported to the real world, hungry for blood and flesh.
  • Survive the Night
Escape Hatch

Escape Hatch {2}

Artifact
{T}, Sacrifice Escape Hatch: Return target creature you control to its owner's hand.
Not content with having just a plan B, Kellythross' workshop is packed with countless secret exits.
  • Tides of War
Escaped Ooze

Escaped Ooze {3}{U}

Creature - Ooze
When Escaped Ooze enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
{3}{G}: Put a +1/+1 counter on Escaped Ooze.
The oozing of Estwald would stick with its residents for months to come.
3/3
  • Innistrad In Memoriam
Escort Recruiter

Escort Recruiter {2}{G}

Creature - Human Warrior
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
When Escort Recruiter becomes renowned, look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
2/3
  • A Tourney at Whiterun
Escorted Ambassador

Escorted Ambassador {2}{W}

Creature - Human Advisor
When Escorted Ambassador enters, create two 1/1 white Robot Soldier artifact creature tokens.
Whenever a nonland, nontoken permanent enters, exile it unless it was the first to enter under its controller's control this turn.
1/1
  • MSEM Masters: Jumpstart
Escyf, Fallen Sundancer

Escyf, Fallen Sundancer {4}{W}{W}

Legendary Creature - Nymph
All damage that would be dealt to you is dealt to Escyf, Fallen Sundancer instead.
Whenever Escyf perseveres, put a +1/+1 counter on it. (A creature perseveres when it survives damage.)
“I have sought my star to the ends of the earth. If you must call my devotion abandon, so be it.”
2/5
  • Novea