8596 cards found
Humanity's Hope

Humanity's Hope {2}{G}{W}

Creature - Human Cleric
Other untapped creatures you control have indestructible.
{2}{G}{W}: Target creature gains vigilance until end of turn.
“Hope is the most powerful of weapons, for it brings strength in the moments when it seems completely impossible.”
3/3
  • Aftermath
Humar, Mad Researcher

Humar, Mad Researcher {4}{U}{U}

Legendary Creature - Human Artificer
You have no maximum hand size.
Whenever a player casts a spell, put a +1/+1 counter on Humar.
At the beginning of your upkeep, target player draws cards equal to Humar's power.
1/1
  • End of Wollensie
Humored Outlaw

Humored Outlaw {2}{G}{G}

Creature - Human Rogue
When Humored Outlaw enters, choose one —
• Put a +1/+1 counter on Humored Outlaw. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
• Destroy target artifact or enchantment.
“What's a few broken laws between friends?”
— Red Robin
3/2
  • Harvest Festival
Hundred-Year Blade

Hundred-Year Blade {4}

Artifact - Equipment
Spirited (When this enters, you may activate one of its activated abilities without paying its cost.)
Equipped creature gets +3/+2.
Equip {2}
Hunger

Hunger {3}{B}{B}

Creature - Elemental Incarnation
At the beginning of each opponent's end step, that player loses 1 life for each creature they control unless they sacrifice a creature. Then they lose 1 life for each card in their hand unless they discard a card.
Need is life's only constant.
4/3
  • New Horizons
Hunger of Old Lovi

Hunger of Old Lovi {2}{G}

Sorcery
Choose one —
• Destroy target artifact or enchantment.
• Target creature you control deals damage equal to its power to another target creature.
The firstborn awoke starving into a world of defenceless morsels.
  • Lovi Awoken
Hungering Horde

Hungering Horde {3}{B}

Creature - Zombie
Menace
Other Zombies you control get +1/+1.
Whenever a Zombie you control dies, each opponent loses 1 life.
3/2
  • Glacia: Hail to the Queen
Hunt the Elusive Titans

Hunt the Elusive Titans {2}{G}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever you attack, add a quest counter.
Upgrade target creature you control. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• Deathtouch
Target attacking creature fights up to one other target creature.
  • Arkadai
Hunt the Weak

Hunt the Weak {3}{G}

Sorcery
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
As the ravagers fell upon Imisti's party, Asamund yelled out for her bonds to be cut so she could help them fight.
  • Quest for the Roseblade
Hunted Sprareos

Hunted Sprareos {5}{G}{G}

Creature - Beast
Trample
When Hunted Sprareos dies, create a 6/6 green Wurm creature token with trample.
Some hunters skip bringing down the beast and go straight for the wurm chasing it.
4/4
  • K15 Core Set
Hunted Wolf

Hunted Wolf {3}{B}

Creature - Wolf
Voracious 2 (As this enters, you may sacrifice up to two artifacts and/or creatures. This creature enters with that many +1/+1 counters on it.)
When Hunted Wolf enters, create a 2/2 black Soldier creature token.
2/1
  • End of Wollensie
Hunter's Distinction

Hunter's Distinction {2}{G}

Enchantment - Aura
Enchant creature
As Hunter's Distinction enters, you may tap enchanted creature if it's untapped. When you do, put three -1/-1 counters on target creature with flying.
Enchanted creature gets +3/+2 and has reach.
  • The Empty Throne of Feanav
Hunter's Hideout

Hunter's Hideout {1}{G}{G}

Enchantment
{1}{G}{G}, Discard a card: Destroy target artifact or enchantment.
At the beginning of your end step, if twelve or more cards are in your graveyard, create two 3/3 green Beast creature tokens.
Hunting Company

Hunting Company {3}{G}

Creature - Human Scout
Reach
Deploy 3 (As this enters, you may tap any number of other creatures you control with total power 3 or more.)
When Hunting Company enters deployed, destroy target creature with flying.
4/3
  • The Empty Throne of Feanav
Hunting Experience

Hunting Experience {2}{G}{G}

Sorcery
Wanderlust — When you cast this spell, you may copy it if you control four or more differently named lands. You may choose new targets for the copy.
Search your library for a creature or land card, reveal it, put it into your hand, then shuffle.
  • Worlds Away
Hunting Ground

Hunting Ground {3}{G}{G}

Enchantment
When Hunting Ground enters, create four 1/1 green Saproling creature tokens.
Whenever a creature you control dies, creatures you control get +1/+1 until end of turn.
  • End of Wollensie
Huolin Ranger

Huolin Ranger {2}{G}

Creature - Fox Archer
Reach
When a creature you control scavenges Huolin Ranger, put a reach counter on that creature.
Scavenge {3}{G} ({3}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
2/3
  • Panxiou
Hursar the Unflinching

Hursar the Unflinching {G}{W}{U}

Legendary Planeswalker - Hursar
[+1]: Prevent all damage that would be dealt to up to one other target permanent until your next turn.
[–2]: Target creature gets +3/+3 until your next turn.
[–3]: Untap all nonland permanents you control.
Loyalty:
6
  • Sparks of a Multiverse
Hursar's Intervention

Hursar's Intervention {G}{W}{U}

Instant
Target creature you control becomes a white Bear with base power and toughness 3/5, hexproof, and double strike until end of turn. Whenever it deals combat damage to a player this turn, draw a card.
“No worries! Hursar will take this one with one paw tied behind back!”
  • Sparks of a Multiverse
Hursar's Study

Hursar's Study {G}{W}{U}

Enchantment - Study
Archive 6 (As this enters, shuffle the top six cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
You may play Aura and Equipment cards from the archived library, and play those spells as though they had flash.
“Hursar probably have something in here little man can use. Here! Child's training sledge!”
  • Sparks of a Multiverse
Hurtling Swine

Hurtling Swine {4}{R}

Creature - Boar
Hurtling Swine attacks each combat if able.
When the hog gets rolling, entire orchards can disappear almost instantly in a flurry of hooves and tusks.
5/4
  • Surging Tide
Husbandry

Husbandry {3}{G}

Enchantment - Discovery
I, II — Create a 3/3 green Beast creature token with defender.
Discovery — Creatures you control with defender can attack as though they didn't have defender.
  • Scriptures of Urshad
Hushwing Sentinel

Hushwing Sentinel {4}{W}

Creature - Bird
Flying, vigilance
If you hear them coming, it is a warning. You will not hear them strike.
3/4
  • Descent from the Highlands
Hutao's Wardens

Hutao's Wardens {1}{U}{R}

Creature - Spirit Warrior
Whenever you cast a noncreature spell, Hutao's Wardens deals 2 damage to each opponent. Then if that spell was an enchantment, scry 2.
The pucatrihueke, fallen warriors bound to sea and storm, protect Grandpa Hutao, the bearer of the sea's blessing.
3/3
  • Road to Carü Mapu
Hyctaleon's Vanguard

Hyctaleon's Vanguard {2}{W}{W}

Creature - Human Soldier
Lifelink
When Hyctaleon's Vanguard enters, look at the top six cards of your library. You may put a Soldier card with lesser mana value from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Other Soldiers you control get +1/+1.
2/3