15897 cards found
Blank Pages

Blank Pages {1}

Artifact
If a player would mill one or more cards, they mill that many cards plus two instead.
No matter the method, all evidence of the frustrated planeswalker's existence vanished within moments.
  • Sparks of a Multiverse
Moonwing Watcher

Moonwing Watcher {2}{U}

Creature - Bird
Flying
{1}{U}: Reveal the top card of your library. Moonwing Watcher's base power becomes equal to that card's mana value.
Prophecy {U} (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
1/2
Bitter Stars

Bitter Stars {3}{B}

Enchantment
Whenever you put one or more -1/-1 counters on a creature, create that many 1/1 black Faerie creature tokens with flying.
One can fall from grace not for evil but for losing their innocence to suffering.
  • Feanav: The Apothecary's Progress
Dropped Dreams

Dropped Dreams {4}{B}{B}

Sorcery
This spell costs {X} less to cast, where X is the number of card types among cards in your graveyard.
Surveil 3, then you draw three cards. You lose 3 life.
  • Beyond the Blackwall
Effigy of Creation

Effigy of Creation {3}

Artifact Creature - Golem
First strike
Effigy of Creation gets +1/+1 as long as your fealty to Mountains is four or greater. (Each Mountain you control counts towards your fealty to Mountains.)
2/2
  • Al Tabaq
Hinasa Mystic

Hinasa Mystic {1}{U}

Creature - Human Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Hinasa Mystic enters, draw a card.
0/1
  • Imperial Legacies
War-Pride Champion

War-Pride Champion {2}{G}

Creature - Cat Warrior
War-Pride Champion can't be blocked by creatures with power 2 or less.
Stampede — Whenever War-Pride Champion and a creature with greater power attack, target creature you control gets +2/+2 until end of turn.
3/3
Living Supernova

Living Supernova {4}{R}{G}

Creature - Avatar
{R}{G}, Reveal Living Supernova from your hand: Put a land card from your hand onto the battlefield tapped. Activate only as a sorcery.
Whenever Living Supernova or a land you control enters, exile the top two cards of your library. Until the end of your next turn, you may play those cards.
7/5
Bedrock of Tales

Bedrock of Tales {3}

Artifact
{T}: Add one mana of any color.
{2}, {T}: Put a lore counter on a Saga you control.
Percy had ensured the tales carved onto the bedrock were more often rote than revolutionary.
  • The Stage Presents: The Neverending Act
Catacomb Recovery

Catacomb Recovery {1}{G}

Sorcery
Return target creature card from your graveyard to your hand. You may trigger a death knell of that card.
“And now whoever, whatever, is left wanders. They don't remember where they belong. They don't even remember if they're alive. But they don't remember the pain, either.”
—Mei Liva, to Karina and Flynn
  • Karina's Explorations
Hex Maniac

Hex Maniac {3}{B}

Creature - Human Wizard
When Hex Maniac enters, return target non-Human creature card from your graveyard to your hand.
“Ghosts aren't willing to work with just anyone. I don't think you have what it takes to earn their allegiance.”
1/3
  • Monsters of Chikyu
Collapse the Pillars

Collapse the Pillars {G}

Sorcery
Destroy target artifact or enchantment with mana value 4 or less.
Lhosei quickly found that Urshad was a world in no short supply of daring deeds.
  • Scriptures of Urshad
Eternal Servant

Eternal Servant {3}{U}

Creature - Spirit
Flash
Flying
Miss Conway's servants presented her with the day's outfit: A necklace that would steal glances, a dress that would steal hearts, and a bonnet that would steal her mind.
2/3
  • The Empty Throne of Feanav
Unexplored Wilds

Unexplored Wilds {3}{G}

Sorcery
Search your library for up to four basic land cards, reveal them, put them into your hand, then shuffle. You may play an additional land this turn.
Forever into the unknown.
  • End of Wollensie
Pitiless Judgment

Pitiless Judgment {B}

Sorcery
Target opponent reveals their hand. You choose a creature card from it and exile that card.
Ferocious — If you control a creature with power 4 or greater, instead choose a nonland card from their hand and exile that card.
  • Goliaths of Nangjiao
Grizzly Matriarch

Grizzly Matriarch {3}{G}{G}

Creature - Bear
{4}{G}{G}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
When Grizzly Matriarch becomes monstrous, destroy target noncreature permanent an opponent controls.
6/6
  • Glacia: Hail to the Queen
Ligos, Shadow's Source

Ligos, Shadow's Source

Legendary Land
{T}, Pay 1 life: Add {B}.
{7}{B}{B}, Exile Ligos, Shadow's Source from your hand: Destroy all creatures you don't control. They can't be regenerated.
When a demon is slain, its consciousness returns to Ligos. No thoughts occupy that unhallowed place but vengeance.
  • Descent from the Highlands
Tamaak, Drought of Life
Martoob, Blessing of Water

Tamaak, Drought of Life

Legendary Creature - Elder Demon
(Color indicator: Tamaak, Drought of Life is black and green)
Flying
Whenever a player taps a land for mana, return that land to its owner's hand unless they pay 1 life.
At the beginning of each end step, if an opponent controls no tapped lands, transform Tamaak, Drought of Life.
5/5
Card has other part: Martoob, Blessing of Water
  • Alkabah
Planar Traversal

Planar Traversal {3}{U}{U}{U}

Enchantment
You may play cards you own from outside the game.
“In what unshrouded glimpses I have seen of the multiverse, there was more in that fractal myriad than mortal philosophers could ever dare dream.”
—Lettie Wormwood
Gyreon Pickpocket

Gyreon Pickpocket {1}{B}

Creature - Human Rogue
When Gyreon Pickpocket enters, target opponent discards a card. If a land card was discarded this way, draw a card.
“The first thing you need to learn in the Undermarket: Always take advantage of someone else's hard work.”
1/1
  • Worlds Away
Clever Infiltrator

Clever Infiltrator {2}{U}

Creature - Human Wizard
Whenever you cast an instant or sorcery spell, Clever Infiltrator gets +2/+0 until end of turn and can't be blocked this turn.
“Knowledge always finds its way around all obstacles.”
0/3
  • Khaliz-Dorahn
Coincutter Agent

Coincutter Agent {2}{B}

Creature - Elf Rogue
Whenever Coincutter Agent attacks, you draw a card and you lose 1 life.
“Gladefolk are unparalleled when it comes to thieving. Luckily for us, there's plenty around that want nothing to do with Corym's war.”
—Damaris Alfahir
2/2
  • Seasons of War
Insurgent Racketeer

Insurgent Racketeer {2}{R}

Creature - Human Warrior
When Insurgent Racketeer enters or dies, you may discard a card. If you do, draw a card.
“Only through chaos can we expect to surprise the Omenspeakers.”
2/1
  • K15 Core Set
Fleeting Discoveries

Fleeting Discoveries {R}

Sorcery
Exile the top two cards of your library. You may play one of them until the end of your next turn.
Motley — If there are five or more names among nonland permanents you control, you may play both of them until the end of your next turn instead.
  • Survive the Night
Lijing, the True Divinity

Lijing, the True Divinity {2}{W}{W}

Legendary Creature - Fox Spirit
Vigilance
Whenever Lijing, the True Divinity or another nontoken creature you control enters, choose one —
• Create a 1/1 white Fox Spirit creature token.
• Invigorate 1. (Choose a creature with the least power among creatures you control and put a +1/+1 counter on it.)
3/5