15897 cards found
TT-23 Aegis

TT-23 Aegis {2}{W}{U}

Artifact Creature - Construct
Flash
TT-23 Aegis can't attack or block unless you have six or more cards in hand.
At the beginning of your end step, if you didn't cast a spell this turn, draw a card.
5/5
Roxite of Nightrail

Roxite of Nightrail {3}{U}{B}

Legendary Creature - Human Rogue
Each Rogue you control can't be blocked by creatures with greater power than it.
Whenever a Rogue deals combat damage to a player, gain control of target nonland permanent that player controls unless that player pays {1}.
2/3
Anguished Unmaking

Anguished Unmaking {1}{W}{B}

Instant
Exile target nonland permanent. You lose 3 life.
She doesn't want to hurt people.
She just doesn't know anything else.
Liactru Stormheart

Liactru Stormheart {4}{U}{R}

Legendary Planeswalker - Liactru
[+2]: Scry 2, then you may draw a card. If you don't, Liactru Stormheart deals 2 damage to any target.
[–4]: Create a 4/4 blue and red Elemental creature token. It gains flying, vigilance, and haste until end of turn.
[–10]: For each player, create a token that's a copy of target permanent that player controls. You get an emblem with “Permanents you control have hexproof.”
Loyalty:
5
Barricade Watch

Barricade Watch {W}

Creature - Human Soldier
Whenever Barricade Watch is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)
“I used to resent guard duty. Lately, though, it's been a lot more engaging.”
—Dana, Fifth Division Infantry
0/3
  • The Unraveling
Wanderer's Sky

Wanderer's Sky

Land
Wanderer's Sky enters tapped.
As Wanderer's Sky enters, choose a color other than blue.
{T}: Add {U} or one mana of the chosen color.
  • The Unraveling
Djinn of the Twisted Wish

Djinn of the Twisted Wish {5}{R}{R}

Creature - Djinn Warrior
Flying
When Djinn of the Twisted Wish enters, it deals 5 damage to up to one target creature or battle.
If you wish for a blade, make sure you specify where you want it kept.
5/4
  • Alkabah: The Rise of Soli
Orchid Suit

Orchid Suit {B}

Artifact Creature - Droid Rebel
Ward—Pay 2 life.
When Orchid Suit enters, target opponent reveals their hand, then exiles a nonland card of their choice from it until Orchid Suit leaves the battlefield.
“Take heart, young petal, for you too are welcome to the Flower Father.”
1/1
  • Beyond the Blackwall
Creation Module

Creation Module {1}{G}{W}

Enchantment - Module
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.)
{3}{G}: Heart
Draw a card. Until the end of your next turn, whenever an enchantment you control enters, you may draw a card.
{3}{W}: Body
Create a 3/3 white Construct enchantment creature token.
{2}{G}{W}: Soul
Creation Module gains “Creatures you control get +1/+1 as long as you've had one or more enchantments you control enter this turn.”
  • Beyond the Blackwall
Kaneh Rising

Kaneh Rising {3}{R}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Kaneh Rising enters, if you cast it, exile target creature you control, then return it to the battlefield under its owner's control. Create a token that's a copy of it. Those creatures gain haste until end of turn. Sacrifice the token at the beginning of the next end step.
  • Alkabah: The Rise of Soli
Pensive Muse

Pensive Muse {3}{W}

Creature - Merfolk Aurashaper Wizard
When Pensive Muse enters, create a white Aura enchantment token named Seal's Love attached to target creature you control. The token has enchant creature and “Enchanted creatures you control get +1/+1.”
2/2
  • Elmare: Into the Abyss
Secluded Courtyard

Secluded Courtyard

Land
As Secluded Courtyard enters, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
  • Quest for the Roseblade
Helix Entity

Helix Entity {R}{W}

Creature - Elemental
Flying, lifelink, haste
At the beginning of the end step, sacrifice Helix Entity.
“There is power in shapes: the far-reaching triangle, the eternal circle . . . and the piercing helix.”
—Huono, Elama lifereader
3/1
  • Kaleidoscope
Pay Day

Pay Day {2}{B}

Sorcery - Adventure
Create two tapped Treasure tokens. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Trophy Taker
  • Karina's Explorations
Morning Passages

Morning Passages {W}

Instant
Untap target creature. Prevent all damage that would be dealt to that creature this turn. Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
  • Plagues of Fretport
Platinum Colossus

Platinum Colossus {13}

Artifact Creature - Golem
Trample
Each creature you control can't have power less than 11 and can't have toughness less than 11. (If it would have less, it has 11 instead.)
11/11
Windwhip

Windwhip {X}{U}

Instant
Attacking creatures get -X/-0 until end of turn.
Fighting in the Glacian winter runs the risk of leaving any combatant winded.
  • Glacia: Hail to the Queen
Marrowbound Tenacity

Marrowbound Tenacity {1}{B}

Instant
Until end of turn, target creature gets +3/+0 and gains “When this creature dies, return it to the battlefield tapped under its owner's control.”
Foretell {B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
  • The Petals Wilt
Famished Verdure

Famished Verdure {1}{G}{G}

Creature - Plant Beast
Voracious 2 (As this enters, you may sacrifice up to two artifacts and/or creatures. This creature enters with that many +1/+1 counters on it.)
Vigilance, haste
{T}: Add {G}. If a creature died under your control this turn, add {G}{G} instead.
2/2
  • End of Wollensie
First Carvings

First Carvings {4}{U}

Instant
Primal {1}{U} (During your turn, you may cast this spell for {1}{U} instead of playing a land.)
Draw two cards.
The fastest way to turn thoughts into power is to write them down.
  • Novea
Scout the Terrain

Scout the Terrain {1}{G}

Sorcery
Look at the top four cards of your library. You may put a land card from among them onto the battlefield tapped, then put the rest into your graveyard.
  • Tales of Old Jidai
Kernel Barrage

Kernel Barrage {R}

Sorcery
Kernel Barrage deals damage to target creature or planeswalker equal to the number of spells you've cast this turn (including this one).
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
As the assault on the Blackwall began CySec unleashed a counter barrage. Servers and satellites alike rained terror across the Scarlands.
  • Beyond the Blackwall
Damnation of Gluttons

Damnation of Gluttons {W}{B}

Sorcery
Trial 4 (As you cast this spell, an opponent of your choice may pay 4 life. If they don't, they fail the trial.)
Target player sacrifices two noncreature permanents if they failed the trial.
“You don't really need all that.”
  • Mious
Stargazing

Stargazing {U}

Legendary Enchantment
Whenever you draw a card, put a dream counter on Stargazing.
Remove seven dream counters from Stargazing and exile it: Shuffle your hand and graveyard into your library, then draw seven cards.
Great Beyond

Great Beyond

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
{2}, {T}, Sacrifice Great Beyond: Draw a card.
A sight for all.
A road map for some.
  • End of Wollensie