14928 cards found
Drow Ritualist

Drow Ritualist {4}{B}

Creature - Elf Druid
Landfall — Whenever a land you control enters, target player loses 1 life and you gain 1 life.
The Drow were born from Endrisons infected by Subturgian vampires. Now they hunt on their former family and feast on their blood.
3/4
  • Aftermath
Drown

Drown {R}

Instant
Drown deals 2 damage to target creature. That creature can't block this turn.
The sight of a naiad tends to overwhelm survival instincts.
  • Novea
Drown Amidst the Cosmos

Drown Amidst the Cosmos {1}{U}

Sorcery - Revelation
This spell can't be countered.
Tap up to three target permanents.
Coalesce {9}{U}{U} (You may cast this from your graveyard for {9}{U}{U}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Opponents can't untap more than two permanents during their untap steps while Drown Amidst the Cosmos is on the battlefield.
11/9
  • Beyond Our Ken
Drown in Apathy

Drown in Apathy {2}{W}

Enchantment
When Drown in Apathy enters, exile target creature until Drown in Apathy leaves the battlefield. If a permanent would be returned to the battlefield this way, put it in its owner's hand instead.
“I've lost control, and I don't want it back.”
  • Animus Vox
Drown in Nightmares

Drown in Nightmares {B}{B}

Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card, then mills four cards.
Some thoughts must be buried deep.
  • Plagues of Fretport
Drown in Sorrow

Drown in Sorrow {1}{B}{B}

Sorcery
All creatures get -2/-2 until end of turn. Scry 1.
“The oracle Trophania of Glossion saw the end of all things, and she was not seen thereafter. Such is the price of truth.”
—Elpidios, On Divination, preface
  • Theros Triumphant
Drowned Rusalka

Drowned Rusalka {U}

Creature - Spirit
{U}, Sacrifice a creature: Discard a card, then draw a card.
The spirits of the drowned linger at the shore, seeking revenge on those that dragged them below, and those that watched and did nothing.
1/1
  • Novea
Drowned Weaver

Drowned Weaver {1}{G}{G}

Creature - Nymph
Whenever you cast a blue spell, you may cast creature spells this turn as though they had flash.
Whenever you cast a black spell, put up to one target card from your graveyard on top of your library.
2/2
  • Novea
Drownyard Scavenger

Drownyard Scavenger {2}{U}

Creature - Merfolk Rogue
When Drownyard Scavenger enters, each player may return an instant or sorcery card from their graveyard to their hand.
One man's trash is a merman's treasure.
1/3
  • Tides of War
Druid's Deliverance

Druid's Deliverance {1}{G}

Instant
Prevent all combat damage that would be dealt to you this turn. Populate. (Create a token that's a copy of a creature token you control.)
Drunkard Knight
Drunken Night

Drunkard Knight

Enchantment - Aura
(Color indicator: Drunkard Knight is blue)
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
An ill advised night at the tavern followed by a shameful display at the morning jousts.
Card has other part: Drunken Night
  • A Tourney at Whiterun
Drunken Night
Drunkard Knight

Drunken Night {U}

Sorcery
Tap target creature.
Fabled {3}{U} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
A fine day at the jousts followed by a joyous celebration at the tavern.
Card has other part: Drunkard Knight
  • A Tourney at Whiterun
Dryad Outrider

Dryad Outrider {2}{G}

Creature - Dryad Scout
Reach
“The demonic incursions reach further into the glades each day. Soon, that accursed smoke will be visible from the Temple itself.”
2/4
  • Descent from the Highlands
Dryad of Rippling Leaves

Dryad of Rippling Leaves {3}{G}

Creature - Dryad
Whenever Dryad of Rippling Leaves enters or you draw a card except during your draw step, scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
2/4
  • Mious
Dryad of the Grove

Dryad of the Grove {1}{G}

Creature - Dryad
{T}: Untap target basic land.
The groves of the Wardens have grown undisturbed for hundreds of years. Some have developed a desire to explore further from their roots.
1/3
  • Descent from the Highlands
Drysand Mole

Drysand Mole {2}{R}

Creature - Mole Beast
Haste
Ward—Pay 3 life.
{R}, Tap an untapped artifact you control: Drysand Mole gets +1/+0 until end of turn. Up to one target creature can't block it this turn.
2/2
  • Riddles of Revio
Dryscale Dissidents

Dryscale Dissidents {3}{R}

Creature - Snake Nomad
Assault {1}{R} (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.)
Whenever a creature you control assaults, creatures you control get +1/+0 until end of turn.
3/3
  • Scriptures of Urshad
Dthan's Confluence

Dthan's Confluence {2}{R}{R}

Sorcery
Choose three. You may choose the same mode more than once.
• Target player creates two 1/1 white Soldier creature tokens. They gain haste until end of turn. Exile them at the beginning of the next end step.
• Dthan's Confluence deals 2 damage to target creature or planeswalker.
• Target creature gains double strike until end of turn.
  • Riddles of Revio
Dthan's Daggers

Dthan's Daggers {2}{R}

Artifact - Equipment
When Dthan's Daggers enters, you may attach it to target creature you control.
Whenever equipped creature attacks, it gets +3/+0 and gains first strike until end of turn.
Equip {3}{R}
Gifted by his father, the Raider King, Dthan's daggers cut with the heat of the blazing sands.
  • Riddles of Revio
Dthan, Who Bloodies the Sands

Dthan, Who Bloodies the Sands {1}{B}{R}

Legendary Creature - Human Warrior
Menace, haste
Whenever another creature dies, you get a blood counter.
{B}{R}, Pay two blood counters: Return Dthan, Who Bloodies the Sands from your graveyard to the battlefield.
3/1
  • Riddles of Revio
Dual Wield

Dual Wield {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature has +2/+0 and has haste.
Quickdraw {R} (When a creature you control blocks or becomes blocked, you may cast this spell for {R}.)
  • High Noon
Dualglaive Acolyte

Dualglaive Acolyte {1}{G}

Creature - Merfolk Aurashaper Warrior
When Dualglaive Acolyte enters, create a green Aura enchantment token named Calamighty attached to target creature. The token has enchant creature and “Enchanted creature gets +1/+1 and can't be blocked by creatures with power 2 or less.”
1/1
  • Elmare: Into the Abyss
Duan's Aeriform Ribbons

Duan's Aeriform Ribbons {2}

Legendary Artifact - Equipment
Equipped creature is a Dragon and has base power and toughness 4/4, flying, and “{2}: This creature gets +1/+0 until end of turn.”
Equip {3}
“I once believed my gift was simply a tactical asset. Now I see it was meant to be shared.”
—Duan Li
  • Nangjiao In Bloom
Duan, the Fabled Rider

Duan, the Fabled Rider {R}{W}

Legendary Creature - Human Warrior
Double strike
{3}{R}{W}: Create Hao'Tai's Blessing, a legendary red and white Aura enchantment token with enchant creature and “Enchanted creature gets +3/+3 and has flying” and attach it to Duan, the Fabled Rider.
1/1
  • Surging Tide
Duchess Odelia VII

Duchess Odelia VII {G}{W}

Legendary Creature - Seahorse Noble
When Duchess Odelia VII enters, search your library for a nonland permanent card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
“Without her fierce, unwavering love, Elmare would be long since perished.”
—Duke Atrios XXIV of Coralight
1/2
  • Elmare: Into the Abyss