14928 cards found
Runebreaker Mage

Runebreaker Mage {3}{U}

Creature - Human Wizard
When Runebreaker Mage enters, return another target nonland permanent you control and target nonland permanent you don't control to their owner's hands.
3/3
  • The Unraveling
Runewing's Feathers

Runewing's Feathers {3}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying.
When enchanted creature dies, draw a card.
  • Khaliz-Dorahn
Rushwater Hunter

Rushwater Hunter {2}{U}{U}

Creature - Drake
Flying
When Rushwater Hunter enters, you may return target creature to its owner's hand.
“All the knights want a fancy steed these days. And none of them want to pay for the two years it takes to train one!”
—Azohn, Familiar Handler
2/2
  • Seasons of War
Rushwater Raider

Rushwater Raider {U}

Creature - Merfolk Rogue
Improve {1}{U} ({1}{U}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
At the beginning of your end step, if one or more embattled creatures you controlled dealt damage to a player, you may draw a card. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
1/1
  • Seasons of War
Sable Hoopoe

Sable Hoopoe {2}{U}

Creature - Bird
Flying
When Sable Hoopoe enters, draw a card.
“Hear the hoopoe's song, and you will know the true sound of the night.”
—Fakadeh
2/1
  • Kahembo: Olde Dawn
Sacred Songs

Sacred Songs {1}{U}

Enchantment
Whenever you cast a noncreature spell, look at the top card of your library. You may put it into your graveyard.
{4}{U}: Draw a card.
At the beginning of your upkeep, if there are twenty-four or more noncreature cards in your graveyard, you win the game.
  • MSEM Masters: Legends
Saddled Scuttleback

Saddled Scuttleback {2}{U}

Creature - Crab
When Saddled Scuttleback enters, you may search your library for a Crab, Fish, Jellyfish, Kraken, Leviathan, Merfolk, Nautilus, Octopus, Otter, Oyster, Pirate, Seal, Serpent, Shark, Shrimp, Sponge, Squid, Starfish, Trilobite, Turtle, Whale, or Island card, reveal it, put it into your hand, then shuffle.
3/1
  • Worlds Away
Sage of Dilemmas

Sage of Dilemmas {3}{U}{U}

Creature - Sphinx
Flying
When Sage of Dilemmas enters, return up to one target enchantment to its owner's hand.
“It asked me to choose between mind and body. I chose both!”
—Makodonis
3/4
  • Theros Triumphant
Sage of Storms

Sage of Storms {5}{U}

Creature - Bird Wizard
Flying
When Sage of Storms enters, untap another target creature you control with flying and put a +1/+1 counter on it.
4/4
  • Kahembo: Olde Dawn
Sage of the Aurora

Sage of the Aurora {U}

Creature - Cat Spirit
Prowess
{U}: Sage of the Aurora gains flying until end of turn.
Manifestations of the Aurora's unguided power, they impart their prophetic sight to those brave enough to seek it.
1/1
  • Descent from the Highlands
Sage of the Hereafter

Sage of the Hereafter {5}{U}{U}

Creature - Sphinx Wizard
Flying, prowess
Once each turn, when you cast a noncreature spell, you may create a 4/4 blue Sphinx Wizard creature token with flying, then scry 1.
{2}{U}{U}, Discard Sage of the Hereafter: Create a 4/4 blue Sphinx Wizard creature token with flying, then scry 1. Activate only as a sorcery.
5/5
Sage of the Jade Baton

Sage of the Jade Baton {U}

Creature - Human Bard
Sage of the Jade Baton can't be blocked by creatures with toughness 2 or greater.
Inspired — Whenever Sage of the Jade Baton becomes untapped, draw a card, then discard a card.
1/2
  • Nangjiao In Bloom
Sage of the Sands

Sage of the Sands {1}{U}

Creature - Human Survivor
Whenever a Survivor you control enters, scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
“You may join us, but you must learn from us. An army of cretins still knows nothing.”
1/3
  • Al Tabaq
Saia's Protege

Saia's Protege {2}{U}

Creature - Human Wizard Rogue
When Saia's Protege enters, gain control of target artifact or enchantment for as long as you control Saia's Protege.
“A good manager is everywhere at once.”
—Saia Evigal
1/3
  • Villains: The Musical
Sails of Commerce

Sails of Commerce {2}{U}{U}

Enchantment
At the beginning of each player's upkeep, exile target creature that player controls. Return that card to the battlefield under its owner's control at the beginning of the next upkeep.
For two centuries, war waged between Caulder and Daeland, and so merchants took the long route north to trade with the city of Fretport. Now, during the peace brokered by the latest generation of kings, gold flows south once more.
  • A Tourney at Whiterun
Salvage Subject

Salvage Subject {U}{U}

Sorcery
Surveil 2, then create a tapped X/X green Mutant creature token, where X is the number of card types among cards in your graveyard.
GenTech spends far too much on perfecting the human shell to let something as trivial as death stand in their way.
  • Beyond the Blackwall
Salvage Wyvern

Salvage Wyvern {3}{U}

Creature - Drake
Flying
Whenever you cast an artifact or enchantment spell, tap target artifact or creature an opponent controls. It doesn't untap during its controller's next untap step.
3/2
  • Dark Seas of Shiryen
Samaki School

Samaki School {U}

Creature - Fish
{7}, {T}, Sacrifice Samaki School: Look at the top four cards of your library. Put two into your hand and the rest on the bottom of your library in any order.
0/3
  • Kahembo: Olde Dawn
Sandborn Mage

Sandborn Mage {3}{U}{U}

Creature - Wizard Illusion
When Sandborn Mage enters, you may return target instant or sorcery card from your graveyard to your hand.
Mirage {2}{U}{U} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
2/3
  • Pyramids of Atuum
Satrapy Merchant

Satrapy Merchant {5}{U}{U}

Creature - Djinn Wizard
Flash
Satrapies you control have “{T}: Draw a card.”
Whatever you are looking for, the merchants are always glad to find.
5/5
  • Alkabah
Saturated Dunes

Saturated Dunes

Land - Island Desert
({T}: Add {U}.)
As Saturated Dunes enters, you may pay 1 life. If you don't, Saturated Dunes enters tapped.
Scaled Lurker

Scaled Lurker {1}{U}{U}

Creature - Crocodile Rogue
When Scaled Lurker enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Possessing intelligence doesn't make Senmut's descendants any kinder.
2/3
  • Pyramids of Atuum
Scary Stories

Scary Stories {3}{U}

Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Menagerie — If there are five or more creature types among creatures you control, scry 3.
  • Adventurers of Onora
Scatter Riches

Scatter Riches {1}{U}{U}{U}

Instant
Counter target spell. Tap all lands that spell's controller controls and that player loses all unspent mana.
  • Plagues of Fretport
Scavenger of the Old Bay
Bay-Bandit's Snapper

Scavenger of the Old Bay {1}{U}

Creature - Shark
Whenever Scavenger of the Old Bay deals combat damage to a player, draw a card.
Ride {1}{U} ({1}{U}: Transform this and attach it to target creature you control without a Steed. Ride only as a sorcery.)
1/2
Card has other part: Bay-Bandit's Snapper
  • Quest for the Roseblade