8596 cards found
Horizon Glider

Horizon Glider {2}{U}

Creature - Drake
Flying
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
At the beginning of combat on your turn, if you're in a renaissance, target creature gains flying until end of turn.
2/2
  • Nangjiao In Bloom
Horizon Militant

Horizon Militant {3}{G}

Creature - Human Warrior
Trample
The journey to Whiterun can be a hard one for those who wander alone, but her steel is harder still.
3/2
  • A Tourney at Whiterun
Horizon Prophet

Horizon Prophet {2}{G}{U}

Enchantment Creature - Sphinx
Flying, vigilance
At the beginning of your end step, if a creature you control dealt combat damage to an opponent this turn, put a +1/+1 counter on Horizon Prophet.
2/3
  • Riddles of Revio
Horizon Sovereign

Horizon Sovereign {2}{R}{R}

Creature - Dragon
Flying, haste
At the beginning of each of your postcombat main phases, you may cast an instant or sorcery card from your graveyard with mana value less than or equal to the number of creatures that dealt combat damage to opponents this turn without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
3/3
  • MSEM Masters Cube
Horizon Treader

Horizon Treader {2}{W}

Creature - Human Knight
When Horizon Treader enters, exile target enchantment you control, then return that card to the battlefield under your control.
“Shengin is vast. I would need a dozen lifetimes to see all that it has to offer.”
1/4
  • Tales of Old Jidai
Horn of Seasons

Horn of Seasons {3}

Artifact - Equipment
When Horn of Seasons enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equipped creature gets +3/+0.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Horrific Invocation

Horrific Invocation {4}{G}

Sorcery
You may put a permanent card from your hand onto the battlefield.
Rerun (If you cast this from your hand, exile it as it resolves. Whenever a creature you control dies, you may cast this card from exile without paying its mana cost.)
  • Video Horror System
Horrific Progenitor

Horrific Progenitor {6}{B}{B}{B}

Creature - Horror
Trample
Whenever Horrific Progenitor deals damage to a player, for each damage dealt, that player loses 3 life unless they sacrifice a nonland permanent or discard a card.
12/12
Horse Thief

Horse Thief {2}{R}{R}

Creature - Human Rogue
Haste
When Horse Thief enters, you may gain control of target creature or Steed until end of turn. It gains haste until end of turn. If it's a Steed, attach it to Horse Thief.
2/1
  • Quest for the Roseblade
Host of Haloes

Host of Haloes {3}{B}

Creature - Spirit
Flying, lifelink
Born in part from an angel's soul, it carries the light of the heavens without understanding their will.
2/2
  • Glacia: Hail to the Queen
Host of Nature

Host of Nature {4}{G}{G}

Creature - Elk
When Host of Nature enters, create two 2/2 red and green Elk creature tokens.
Fawns no more, stand tall as horns.
—Coppercove Saying
3/3
Host of the Celebration

Host of the Celebration {U}{R}{W}

Creature - Horror
Whenever you cast a noncreature spell, any number of target creatures you control get +1/+1 until end of turn.
Whenever a creature you control deals an amount of combat damage exactly equal to its mana value to a player or planeswalker, draw a card.
3/3
Hostile Atmosphere

Hostile Atmosphere {1}{R}{R}

Enchantment
Tap an untapped Desert you control: Hostile Atmosphere deals 1 damage to any target.
“The Hajir efforts are novel, but they only prolong the cruel inevitable.”
—Prince Quraish
  • Al Tabaq
Hostile Barbfly

Hostile Barbfly {3}{B}

Creature - Insect
Flying
When Hostile Barbfly enters, you may have it consume. When you do, target creature gets -2/-2 until end of turn. (To consume, sacrifice another creature or exile a creature card from your graveyard.)
2/2
  • Alara
Hostile Habitat

Hostile Habitat {1}{R}{R}

Sorcery
Hostile Habitat deals 2 damage to each creature.
Leitmotif (If you cast this spell from your hand, exile it as it resolves. When you next cast a spell that shares a color with this card, you may cast this from exile without paying its mana cost.)
“How long can we stand the heat?”
—Captain Thomas
  • Love Song
Hostile Takeover

Hostile Takeover {2}{U}

Enchantment
Flash
When Hostile Takeover enters, you may counter target noncreature spell.
At the beginning of your upkeep, you may put a progress counter on a Project you control.
“It's been great doing business with you.”
—Emmerich Arbeit, troubleshooter
  • Rail War
Hot New Thing

Hot New Thing {3}{R}

Sorcery
This spell costs {3} less to cast if a permanent you controlled advanced this turn.
Gain control of target creature until end of turn. Untap it. It gains haste until end of turn.
“Don't pay that kithkin any mind, we've got the best new devices around, take a look!”
  • Karina's Explorations
Hotshot Renegade

Hotshot Renegade {3}{R}

Creature - Human Wizard
Whenever you make first contact, Hotshot Renegade deals 2 damage to up to one target creature or planeswalker. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.)
“The extraplanars have woken Solari! How long until they awaken worse spirits?”
3/1
  • Karina's Explorations
Hound of Glory

Hound of Glory {2}{R}

Creature - Human Warrior
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever a creature you control becomes renowned, scry 1.
2/2
  • A Tourney at Whiterun
Hoverbike Courier

Hoverbike Courier {3}{U}

Creature - Human Rogue
Flying
When Hoverbike Courier enters, you may reappropriate. If you do, draw a card. (To reappropriate, exile exactly two cards from your hand and/or graveyard.)
“A job's a job, even now.”
3/2
  • Lovi Awoken
Howl of the Hunted
Hall of the Haunted

Howl of the Hunted {2}{W}

Sorcery
Target player creates two 1/1 white Spirit creature tokens with flying.
Fabled {3}{W}{W} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that player.)
Card has other part: Hall of the Haunted
Howler Sellout

Howler Sellout {2}{B}

Creature - Dog Rogue
When Howler Sellout enters, for each creature that died this turn, post a bounty on up to one target creature an opponent controls. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
2/2
  • High Noon
Howler Sheriff

Howler Sheriff {3}{R}

Creature - Dog Soldier
When Howler Sheriff enters, gain control of up to one target creature with a bounty counter on it until end of turn. Untap that creature. It gains haste until end of turn.
“Right! You're coming with me then!”
3/2
  • High Noon
Hui Zhou, the Dark Visage

Hui Zhou, the Dark Visage {2}{B}{B}

Legendary Creature - Human Demon
Menace
Whenever Hui Zhou, the Dark Visage perseveres, you may destroy another target legendary creature. (A creature perseveres when it survives damage.)
3/4
Huma of Glory

Huma of Glory {1}{R}{R}

Creature - Phoenix
Flying, haste
Whenever a battle you control is defeated, you may return Huma of Glory from your graveyard to the battlefield.
3/2
  • Alkabah: The Rise of Soli