15282 cards found
Stag of the Moon

Stag of the Moon {2}{W}

Creature - Elk
Lifelink
{2}{W}: Target Elk gains indestructible until end of turn.
Moonlight bends like steel around its antlers, weaving silver armor.
3/3
  • Descent from the Highlands
Strength of the Patient

Strength of the Patient {1}{W}

Creature - Elk Spirit
When Strength of the Patient enters, if it was revived, put four +1/+1 counters on it.
Revive {4}{W}{W}{W} ({4}{W}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
2/3
  • Descent from the Highlands
Tranquil Moment

Tranquil Moment {W}

Instant
Choose one —
• Each player skips their next combat step.
• Each opponent can't cast instant or sorcery spells this turn.
  • MSEM Secret Lair Drops 753 854 952
  • Descent from the Highlands
Vitality of Blossoms

Vitality of Blossoms {1}{W}

Creature - Elk Spirit
Lifelink
Vitality of Blossoms has indestructible as long as your life total is greater than your starting life total.
As gentle as rain. As righteous as lightning.
2/1
  • Descent from the Highlands
Windwise Courier

Windwise Courier {2}{W}

Creature - Rabbit Griffin
Flying
Windwise Courier has indestructible as long as you've revealed a card from your hand this turn.
Lagogryphs are messengers of the oracles. To harm one risks the wrath of fate itself.
2/2
  • Descent from the Highlands
Young Hieromancer

Young Hieromancer {1}{W}

Creature - Human Cleric
Whenever you cast an instant or sorcery spell, tap target creature an opponent controls.
“Think of it as flattery. I consider you worth leaving alive.”
2/1
  • Descent from the Highlands
Aryam the Dreamer

Aryam the Dreamer {U}

Legendary Creature - Human Wizard
Hexproof
At the beginning of your upkeep, put a card from your hand on top of your library. You may shuffle.
{1}: Look at the top three cards of your library, then put them back in any order.
{2}{U}: Draw a card.
1/2
Aurora's Whisper

Aurora's Whisper {1}{U}{U}

Instant
Counter target creature spell. Scry 2.
Foresee — As you draw Aurora's Whisper, you may reveal it and pay {U}. When you do, return target creature with mana value 3 or less to its owner's hand.
  • Descent from the Highlands
Consuming Knowledge

Consuming Knowledge {2}{U}

Sorcery
Bloodprice {2}{U} (You may cast this card by sacrificing a creature and paying its bloodprice.)
Draw two cards. If you cast this spell for its bloodprice, instead scry 4, then draw two cards.
  • Descent from the Highlands
Heartless Pact

Heartless Pact {2}{U}

Instant
Bloodprice {U} (You may cast this card by sacrificing a creature and paying its bloodprice.)
Counter target spell unless its controller pays {4}.
  • Descent from the Highlands
Highland Elk

Highland Elk {1}{U}

Creature - Elk Spirit
Whenever Highland Elk deals damage to a creature, return that creature to its owner's hand (if it's still on the battlefield.)
Its antlers are the morning frost, its hooves the sound of snowfall.
2/1
  • Descent from the Highlands
Long-Finned Skywhale

Long-Finned Skywhale {2}{U}{U}

Creature - Whale
Flying
Long-Finned Skywhale can block only creatures with flying.
Shamans of the Windwise watch their migratory routes, each movement of the herd a portent of the future.
4/3
  • Descent from the Highlands
Read the Clouds

Read the Clouds {1}{U}

Instant
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Foresee — As you draw Read the Clouds, you may reveal it and pay {1}{U}. When you do, scry 2, then draw a card.
  • Descent from the Highlands
Rimebreath Tyrant

Rimebreath Tyrant {4}{U}{U}

Creature - Dragon
Flying
Whenever Rimebreath Tyrant attacks, you may discard a card. When you do, tap target creature. It doesn't untap during its controller's next untap step.
5/5
Sage of the Aurora

Sage of the Aurora {U}

Creature - Cat Spirit
Prowess
{U}: Sage of the Aurora gains flying until end of turn.
Manifestations of the Aurora's unguided power, they impart their prophetic sight to those brave enough to seek it.
1/1
  • Descent from the Highlands
Selene the Cruel

Selene the Cruel {1}{U}

Legendary Creature - Human Wizard
Whenever you cast a spell, sacrifice a permanent and draw a card.
Exile three cards from your graveyard: Counter target noncreature spell unless its controller pays {1}.
“I've never understood why I am called heartless. I actually have quite the collection.”
2/2
Silent Musing

Silent Musing {U}

Instant
Return target creature to its owner's hand. If you controlled that creature, draw a card.
The mountain springs offer a unique magic—the ability to forget the body and dissolve into your memories.
  • Descent from the Highlands
Smokeweaver Initiate

Smokeweaver Initiate {2}{U}

Creature - Human Cleric
When Smokeweaver Initiate dies, draw a card.
“Death is not an impediment. It is but a stepping stone.”
3/2
  • Descent from the Highlands
Snowline Ascetic

Snowline Ascetic {1}{U}

Creature - Human Wizard
Prowess
When Snowline Ascetic enters, you may put target instant or sorcery card from your graveyard on top of your library.
“I have spent my life studying these magics. Don't force me to turn my theory into practice.”
2/1
Spotless Mind

Spotless Mind {2}{U}{U}

Sorcery
Cast this spell only if an opponent controls a creature with power 5 or greater or you control six or more lands.
Return all nonland permanents target player controls to their owner's hand.
  • Descent from the Highlands
Stalker in the Underbrush

Stalker in the Underbrush {4}{U}

Creature - Demon
Bloodprice {2}{U} (You may cast this card by sacrificing a creature and paying its bloodprice.)
A slain demon spends years plotting its revenge before a cultist summons them anew, and even longer enacting it.
4/5
  • Descent from the Highlands
Streamlash

Streamlash {2}{U}

Instant
Creatures your opponents control get -3/-0 until end of turn.
Draw a card.
Water magic doesn't look scary until you remember that at such high altitudes, the temperature is close to freezing.
  • Descent from the Highlands
Tea of Augury

Tea of Augury {U}

Artifact
{U}, Exile a card from your hand or graveyard that doesn't share a type with a card exiled by Tea of Augury: Draw a card.
The power of prophecy is much like tea; the impatient are inevitably burned.
  • Descent from the Highlands
The Tree of Wisdom

The Tree of Wisdom {4}{U}{U}{U}

Legendary Creature - Plant
Defender
Your maximum hand size is thirteen.
{T}: If you have fewer than thirteen cards in hand, draw cards equal to the difference. Activate only as a sorcery.
Seekers drown themselves in the pool at its roots to comprehend the web of fate. None emerge.
0/13
  • Descent from the Highlands
Wild Skycub

Wild Skycub {U}{U}

Creature - Cat Spirit
As long as you control another creature with flying, Wild Skycub has flying.
“Their little paws are so cute when they're not used to flying yet.”
—Amelie Mayn
2/2
  • Descent from the Highlands