9545 cards found
Granite Sibyl

Granite Sibyl {5}

Artifact Creature - Golem
Granite Sibyl enters with three +1/+1 counters on it.
Whenever another creature you control enters, move a +1/+1 counter from Granite Sibyl to that creature.
2/0
  • Surging Tide
Granite Watchers

Granite Watchers {3}

Artifact Creature - Construct
Defender
{2}, {T}, Sacrifice Granite Watchers: It deals 3 damage to target creature.
“What are you worried about? They're just big statues, you gecko.”
—Adventurer Telam, last words
3/3
  • Descent from the Highlands
Granter of Weariness

Granter of Weariness {2}{W}

Creature - Elemental
Flying
Whenever Granter of Weariness enters or attacks, you may tap target creature if its power is less than or equal to the number of Elementals you control.
“The beauty of grace is that it makes life not fair.”
2/2
  • Animus Vox
Grapple with the Past

Grapple with the Past {1}{G}

Instant
Mill three cards, then you may return a creature or land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
Lhosei came to Urshad in desperation, seeking a way to slay a monster and save her family.
  • Scriptures of Urshad
Grasp of Darkness

Grasp of Darkness {B}{B}

Instant
Target creature gets -4/-4 until end of turn.
“I want to see the sun blotted out from the sky.”
—The Hunter of Nebulas
  • Animus Vox
Grasp of Water

Grasp of Water {3}{U}

Instant
Counter target spell. If that spell is countered this way, put it on the bottom of its owner's library instead of into that player's graveyard.
Arcanists of the Rippling Water school made quick work of any Kinjiru soldiers who dared approach too close to Odaya.
  • Tales of Old Jidai
Grasp of the Sands

Grasp of the Sands {2}{W}

Instant
Grasp of the Sands deals 5 damage to target attacking or blocking creature. Scry 1.
The Muktann is always open to new victims.
  • Alkabah
Grasping Choir

Grasping Choir {5}{W}

Creature - Angel
Flying
Deploy 3 (As this enters, you may tap any number of other creatures you control with total power 3 or more.)
When Grasping Choir enters, you may exile target creature if it's tapped or if Grasping Choir was deployed.
3/3
  • The Empty Throne of Feanav
Grasping Spirits

Grasping Spirits {3}{B}

Creature - Spirit
Menace
“Sure the first ghosts are on our side. They always are. It's the ones that killed them you've gotta worry about, and they don't stay dead either.”
—Calamity Rose
4/2
  • High Noon
Gravantee

Gravantee {2}{G}

Creature - Beast
Reach
There doesn't appear to be animal life in the chanting woods because it doesn't want to be found.
3/3
  • Oirohpo
Grave Reaper

Grave Reaper {B}

Creature - Zombie
When Grave Reaper enters, if it wasn't cast from your hand, it gets +1/+1 until end of turn.
Unearth {B} ({B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
1/1
  • Khaliz-Dorahn
Grave Revenant

Grave Revenant {2}{B}{G}

Creature - Zombie Beast
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Grave Revenant enters, target opponent loses life equal to the number of creature cards in your graveyard.
2/2
  • Zero
Grave Robbery

Grave Robbery {1}{R}

Instant
Draw two cards, then discard two cards.
Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
  • Riddles of Revio
Grave Tutor

Grave Tutor {1}{B}

Sorcery
As an additional cost to cast this spell, exile two cards from your graveyard with the same mana value.
Search your library for a card with the same mana value as the exiled cards, reveal it, put it into your hand, then shuffle.
Grave Wrangler

Grave Wrangler {1}{B}{B}

Creature - Skeleton Warlock
When Grave Wrangler enters, you may return target creature card from your graveyard to your hand.
Giradrus's plague creates vessels that raise armies.
2/2
  • Dark Seas of Shiryen
Grave of an Old Lord

Grave of an Old Lord

Land
{T}: Add {C}.
{T}, Reappropriate: Add {B} or {G}. (Exile exactly two cards from your hand and/or graveyard.)
Ivenge had seen fit to make the new world forget its former rulers—but as the salvager stared into the skull's eyes, the bones around him stirred, and memories of ancestral rites unfolded in his mind.
  • Lovi Awoken
Graveyard Shift

Graveyard Shift {5}{B}

Sorcery
Destroy target creature. If you control a Wizard, put up to one target creature card from your graveyard on top of your library.
Some corpses are destined to rot. Others have a much more vital purpose.
  • Surging Tide
Gravitational Ripper

Gravitational Ripper {2}{B}

Creature - Human Warrior
Menace
Augmented — When Gravitational Ripper enters, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, target opponent sacrifices a creature. If they can't, they discard a card.
“I'll hold on tight, just enough to hold you back.”
3/1
  • Animus Vox
Graygulch Drifter

Graygulch Drifter {2}{B}

Creature - Spirit
When Graygulch Drifter enters, return target creature card from your graveyard to your hand. If that card is a Spirit, you may return an additional Spirit card from your graveyard to your hand.
The dead get by with a little help from their friends.
1/1
  • High Noon
Graygulch Howler

Graygulch Howler {2}{W}

Creature - Dog Spirit
When Graygulch Howler dies, you gain 1 life for each Spirit you control.
All too often ghosts turn to crime because they can. A select few turn to law because they must.
3/2
  • High Noon
Graygulch Lurker

Graygulch Lurker {2}{B}

Creature - Spirit
When Graygulch Lurker dies, target opponent loses 2 life.
The massacre of Graygulch left behind a town for ghosts everywhere to convene, safe from the aether of judges and outlaws alike.
3/2
  • High Noon
Graygulch Outcast

Graygulch Outcast {4}{B}{B}

Creature - Spirit
Menace
When Graygulch Outcast dies, each opponent loses 3 life.
A bounty is not always worth the cost.
4/3
  • High Noon
Graygulch Turncoat

Graygulch Turncoat {3}{B}

Creature - Spirit Rogue
When Graygulch Turncoat enters, you may post a bounty on target creature. If you do, each opponent loses life equal to the number of bounty counters on creatures. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
3/3
Great Beyond

Great Beyond

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
{2}, {T}, Sacrifice Great Beyond: Draw a card.
A sight for all.
A road map for some.
  • End of Wollensie
Great Escape

Great Escape {1}{B}

Instant - Adventure
Until end of turn, target creature gets +2/+0 and gains “When this creature dies, return it to the battlefield tapped under your control.”
Card has other part: Conchport Crook
  • Adventurers of Onora