Vigilance {G}, {T}: Exile up to three target cards from graveyards. If two or more of those cards share a card type, create a 1/1 colorless Servo artifact creature token.
This spell can't be countered. Tap up to three target permanents. Coalesce {9}{U}{U}(You may cast this from your graveyard for {9}{U}{U}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) Opponents can't untap more than two permanents during their untap steps while Drown Amidst the Cosmos is on the battlefield.
Search your library for a land card, put it onto the battlefield tapped, then shuffle. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap that land.
Sammel Wyldjack enters with a fuse counter on him. At the beginning of your upkeep, remove a fuse counter from Sammel Wyldjack. If you do, each player sacrifices four lands and Sammel Wyldjack deals 4 damage to each other creature.
Enchant creature When Erase Identity enters, tap enchanted creature. Enchanted creature loses all abilities. Enchanted creature doesn't untap during its controller's untap step.
Flying Menagerie — At the beginning of combat on your turn, if there are five or more creature types among creatures you control, create a 1/1 black Insect Spirit creature token with flying and you gain 1 life.
At the beginning of your draw step, draw an additional card. If you control three or more artifacts, draw two additional cards instead. At the beginning of your end step, discard your hand.
When Hand of the Evil One enters, mill three cards. Draw a card for each Zombie card milled this way. Unearth abilities you activate cost up to {1} less to activate.
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.) Flying Tamaak the Arid Swarm can only transcend if you've sacrificed a permanent this turn. {B}{G}: Demon — Create two 1/1 black Insect creature tokens with flying. {X}{B}{G}: Elder — Destroy each other nonland, nontoken permanent with mana value X or less.
Target player reveals their hand. You choose a nonland card from it. That player discards that card. Create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
Whenever a creature you control deals combat damage to a player, put a tally counter on this enchantment. If it was a Dwarf or Elf, put two on it instead. Remove two tally counters from this enchantment: Draw a card.
“Blade against axe; a fair contest, perhaps?” —Finn, to Harl
At the beginning of your first main phase, exile target card in a graveyard. If it's a creature card, put a +1/+1 counter on target creature you control. If it's a land card, add {C}. If it's a noncreature, nonland card, you gain 3 life.
Create a 0/0 blue Construct artifact creature token. Put X +1/+1 counters on it, where X is one plus the total number of noncreature, nonland cards in your graveyard.
Many have tried and failed to replicate the spells that brought the Adamant Legion to life.
Choose one — • Destroy target nonland permanent with mana value less than or equal to the number of card types among cards in your graveyard. • Return to the battlefield target creature card from your graveyard with mana value less than or equal to the number of card types among permanents you control.
This spell costs {2} less to cast if you've cast a blue noncreature spell this turn. The same is true for a red noncreature spell. Menace
“Need is of no object under Andazir. There is only want—and when all wills are fulfilled, when the highest angel bends to the lowliest rat's whim, we shall be rewarded.”
Scry 3, then reveal the top card of your library. If it's a creature card, Hunter's Instinct deals damage to target creature equal to the revealed card's power. Ferocious — If the revealed card is a creature card with power 4 or greater, put it into your hand.