Whenever another Avatar you control enters, upgrade it and Experienced Mentor. (Give each one of the listed counters it doesn't already have. Upgrades are independent.) • +1/+1 • First strike • Vigilance
{2}, {T}: Choose a permanent you control. Reveal the top five cards of your library. You may merge one of those cards that shares a card type with the chosen permanent under it. It has those card's abilities. Put the rest on the bottom of your library in any order.
Vanguard — Whenever a creature you control attacks alone, you may put a charge counter on Expert Belt and attach it to that creature. Equipped creature has hexproof. Equipped creature gets +1/+0 for each charge counter on Expert Belt. Equip {2}
Enchant creature an opponent controls Whenever enchanted creature attacks or blocks, fateseal 1. (Look at the top one cards of an opponent's library, then put any number on the bottom and the rest on top in any order.)
Mill five cards, then return up to one creature card, up to one land card, and up to one noncreature, nonland card from your graveyard to your hand. Exile Explore Forgotten Lands.
At the beginning of your upkeep, choose one. If you control seven or more differently named permanents, choose two instead. • Draw a card. • Explore the Multiverse deals 2 damage to target player. • Create a 1/1 white Scout creature token.
Whenever you cast your second spell each turn, Expressive Performer deals 1 damage to each opponent. {3}{R}, {T}, Exert Expressive Performer: It deals 2 damage to each player. (An exerted creature won't untap during your next untap step.)
Expunge the Terrors deals X damage to target creature or planeswalker. Madness—{1}{R}, Exile X cards from your graveyard. (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
When Exquisite Artisan enters, judge target noncreature artifact you control. If you honor it, it becomes a 0/0 Construct artifact creature with flying. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
Vanishing 4 (This permanent enters with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When the last time counter is removed from Exquisite Heist, draw three cards.
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) Target creature you control gets +1/+0 until end of turn if you're in a renaissance. Then that creature deals damage equal to its power to target creature you don't control.
As Extinction Specialist enters, note two creature types. Whenever Extinction Specialist enters or attacks, choose one of the noted creature types. Creatures you don't control of the chosen type get -1/-1 until end of turn.