3592 cards found
Wings of Trust

Wings of Trust {1}{W}

Creature - Bird
Flying
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
As long as Wings of Trust has three or more +1/+1 counters on it, it has lifelink and vigilance.
1/1
  • Monsters of Chikyu
Wings of the Arcanomancer

Wings of the Arcanomancer {2}

Artifact - Equipment
Equipped creature gets +1/+1 and has flying and haste.
Equip {3}
Crafted by Lafterii engineers and fueled with arcane power, they allow to soar the skies with uncanny speed... with just a few accidents.
  • Aftermath
Wings of the Moon

Wings of the Moon {1}{W}

Creature - Bird
Flying
Revive {1}{B}{B} ({1}{B}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
2/1
  • Ophorio
Winter's Whelp

Winter's Whelp {1}{B}

Creature - Spirit
Deathtouch
Whenever another creature named Winter's Whelp enters the battlefield under your control, you draw a card and you lose 1 life.
Come winter, the lost and wandering souls of the dead grow in strength, and seek bodies to make their own.
1/1
  • Harvest Festival
Wisdom of the Wilds

Wisdom of the Wilds {G}{U}

Enchantment
Whenever a creature is returned to your hand, scry 1.
{4}{G}{U}: Reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield.
  • Survive the Night
Wistful Automaton
Mortal Frame

Wistful Automaton {2}

Artifact Creature - Construct
{T}: Add {R}. Put a charge counter on Wistful Automaton.
Remove three charge counters from Wistful Automaton: Transform it.
“Ten centuries of servitude. One hour of life. I'm almost there.”
0/1
Card has other part: Mortal Frame
  • Villains: The Musical
Witch's Invitation

Witch's Invitation {2}

Artifact
When Witch's Invitation enters the battlefield, you may put a -1/-1 counter on target creature.
{2}, {T}: Tap target creature with a -1/-1 counter on it.
To open it is to seal your own fate.
  • Feanav: The Apothecary's Progress
Witch's Invocation

Witch's Invocation {1}{U}

Enchantment
Flash
When Witch's Invocation enters the battlefield, draw a card.
You may cast spells as though they had flash.
Witchlock Sniper

Witchlock Sniper {W}{U}

Creature - Human Soldier
First strike, hexproof
“I'll start worrying when they start returning fire.”
1/1
  • Rail War
Wither

Wither {1}{B}

Instant
Target creature gets -6/-6 until end of turn.
Create a black enchantment token named Blight with “At the beginning of your upkeep, you lose 1 life.”
  • The Unraveling
Withering Husk

Withering Husk {U}{B}

Creature - Zombie Wizard
Whenever Withering Husk enters the battlefield or attacks, you may discard a card and pay 1 life. If you do, draw a card, then each opponent loses 1 life.
Recite {R} (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters the battlefield or if it would leave the battlefield.)
2/1
  • Memorium Arcanum
Wooded Ward

Wooded Ward {1}{G}

Instant
Untap target creature you control. It gets +1/+4 and gains hexproof and reach until end of turn.
In his creation of the Stage, Percy left much of the forests untouched — finding little use for them in his vision. It's no wonder that they're one of the few places he's blind to.
  • The Stage Presents: The Neverending Act
Wooden Toys

Wooden Toys {2}

Artifact - Equipment
Equipped creature has indestructible as long as it's tapped.
Equip {3}
In a child's imaginations, they are always the hero, and they always win. Until they grow bored, at the very least.
  • Harvest Festival
Woopip Chef

Woopip Chef {1}{W}

Creature - Fungus Shaman
Harmony — Germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
When Woopip Chef enters the battlefield, harmonize. (Trigger up to one harmony of one permanent you control.)
1/1
  • Eralou
Woopip Decomposition

Woopip Decomposition {1}{B}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards. You gain 2 life.
“The woopip don't seem to associate death with loss.”
—Cypress
  • Eralou
Work Up

Work Up {1}{W}

Instant
Put a +1/+1 counter on target creature. It gains first strike until end of turn. You gain 2 life.
“Trainers with similar monsters have an easier time, but they sell themselves short. Don't cheat yourself with the easy path.”
—Masaru, aspiring champion
  • Monsters of Chikyu
World Map

World Map {2}

Artifact
{4}, {T}: Look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.
  • Arkadai
Worldwide Reach

Worldwide Reach {1}{W}

Enchantment - Project
Whenever one or more creatures you control attack, you may put a progress counter on Worldwide Reach.
[PROGRESS 2+] Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.
[PROGRESS 4+] Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn.
Worldwise Ascetic

Worldwise Ascetic {1}{W}

Creature - Human Cleric Aurashaper
{2}{W}, Exile Worldwise Ascetic from your graveyard: Create a green Aura enchantment token named Years of Experience attached to target creature. The token has enchant creature and “Enchanted creature gets +2/+2.” Activate only as a sorcery.
2/2
  • Over the Horizon
Wormwood's Agent

Wormwood's Agent {1}{B}

Creature - Human Rogue
Flash
When Wormwood's Agent dies, create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
“We have an undeclared enemy, only recognizable by agents who disavow and sabotage allegiances.”
—Xenocrata, to Kanvar and Janneke
2/1
  • The Empty Throne of Feanav
Worn Saddle

Worn Saddle {2}

Artifact - Equipment
Whenever equipped creature attacks, it gets +2/+2 and gains trample until end of turn.
Equip {2}
Worn Study

Worn Study {1}{U}

Artifact
{T}: Scry 1.
{1}{U}, {T}: Draw a card.
What good is sitting alone in your room? Come hear the music play.
Worthy of the Name

Worthy of the Name {G}{W}

Instant - Inscription
Target creature you control gets +3/+3 and gains lifelink and trample until end of turn.
Inscribe {3}{G}{W} ({3}{G}{W}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Wrassle

Wrassle {1}{G}

Sorcery
Choose target creature you control. If it has a +1/+1 counter on it, put an additional +1/+1 counter on it. Then it fights target creature you don't control.
“Oi, no tentacles! That's cheating!”
  • Rail War
Wrathful Meditant

Wrathful Meditant {1}{W}

Creature - Fox Monk
At the beginning of your end step, if you cast no spells this turn, you may return Wrathful Meditant to its owner's hand.
1/3
Card has other part: Inner Strength
  • Adventurers of Onora