15897 cards found
Imako, Ninefingers

Imako, Ninefingers {U}{B}

Legendary Creature - Human Rogue
Whenever Imako, Ninefingers becomes tapped, exile the top three cards of target opponent's library face down.
You may look at cards exiled with Imako.
Sacrifice Imako: Turn all cards exiled with it face up. Exile all cards with those names from your opponent's graveyards.
2/3
  • Path of Shadows
Disgrace of Kin

Disgrace of Kin {W}{W}

Instant
Put target tapped creature and all other creatures with the same name as that creature on the bottom of their owners' libraries.
“Two worlds divided as they mend, two eyes divided as their end.”
—The Lost Verse I
Whirling Winds

Whirling Winds {1}{U}

Instant
Return target creature to its owner's hand. If you controlled that creature, draw a card.
“There's no shame in standing down from a battle you can't win. Grinding your monsters to dust will do you no favors.”
—Masaru, aspiring champion
  • Monsters of Chikyu
The Charmer's Curse

The Charmer's Curse {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature has base power and toughness 1/1, and its activated abilities can't be activated.
  • Goliaths of Nangjiao
Recompile

Recompile {1}{W}

Sorcery
Return target artifact, enchantment, or planeswalker card with mana value 3 or less from your graveyard to the battlefield.
The faithful looked upon the silent, silicon heart. In its circuits was salvation. Here was divinity, reignited at last.
  • Beyond the Blackwall
Shield's Rebuttal

Shield's Rebuttal {W}{W}

Instant
Exile target creature. Its controller gains 3 life.
When the Fellors were finally close to breaching the Shield, it released a wave of energy that began killing them. Rallios had never felt so defeated in his entire life.
  • Khaliz-Dorahn
Flourishing Island

Flourishing Island

Land - Island
Flourishing Island enters tapped.
As Flourishing Island enters, choose a basic land type.
Flourishing Island is the chosen type in addition to its other types.
Pilgrim's Muse

Pilgrim's Muse {4}{U}{U}

Creature - Serpent
{U}: Pilgrim's Muse can't be blocked this turn.
{1}{U}: Return Pilgrim's Muse to its owner's hand.
{2}{U}: Scry 2.
{3}{U}: Draw a card.
5/3
Distort Reality

Distort Reality {2}{U}{U}

Instant
Counter target spell. If that spell is countered this way, draw a card, then discard a card.
As the group advanced through Beragnos, the small irregularities began intensifying, until they realized reality itself was at stake.
  • Aftermath
Crystal Garden

Crystal Garden

Land
Crystal Garden enters tapped.
{T}: Add one mana of any color. You can't spend this mana to cast a creature spell.
“The gardens were beautiful to behold, yet the people starved, for they could not eat jewels.”
—Azamir, “Shimmering Orchards”
  • Storytime
Kantra of the Third Eye

Kantra of the Third Eye {5}{U}

Enchantment Creature - Spirit
Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.)
You may look at the top card of your library any time.
You may play the top card of your library.
4/4
Shuye, Forever Watching

Shuye, Forever Watching {3}{G}{G}

Legendary Creature - Treefolk
Vigilance
Shuye, Forever Watching's power and toughness are each equal to the number of noncreature permanents you don't control.
*/*
  • Surging Tide
Deadland Scavenger

Deadland Scavenger {1}{B}

Creature - Zombie
Deathtouch
Engorge (As this enters, mill three cards, then exile a card from among the milled cards.)
When Deadland Scavenger dies, you may put the card it engorged into your hand if it's a creature or land card.
1/1
  • Aftermath
MiliCore Barracks

MiliCore Barracks

Land
MiliCore Barracks enters tapped.
{T}: Add {B} or {R}.
{B}{R}, {T}: Create a Function token with “Deathtouch.” Activate only if an opponent lost life this turn. (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
  • Beyond the Blackwall
Sunlit Plaza

Sunlit Plaza

Land - Forest Plains
({T}: Add {G} or {W}.)
As Sunlit Plaza enters, you may pay {1}. If you don't, Sunlit Plaza enters tapped.
  • Eralou
Long-Lived Prowler

Long-Lived Prowler {1}{G}

Creature - Beast
Long-Lived Prowler gets +3/+0 as long as there are four or more card types among cards in your graveyard.
Their small stature and presence deep in the Wiedfree led to wild speculation and mythos.
1/3
  • End of Wollensie
Nyxborn Octopus

Nyxborn Octopus {3}{U}

Enchantment Creature - Octopus
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.)
[Lore I-II] Tap target creature you don't control.
[Lore III] Tap target creature you don't control. It doesn't untap during its controller's next untap step.
3/3
  • Theros Triumphant
Anonymize

Anonymize {W/U}{W/U}

Instant
Until end of turn, target creature loses all abilities and becomes a colorless Human with base power and toughness 1/1 and no name.
Before considering how to become the man he wished to be, Barton learned first how to become anyone else.
  • Feanav: The Apothecary's Progress
Seafoam Slasher

Seafoam Slasher {G}

Creature - Merfolk Warrior
Seafoam Slasher gets +1/+1 and has deathtouch as long seven or more cards are in your graveyard.
Cycling {2} ({2}, Discard this card: Draw a card.)
Danithran warriors are fierce as a whirlpool and cunning as a riptide.
1/1
  • Elmare: Into the Abyss
Intercept Package

Intercept Package {X}{U}

Instant
Choose one —
• Counter target spell unless its controller pays {X}.
• Surveil X, then draw a card.
First contact with the banished pantheon was not made by CySec, but by a novice runner looking for an easy payout.
  • Beyond the Blackwall
Senn, the Haunting Gaze

Senn, the Haunting Gaze {1}{B}{B}

Legendary Creature - Demon
Death knell — Put a +1/+1, flying, lifelink, or menace counter on Senn, the Haunting Gaze, then trigger a death knell of another permanent you control. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.)
“Usona may be dying off, but there's only room for me, vampire.”
3/3
  • Karina's Explorations
Tomb Keeper

Tomb Keeper {W}

Creature - Human Cleric
Creatures with power 4 or greater can't attack or block unless their controller pays {2} for each of those creatures.
“Keep guard. Soon our sovereign will rise.”
—Helena
2/1
  • Eralou
Dreams of Tomorrow

Dreams of Tomorrow {2}{U}

Instant
Exile any number of target creatures you control, then return those creatures to the battlefield under their owner's control.
In the end, it was about far more than wealth or power; it was about hope.
  • Tales of Old Jidai
Tamaak's Mouth

Tamaak's Mouth {3}{B}{G}

Creature - Azra Shaman
Menace
Whenever Tamaak's Mouth attacks, defending player sacrifices a nonland permanent.
Tamaak, grasping air, gullet unending, commands only that his followers feed, and feed, and never stop.
4/3
  • Alkabah
Remove Soul

Remove Soul {1}{U}

Instant
Counter target creature spell.
“Ghoulcallers and skaberen can bicker all they like. Their work is pedestrian, and their medium inferior. It takes real talent to master the art of the soul.”
—Erwick Draum, geistmage adept
  • Innistrad In Memoriam