Target creature gets +2/+2 until end of turn. You gain 2 life.
“I moved to kneel before Queen Hannaru, but she shook her head and took my hand. She didn't want my reverence; only to know that I wanted to serve.” —Lisseria, General of Kanaa
Concord — When Gold Pelt Responders enters, if there are four or more card types among permanents you control, you may exile target nonland permanent an opponent controls with mana value 4 or less until Gold Pelt Responders leaves the battlefield.
When Golden Grizzly enters, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
Oftentimes, the most beautiful things in nature are the hardest to find.
Tap up to two target creatures. Permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.)
“Thusly, all personages not of human blood are naught but refuse in the eyes of this great city and must be dealt as such.” —Mandates of Goldhill, vol XI
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.) Whenever Goldtooth Slasher attacks, you may sacrifice an artifact or creature. If you do, Goldtooth Slasher gets +2/+0 and gains lifelink until end of turn.
Spells you cast with mana value 4 or greater cost {1} less to cast.
Only a small portion of Arpechia's staff are dedicated educators. Many are tasked only with making sure the vast nature preserves are safe for visitors without disrupting the natural cycles.
Harvest (You may tap any number of creatures you control as you cast this spell. If you do, reduce this spell's mana cost by their total power.) Target creature you control deals damage equal to its power to target creature you don't control.
Haste (This creature can attack and {T} as soon as it comes under your control.) Motivate 2 (When this creature enters, you may motivate target creature with less power than this by putting two +1/+1 counters on it.)
When Goriana Earthshaker enters, you may untap target land you control. It becomes a 3/3 Elemental creature with haste until end of turn. It's still a land.
Motivate 2 (When this creature enters, you may motivate target creature with less power than this by putting two +1/+1 counters on it.) Each creature you control with a +1/+1 counter on it has trample.