4997 cards found
Rift Splicing

Rift Splicing {B}

Instant
Target creature gets -2/-2 until end of turn.
{3}{B}, Exile Rift Splicing from your graveyard: Aetherize target creature card with mana value 3 or less in a graveyard. Activate only as a sorcery. (To aetherize, create a token that's a copy of it, then exile that token.)
Riftkeeper Entity

Riftkeeper Entity {6}{R}{R}

Creature - Elemental
Flying, menace
When Riftkeeper Entity enters, discard your hand, then draw cards equal to the number of differently named lands you control.
{1}{R}, Discard Riftkeeper Entity: Create a tapped colorless land token named Fading Rift with “{T}, Sacrifice this land: Add one mana of any color.”
Not all portals are easily crossed.
6/5
  • Worlds Away
Riftway to the Other Side

Riftway to the Other Side

Land
{T}: Add {C}.
{3}, {T}: Add {C} for each basic land you control.
Stories tell of a time when the Veil was thinner, and the Banished were peaceful, but time has scarred both.
  • Discoveries of Akieva
Right to Challenge

Right to Challenge {G}{G}

Enchantment - Aura
Enchant creature
Enchanted creature has “At the beginning of each player's end step, that player chooses another creature they control. That creature fights enchanted creature.”
  • Plagues of Fretport
Right to Rule

Right to Rule {2}{W}

Enchantment
Whenever you cast a storied spell, you may pay {1}. If you do, draw a card. (Enchantments and legendary spells are storied.)
Sacrifice Right to Rule: Storied permanents you control gain indestructible until end of turn.
  • Storytime
Rigid Conformist

Rigid Conformist {5}{W}{W}

Creature - Human Soldier
When Rigid Conformist enters, for each {W} spent to cast it, create a 1/1 white Human creature token.
Each creature you control gets +2/+2 if you control another creature with the same name as that creature.
3/3
  • End of Wollensie
Riko, the Paragon

Riko, the Paragon {1}{R}{W}

Legendary Creature - Human Samurai
Double strike
Whenever an opponent casts a noncreature spell, Riko, the Paragon deals 2 damage to that player.
Whenever a creature you control becomes blocked, untap it.
2/2
  • Rail War
Rilken Forcefield Keeper

Rilken Forcefield Keeper {1}{W}

Creature - Human Artificer Druid
Rilken Forcefield Keeper gets +1/+1 for each enchantment you control.
Sacrifice Rilken Forcefield Keeper: Exile target permanent you control. Return that card to the battlefield under your control at the beginning of the next end step.
1/1
  • Discoveries of Akieva
Rilken Preserver

Rilken Preserver {3}{W}

Creature - Human Cleric
Whenever another creature you control enters, put a +1/+1 counter on it.
Whenever Rilken Preserver attacks, you may exile target nonland permanent you control, then return it to the battlefield under your control.
3/3
  • Discoveries of Akieva
Ring of Remembrance

Ring of Remembrance {1}

Artifact
{T}: Exile target creature you control.
{2}, {T}: Target creature you control becomes a copy of a card exiled with Ring of Remembrance until end of turn.
{4}, {T}, Sacrifice Ring of Remembrance: Each creature becomes a copy of a card exiled with Ring of Remembrance until end of turn.
  • Sparks of a Multiverse
Rip Apart

Rip Apart {R}{W}

Sorcery
Choose one —
• Rip Apart deals 3 damage to target creature or planeswalker.
• Destroy target artifact or enchantment.
“The truth requires making sacrifices.”
—Maria
Ripper of the Fang Den

Ripper of the Fang Den {4}{G}{G}

Legendary Creature - Wolf Warrior
This spell can't be countered.
Haste
Whenever a creature dealt damage by Ripper of the Fang Den this turn dies, put X +1/+1 counters on Ripper, where X is his power.
7/7
  • Adventurers of Onora
Rippling Curtain

Rippling Curtain {3}

Artifact
At the beginning of your end step, aetherize target permanent you control. (To aetherize, create a token that's a copy of it, then exile that token.)
Rippling Water Arcanist

Rippling Water Arcanist {1}{U}{U}

Creature - Human Wizard
Flash
When Rippling Water Arcanist enters, copy target instant or sorcery spell you control, then return it to its owner's hand. You may choose new targets for the copy.
2/2
  • Tales of Old Jidai
Rise from the Depths

Rise from the Depths {3}{B}{B}

Sorcery
Submerge all creature cards in graveyards. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.)
On a plane rife with demonic power, the dead rarely stay that way.
  • Goliaths of Nangjiao
Rise of Heroes

Rise of Heroes {2}{W}

Enchantment - Aura
Enchant creature you control
When Rise of Heroes enters or enchanted creature dies, search your library for a creature or planeswalker card with mana value 3 or less, reveal it, put it into your hand, then shuffle.
Enchanted creature gets +1/+1 for each creature and/or planeswalker you control.
  • Theros Triumphant
Risen Raven

Risen Raven {U}{B}

Creature - Bird
Flying, deathtouch
Whenever Risen Raven deals combat damage to a player, draw a card.
“This one isn't with me any more. She was tempted by Valki's empty promises.”
—Alrund, God of the Cosmos
1/1
Rising Faith

Rising Faith {1}{W}

Instant
You gain 4 life. Surveil 2.
Whenever you cast a spell, you may pay {W} and exile Rising Faith from your graveyard. If you do, that spell gains lifelink. (If it becomes a permanent, it keeps lifelink indefinitely.)
In the shadows of Dusk City's neon descent a new path was shaping itself. One that promised freedom from greed, liberty through sharing.
  • Beyond the Blackwall
Risky Business

Risky Business {3}{R}

Enchantment
You can't draw cards.
{2}{R}: Exile the top card of your library. You may play it this turn.
“The most direct path to victory is trusting your gut.”
  • K15 Core Set
Risti Workshop

Risti Workshop

Land - Animus
{T}: Add {C}.
{1}: Risti Workshop becomes a creature in addition to its other types until end of turn.
When Risti Workshop deals combat damage to an opponent, you may sacrifice it. If you do, search your library for a basic land card, put it onto the battlefield, then shuffle.
2/2
  • MSEM Masters Cube
Rite of Retribution

Rite of Retribution {3}{R}{R}

Enchantment
At the beginning of your upkeep, if an opponent has more life than you, create a 4/4 red Elemental creature token with haste and “Creatures blocking this creature have winnow.” (Damage dealt to a creature with winnow causes its controller to lose that much life.)
Rite of the Unnatural

Rite of the Unnatural {G}{G}

Sorcery
As an additional cost to cast this spell, sacrifice a noncreature permanent.
Search your library for a creature card with mana value equal to 1 plus the sacrificed permanent's mana value, put it onto the battlefield, then shuffle.
  • Video Horror System
Ritual of Soot

Ritual of Soot {2}{B}{B}

Sorcery
Destroy all creatures with mana value 3 or less.
“It doesn't matter how prepared you are— pick the wrong Slipsand dungeon and you'll party-wipe.”
—Nekomi
  • Adventurers of Onora
Rius, Temple of the Grandfather

Rius, Temple of the Grandfather

Legendary Land
{T}, Pay 1 life: Add {W}.
{6}{W}{W}{W}, Exile Rius, Temple of the Grandfather from your hand: Target player gains 20 life.
“We do not worship Grandfather. He is the last prisoner left to the Wardens.”
— Rain Zai, Spiritscale
  • Descent from the Highlands
River's End Falls

River's End Falls

Conspiracy
(Color indicator: River's End Falls is blue)
As long as your deck contains only blue and colorless cards, your minimum deck size is reduced by eight.
  • The Unraveling