Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.) {3}{R}: When target creature dies this turn, create a 2/2 red Dragon creature token with flying and “{R}: This creature gets +1/+0 until end of turn.”
Defender A deck can have any number of cards named Dragonwall Fragment. At the beginning of your upkeep, if you control twenty or more creatures named Dragonwall Fragment, you win the game.
{T}: Add {C}. Tap an untapped creature you control: Dragonwall Gates becomes a 0/4 Wall artifact creature with defender until end of turn. It's still a land.
Search your library for a basic land card and put that card onto the battlefield tapped, then shuffle. Create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
Dramatic Peril deals damage equal to the number of lands you control to any target. (Cast a copy of this spell once while this creatures is on the battlefield.)
Pressure {G}(You may cast this spell for its pressure cost if seven or more cards are in your graveyard.) Return target card from your graveyard to your hand. Exile Drawn to the Light.
Flash Flying Whenever Dread Sacricolist enters or attacks, another target creature you control gets +1/+1 and gains flying until end of turn. Untap it. Evoke {1}{W}(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
This spell costs {1} less to cast for each card put into your graveyard from anywhere this turn. At the beginning of each player's upkeep, that player loses 1 life, discards a card, and sacrifices a creature.
Flying, menace When Dreadfire Tyrant enters, target opponent reveals their hand. You may put a creature or planeswalker card from it onto the battlefield under your control. That permanent gains haste and “At the beginning of your end step, sacrifice a permanent you control.” When Dreadfire Tyrant dies, each opponent loses 5 life. You gain life equal to the life lost this way.
Flying When Dreadworld Demon enters, each opponent may have you draw a card. Each player who doesn't loses 3 life. You gain life equal to the life lost this way.
“Always assume a demon's first offer is a mercy.” —Rezzal, the Loamfeaster
Flash If an opponent would draw one or more cards except during their draw step, instead they draw a card and you create that many 1/1 white Bird creature tokens with flying.
“C'mon, you don't need to study just now, do you?” “Well...”