5708 cards found
Painted Bluffs

Painted Bluffs

Land - Desert
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
Painted Watcher

Painted Watcher {B}

Creature - Human Scout
{1}, Discard a card: Painted Watcher gets +1/+1 and becomes the color of your choice until end of turn.
1/1
  • Novea
Painwield Explorer

Painwield Explorer {R}

Creature - Human Shaman
Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.)
When Painwield Explorer dies, it deals damage equal to its power to target player or planeswalker.
He's sick of feeling numb.
0/1
  • Love Song
Paired Pathfinders

Paired Pathfinders {2}{W}

Creature - Human Scout
Vigilance
When Paired Pathfinders enters, if three or more colors were spent to cast it, create a 1/1 colorless Servo artifact creature token.
They walk alone together.
3/2
  • Love Song
Palace Dancer

Palace Dancer {1}{W}

Creature - Human
{2/W}, {T}: Tap target creature.
The palaces housed two crowds—those with too much gold to use wisely, and those with too little gold to refuse it.
1/3
  • Al Tabaq
Palace Gargoyle

Palace Gargoyle {6}

Artifact Creature - Gargoyle
Flying
Masabh's palaces are surrounded by enchanted gargoyles, ensuring the safety of the noble while adding a touch of exquisite aesthetic.
3/5
  • Al Tabaq
Palace Hall

Palace Hall

Land
Palace Hall enters tapped.
When Palace Hall enters, look at the top card of your library. You may put it into your graveyard.
{T}: Add {G} or {W}.
  • The Empty Throne of Feanav
Palace Servant

Palace Servant {2}{W}

Creature - Merfolk Soldier
Concord — When Palace Servant enters, if there are four or more card types among permanents you control, create two 1/1 white Merfolk creature tokens.
“First day, huh? I remember when I joined the force we spent our days breaking up quarrels between blowfish. Now we've got the Others on our doorstep. You picked a good time!”
2/2
  • Elmare: Into the Abyss
Palace Vanguard

Palace Vanguard {3}{W}

Creature - Cat Knight
When Palace Vanguard enters, choose one —
• Create a 1/1 blue Bird creature token with flying.
• Create a 2/2 white Cat creature token.
2/2
  • Kahembo: Olde Dawn
Paladin's Attendant

Paladin's Attendant {W}

Creature - Human Soldier
Encourage ({T}: Another target creature you control gets +1/+1 until end of turn. Encourage only as a sorcery.)
Whenever Paladin's Attendant encourages a creature, that creature gains first strike until end of turn.
1/1
  • MSEM Masters: Jumpstart
  • Alara
Pale Conquest

Pale Conquest {W/B}

Instant
Target attacking or blocking creature gets -2/-2 until end of turn. That creature gets -3/-3 until end of turn instead if you control a Knight or Soldier.
Monara commands the Pale Riders, Yaran's elite undead cavalry. Each member served as a powerful paladin in life.
  • The Petals Wilt
Pale Horse
Herald of Death

Pale Horse {1}{B}

Creature - Zombie Horse
Sacrifice a creature: Pale Horse gets +2/+2 until end of turn.
Ride {B} ({B}: Transform this and attach it to target creature you control without a Steed. Ride only as a sorcery.)
1/1
Card has other part: Herald of Death
  • Quest for the Roseblade
Pale Morningstar Powder

Pale Morningstar Powder {2}

Artifact
{2}, {T}, Sacrifice Pale Morningstar Powder: Put two -1/-1 counters on target creature.
“Pyrophoric, toxic, and adhesive. My most cruel weapon on distant planes.”
—Lettie Wormwood
  • Feanav: The Apothecary's Progress
Palesoul Mender

Palesoul Mender {2}{W}

Creature - Human Cleric
When Palesoul Mender dies, you gain life equal to its toughness.
Filled with peace, her body grew faint so that her soul could shine all the brighter.
1/4
  • Beyond Our Ken
Palloren Vulture

Palloren Vulture {3}{B}

Creature - Bird Zombie
Flying
When Palloren Vulture enters, each player mills two cards.
2/3
  • Zero
Pan's Lieutenant

Pan's Lieutenant {4}{R}

Creature - Human Warrior
Menace
Landfall — Whenever a land you control enters, create two 1/1 red and white Warrior creature tokens with haste. Exile them at the beginning of the next end step.
4/5
  • Over the Horizon
Pandora's Antagonism

Pandora's Antagonism {2}{G}

Sorcery
Target creature you control gets +2/+1 until end of turn. It fights target creature you don't control. (Each deals damage to the other equal to its power.)
“You have no right to call yourself warden of this world, not while I live.”
—Pandora, to Allagras
  • Aftermath
Pandora's Mending

Pandora's Mending {2}{B}{G}

Instant
Remove all counters from target creature. You gain 1 life for each counter removed this way.
Pandora's hands had the ability to either give or take life. Everyone who knew her was careful to always be on her good side.
  • Khaliz-Dorahn
Panthera Magus

Panthera Magus {1}{G}

Creature - Cat Shaman
{T}: Add {G}.
{T}: Add {W}, {U}, {R}, or {B}. Spend this mana only to cast a multicolored spell.
1/2
  • Kahembo: Olde Dawn
Paomar Greatheart

Paomar Greatheart {2}{G}

Creature - Bear Warrior
Whenever Paomar Greatheart attacks, put a trample counter on target attacking creature in its pack. (Two or more creatures you control with equal power are in a pack.)
4/2
  • Panxiou
Paomar Shrine

Paomar Shrine

Land
Paomar Shrine enters tapped.
{T}: Add {R} or {G}.
{R/G}, {T}, Sacrifice Paomar Shrine: Put a +1/+1 counter on target creature you control. Activate only as a sorcery.
  • Panxiou
Paradise Windows

Paradise Windows

Land
Paradise Windows enters tapped.
{T}: Add {G} or {W}.
{G}{W}, {T}, Sacrifice Paradise Windows: Conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
Related card: Data-Point
  • Beyond the Blackwall
Paragon of Virtue
Dance of Grace

Paragon of Virtue

Enchantment - Aura
(Color indicator: Paragon of Virtue is white)
Enchant creature
Enchanted creature gets +1/+1 and has “At the beginning of each end step, you gain 1 life.”
Card has other part: Dance of Grace
  • A Tourney at Whiterun
Paralysis Specialist

Paralysis Specialist {3}{U}

Creature - Human Wizard
When Paralysis Specialist enters, up to two target creatures don't untap during their controller's next untap step.
“I'm not so good at getting them down, but trust me, once they're down, they're never getting back up.”
3/3
  • Surging Tide
Paralyzing Ennui

Paralyzing Ennui {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets -4/-0.
Mirage {U} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)