15897 cards found
Sundering Arcanist

Sundering Arcanist {3}{G}{G}

Creature - Human Wizard
When Sundering Arcanist enters, you may destroy target artifact or enchantment.
If you would draw a card, you may sacrifice a land and mill four cards instead. If you do, return Sundering Arcanist from your graveyard to your hand.
4/3
  • Tales of Old Jidai
Bjarndyr Mender

Bjarndyr Mender {2}{G}{W}

Creature - Bear Monk
When Bjarndyr Mender enters, other creatures you control get +1/+1 and gain indestructible until end of turn.
“From the rest of my brethren, I learned how to take life. From the Culi-Sae, I learned how to spare it.”
3/3
  • Glacia: Hail to the Queen
Encrypted Dagger

Encrypted Dagger {2}

Artifact - Equipment
Equipped creature gets +1/+1 and has hexproof.
Whenever equipped creature deals combat damage to a player, you may return up to one target instant or sorcery card from your graveyard to your hand.
Equip {3}
  • Spark of Revolution
Ashe of the Winged Steed

Ashe of the Winged Steed {1}{R}{R}

Legendary Creature - Human Shaman
First mate — Twelve or more cards in your starting deck are Dragons or have “Dragon” in their printed rules text. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
Dragon spells you cast cost {1} less to cast.
Whenever Ashe attacks, it deals X damage to any target, where X is the number of Dragons you control.
3/3
Scattering Shield

Scattering Shield {G}

Instant
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life.
“First the hunters and now the Seventh Circle, the Multiverse is getting far too small for my liking.”
—Irbek, crocodile hunter
  • Karina's Explorations
Inundated Sanctuary

Inundated Sanctuary

Land - Island
({T}: Add {U}.)
Inundated Sanctuary enters tapped with two sanctum counters on it.
{T}, Remove a sanctum counter from Inundated Sanctuary: Add {W} or {B}.
  • Goliaths of Nangjiao
Zen Ascendant

Zen Ascendant {G}

Creature - Human Warrior
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{G}: Zen Ascendant becomes a copy of a creature token you control until end of turn. (It's not a token.)
1/1
  • Tales of Old Jidai
Dashing Rogue

Dashing Rogue {W/U}

Creature - Human Rogue
Creatures with power greater than Dashing Rogue's power can't block it.
1/2
  • Plagues of Fretport
Scion of Pestilence

Scion of Pestilence {1}{B}

Creature - Zombie
When Scion of Pestilence enters, create a black enchantment token named Blight with “At the beginning of your upkeep, you lose 1 life.”
3/3
Herd of Sheep

Herd of Sheep {W}{W}

Creature - Sheep
At the beginning of your upkeep, nourish 1. (To nourish 1, either put a +1/+1 counter on this creature or create a 1/1 white Citizen creature token.)
1/1
  • Harvest Festival
Salome's Messenger

Salome's Messenger {B}

Creature - Horror
Salome's Messenger enters tapped.
Whenever you cast your second spell each turn, you may return Salome's Messenger from your graveyard to your hand.
So tangled and terrible was her warning that it took multiple lifetimes to spread.
2/1
  • The Stage Presents: The Neverending Act
Palace Hall

Palace Hall

Land
Palace Hall enters tapped.
When Palace Hall enters, look at the top card of your library. You may put it into your graveyard.
{T}: Add {G} or {W}.
  • The Empty Throne of Feanav
Bloodshed Devotee

Bloodshed Devotee {2}{B}{R}

Creature - Human Warrior
Other Warriors you control get +2/+0.
Whenever a Warrior you control dies, Bloodshed Devotee deals 1 damage to target opponent.
“A river of blood for every drop of Skhorvall spilled!”
4/3
  • Glacia: Hail to the Queen
Ragavan, Most Wanted

Ragavan, Most Wanted {R}

Legendary Creature - Monkey Pirate
As long as you control two or more other Pirates, Ragavan has haste.
Whenever one or more Pirates you control deal combat damage to a player, create a tapped Treasure token.
2/1
Guided by the Weave

Guided by the Weave {1}{G}

Instant
Choose one —
• Target creature you control gets +1/+1 until end of turn if it's enchanted. Then it fights target creature you don't control.
• Destroy target enchantment.
“Every living thing embraces me. The only one opening her arms to you is the dirt.”
  • Worlds Away
Collect Rotting Remains

Collect Rotting Remains {2}{B}{G}

Sorcery
Pressure {B}{G} (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
Search your library and/or graveyard for a creature card with mana value 3 or less and put it onto the battlefield. If you searched your library this way, shuffle.
  • Elmare: Into the Abyss
Goriana Battlechief

Goriana Battlechief {3}{R}

Creature - Ox Warrior
Haste (This creature can attack and {T} as soon as it comes under your control.)
Motivate 2 (When this creature enters, you may motivate target creature with less power than this by putting two +1/+1 counters on it.)
3/1
  • Tides of War
Riftbreaker Mage

Riftbreaker Mage {1}{R}

Creature - Human Shaman
Wanderlust — When Riftbreaker Mage dies, if you control four or more differently named lands, Riftbreaker Mage deals damage equal to its power to each opponent.
“They didn't ask to close the door behind me, but I'm still minding my manners.”
2/2
  • Worlds Away
Neophyte of the Old Gods

Neophyte of the Old Gods {2}{B}

Creature - Human Cleric
Deathtouch
When Neophyte of the Old Gods enters, rediscover a sorcery card. (Look at the top card of your library. You may reveal it and put it into your hand if it's a sorcery card. Otherwise, put it back or into your graveyard.)
“Sign by sign, power by power, our true gods give me the life I was meant to live.”
2/2
  • Lovi Awoken
Sanitarium Skeleton

Sanitarium Skeleton {B}

Creature - Skeleton
{2}{B}: Return Sanitarium Skeleton from your graveyard to your hand.
When the staff fled Bedlam House, they left the patients to rot in their restraints.
1/2
Dragon's Ire

Dragon's Ire {R}

Instant - Inscription
Dragon's Ire deals 1 damage to any target.
Inscribed creature gets +2/+2.
Inscribe {2}{R} ({2}{R}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Theurgist of the Depths

Theurgist of the Depths {2}{B}{G}{U}

Creature - Merfolk
When Theurgist of the Depths enters, for each card type, you may exile a card of that type from your graveyard. Target opponent separates those cards into two piles. Put all cards from the pile of your choice into your hand.
Recite {B}{G}{U} (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
3/3
  • Memorium Arcanum
Palesoul Mender

Palesoul Mender {2}{W}

Creature - Human Cleric
When Palesoul Mender dies, you gain life equal to its toughness.
Filled with peace, her body grew faint so that her soul could shine all the brighter.
1/4
  • Beyond Our Ken
Akoum Trailblazer

Akoum Trailblazer {1}{R}

Creature - Goblin Scout
Menace
Whenever Akoum Trailblazer deals combat damage to a player, you may discard a card. If you do, draw a card.
Whenever you discard a card, you may pay {R}. If you do, create a 1/1 red Goblin creature token.
2/1
Eldritch Emergence

Eldritch Emergence {3}{B}{B}

Sorcery
You may cast this spell as though it had flash if you control a Horror creature.
Destroy all non-Horror creatures.
“Whatever those things care about, it's not us. There's no bargaining, no debate — only destruction, ours or theirs.”
—Darren Hunter