15897 cards found
Granite Sibyl

Granite Sibyl {5}

Artifact Creature - Golem
Granite Sibyl enters with three +1/+1 counters on it.
Whenever another creature you control enters, move a +1/+1 counter from Granite Sibyl to that creature.
2/0
  • Surging Tide
Alchemist's Laboratory

Alchemist's Laboratory

Land
{T}, Pay 1 life: Add {G} or {U}.
{2}, {T}, Sacrifice Alchemist's Laboratory and another permanent: Draw a card. Activate only during your turn.
Cut off from Xenocrata's fleet, the Coalition under Kanvar's command had no choice but to invade Hyden's estate for supplies.
  • The Empty Throne of Feanav
Aridland Camaar

Aridland Camaar {2}{W}

Creature - Antelope Camel
When Aridland Camaar enters, create a 1/1 white Bird creature token with flying.
“I wish that the camaarpeckers kept flies out of our cities too.”
—Balasi, Sannurian edificer
2/1
  • Scriptures of Urshad
Electrokinetic's Bolt

Electrokinetic's Bolt {2}{R}{R}

Instant
Electrokinetic's Bolt deals 3 damage to target creature or planeswalker.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Electrokinetic's Bolt deals 3 damage to that permanent's controller.
  • Spark of Revolution
Soulstone Servant

Soulstone Servant {2}{W}

Creature - Spirit Soldier
Bulwark — Whenever Soulstone Servant attacks, if you control a creature with toughness 4 or greater, Soulstone Servant gets +2/+2 and gains flying until end of turn.
Spirits redeemed through Soulstones are left in Prosanian garrisons to protect them from their evil counterparts.
2/2
  • Aftermath
Elvish Wayfinder

Elvish Wayfinder {1}{G}

Creature - Elf Scout
Whenever Elvish Wayfinder enters or attacks, reveal the top four cards of your library. You may put a land card that doesn't share a name with a land you control into your hand. Put the rest on the bottom of your library in any order.
2/1
Deathless Butcher

Deathless Butcher {3}{B}

Creature - Zombie Warrior
Menace, haste
Invocation — Whenever you spend four or more mana to cast a spell or activate an ability during your turn, return Deathless Butcher from your graveyard to your hand.
4/3
  • Innistrad In Memoriam
Wild Entourage

Wild Entourage {4}{G}

Creature - Construct Actor
When Wild Entourage enters, create two 1/1 colorless Construct Actor creature tokens.
{4}{G}: Wild Entourage gets +2/+2 and gains trample until end of turn.
So great is their chemistry that they're either cast as a group or not at all.
3/3
  • The Stage Presents: The Neverending Act
Kwende Peak Partisan

Kwende Peak Partisan {3}{R/G}

Creature - Cat Scout
When Kwende Peak Partisan enters, exile the top card of your library. If it's a land card, you may play it this turn.
“From up here, I can see nearly all of Kahembo. My, what a glorious view.”
4/3
  • Kahembo: Olde Dawn
Wings of Tizerus

Wings of Tizerus {3}{B}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +2/+2 and has flying and “At the beginning of your upkeep, you lose 1 life and create a 1/1 black Harpy creature token with flying.”
  • Theros Triumphant
Bone Saw

Bone Saw {0}

Artifact - Equipment
Equipped creature gets +1/+0.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
When metal is scarce, the Fellors know how to improvise ways to build a weapon.
  • Aftermath
Frost Walker

Frost Walker {1}{U}

Creature - Elemental
When Frost Walker becomes the target of a spell or ability, sacrifice it.
On the highest mountains, on dark depressing nights, where the air is clear, and can cut you like a knife.
4/1
Trainer's Eyes

Trainer's Eyes {1}{U}

Enchantment
Vanguard — Whenever a creature you control attacks alone, draw a card.
“Fighting is never one on one. You're fighting a battle of minds against your opponent alongside your monster, and any loss sits squarely on your shoulders.”
—Masaru, aspiring champion
  • Monsters of Chikyu
Soul-Capturing Lantern

Soul-Capturing Lantern {1}

Artifact
When Soul-Capturing Lantern enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{1}, {T}: Add one mana of any color.
{6}, {T}, Sacrifice Soul-Capturing Lantern: Exile target nonland permanent. Activate only as a sorcery.
  • Innistrad In Memoriam
Crippling Spirit

Crippling Spirit {2}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets -6/-0.
Mirage {1}{U} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
  • Pyramids of Atuum
Indulgent Hedonist

Indulgent Hedonist {2}{B}

Creature - Vampire Soldier
Menace
At the beginning of your end step, if you gained or lost life this turn, put a -1/-1 counter on up to one target creature.
“Merely killing for blood is so simple-minded. The best part is the hunt, the look in your prey's eyes as you close in.”
3/1
  • The Petals Wilt
Malignance

Malignance {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0.
When Malignance is put into a graveyard from the battlefield, return Malignance to its owner's hand.
Lifecycle {3} ({3}, Discard this card: Create two tapped 1/1 colorless Elemental creature tokens.)
  • The Empty Throne of Feanav
Glorious Sanctum

Glorious Sanctum {1}

Artifact - Study
Archive 3 (As this enters, shuffle the top three cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Whenever you draw a card from the archived library, put the top card of your main library on the bottom of the archived library.
{W}: Exchange a card from the archived library with a card from your hand.
  • Arcanum Academia
Portal of Returning

Portal of Returning {3}

Artifact
{1}, {T}: Return target creature you control and each Aura attached to it to their owners' hands. Activate only as a sorcery.
“I sure hope this thing comes with a return address . . .”
—Monro, unlicensed alchemist
  • Quest for the Roseblade
Hunted Haunt

Hunted Haunt {1}{W}

Creature - Spirit Scout
First strike
When Hunted Haunt dies, create a 1/1 black Scout creature token.
The hunter froze as she came across the familiar face among the guiltless. She hadn't lost everything yet. But she'd already lost too much to save.
1/3
  • Karina's Explorations
Shepherd of Lonely Souls

Shepherd of Lonely Souls {4}{G}

Creature - Human Druid
When Shepherd of Lonely Souls dies, you may return target creature card with mana value 4 or less from your graveyard to your hand.
“I keep my flock quiet, safe from the troubles of the world.”
4/3
  • Beyond Our Ken
Shroud the World in Doom

Shroud the World in Doom {1}{U}{B}

Sorcery - Revelation
Return up to one target creature to its owner's hand. If you do, that player discards a card at random.
Coalesce {5}{U}{B} (You may cast this from your graveyard for {5}{U}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Whenever Shroud the World in Doom deals combat damage to an opponent, that player discards a card at random.
5/5
  • Rail War
Improvised Guardian

Improvised Guardian {2}{W}

Creature - Bird
Flying
Vanguard — Whenever a creature you control attacks alone, it gains first strike until end of turn.
“I know, it seems really silly at first, but you'll be surprised how far a little dedication gets you.”
—Professor Maple
2/2
  • Monsters of Chikyu
Cognition Crucible

Cognition Crucible {U}

Artifact
Embellish {2}{U} (If you cast this spell for {2}{U}, create a 1/1 blue Thopter artifact creature token with flying when it enters.)
{T}: Target player mills a card. If you control three or more artifacts, that player mills three cards instead.
“Your thoughts weren't worth having. I checked.”
—Belluz, architelepath
  • Alara
Sporeflow Repulsion

Sporeflow Repulsion {1}{W}

Instant
Tap up to two target creatures. Germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
Woopip open their homes to celebrate Plume de Val each year. Most of them, anyway.
  • Eralou