14928 cards found
Identity Module

Identity Module {2}{R}{R}

Enchantment - Module
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.)
{R}{R}{R}: Bold
Any player may have Identity Module deal 5 damage to them. If no one does, draw three cards.
{R}{R}{R}: Brash
Identity Module deals 3 damage to any target.
{R}{R}{R}: Burning
Identity Module gains “Players can't gain life” and “At the beginning of each player's upkeep, Identity Module deals 2 damage to that player.”
Igniderm

Igniderm {2}{R}{R}

Creature - Elemental Elk
Ward—Pay 3 life.
Igniderm enters with three ignition counters on it.
At the beginning of your upkeep, remove an ignition counter from Igniderm. If you can't, sacrifice it.
5/5
  • End of Wollensie
Ikari-no-Oni

Ikari-no-Oni {2}{R}{R}

Creature - Demon
When Ikari-no-Oni enters, other creatures you control get +1/+0 until end of turn.
4/3
  • Path of Shadows
Iknan, the Last Gildmane

Iknan, the Last Gildmane {2}{G}{W}

Legendary Creature - Plant Cat
Trample
Whenever another nontoken creature you control dies, you may return it to the battlefield. It becomes an Aura enchantment with enchant creature you control and “Enchanted creature gets +X/+X, where X is this Aura's mana value.”
3/3
  • Worlds Away
Ildirin, the Apex Blade

Ildirin, the Apex Blade {4}

Legendary Artifact - Equipment
As long as it's your turn, equipped creature has first strike and deathtouch.
If equipped creature would deal damage to a player or planeswalker, it deals four times that damage to that player or planeswalker instead.
Equip {4}
  • Arkadai
Ilhus, Knight of Zarad

Ilhus, Knight of Zarad {2}{W}{B}

Legendary Creature - Azra Knight
{T}, Sacrifice Ilhus, Knight of Zarad: Destroy all creatures.
“I envy him. We should all be so lucky as to die for a worthy cause.”
—Zarad, the Final Adversary
3/4
  • Arkadai
Illumination Savant

Illumination Savant {2}{W}{W}

Creature - Human Wizard Advisor
Whenever Illumination Savant attacks, harmonize. (Trigger up to one harmony of a permanent you control.)
Harmony — Put a +1/+1 counter on each artifact creature and enchantment creature you control.
3/2
  • Arcanum Academia
Imagination Module

Imagination Module {2}{U}{R}

Enchantment - Module
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.)
{4}{U}: Thinking
Conjure three cards named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
{4}{R}: Dreaming
Discard any number of cards, then draw that many cards and add that much {R}.
{3}{U}{R}: Feeling
Imagination Module gains “Whenever you discard a card, exile the top card of your library. You may play it until the end of your next turn.”
Related card: Data-Point
  • Beyond the Blackwall
Imagination Unleashed

Imagination Unleashed {2}{G}{U}

Enchantment
Whenever you tap an artifact or land for mana, add one mana of any type that permanent produced.
Imitator of Success

Imitator of Success {2}{U}{U}

Creature - Shapeshifter
You may have Imitator of Success enter as a copy of any creature on the battlefield, except it has no mana cost and base power and toughness 1/1 if it's a token.
Successor {1}{U}{U} ({1}{U}{U}, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost and base power and toughness 1/1. Succeed only as a sorcery.)
0/0
  • MSEM Masters Cube
Immaculate Attunement

Immaculate Attunement {3}{G}

Sorcery
Distribute three +1/+1 counters among any number of creatures you control.
Metamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up and cast it at any time for its metamorph cost.)
  • Surging Tide
Immortalize

Immortalize {3}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1, has flying and lifelink, and is a legendary artifact in addition to its other types.
Witnessing one's own legacy while still alive is the privilege of only a select few.
Immured Fiend

Immured Fiend {3}{B}

Creature - Demon Wall
Defender
When Immured Fiend enters, target opponent discards two cards.
As Marglen completed the betrayal, he heard laughter fade into screams, then screams into cries, then cries into silence.
0/4
  • The Empty Throne of Feanav
Impending Contagion

Impending Contagion {3}{B}

Sorcery
As an additional cost to cast this spell, discard a nonland card.
All creatures get -X/-X until end of turn, where X is the discarded card's mana value.
  • K15 Core Set
Imperial Defenses

Imperial Defenses {3}{W}

Enchantment
If a source an opponent controls would deal 2 or more damage to you, prevent 1 of that damage.
Civilized — Instead prevent all but 1 of that damage if you control an artifact, a creature, and an enchantment.
  • Scriptures of Urshad
Imperial Guardian

Imperial Guardian {2}{R}{R}

Creature - Cat
Trample
If a creature in Imperial Guardian's pack would deal damage to a permanent or player, it deals twice that much damage instead. (Two or more creatures you control with equal power are in a pack.)
4/4
  • Panxiou
Imperial Legacies

Imperial Legacies {3}{U}

Instant
Mill four cards, then return a noncreature card from your graveyard to your hand.
“Our histories are written in dedication of our children, and their children. So that they may look back on our works, and do better.”
  • Tales of Old Jidai
Imperial Legion

Imperial Legion {2}{G}{G}

Creature - Human Samurai
Trample
Art of war — At the beginning of your end step, if Imperial Legion dealt damage to an opponent this turn, put two +1/+1 counters on it.
4/4
Impervious Fortifications

Impervious Fortifications {3}{W}

Enchantment
When Impervious Fortifications enters, you gain life equal to the number of creatures you control.
Creatures can't attack you or a planeswalker you control unless their controller pays {2} for each creature they control that's attacking you.
  • Seasons of War
Impetuous Impetus

Impetuous Impetus {1}{R}{R}{R}

Creature - Merfolk Warrior
Whenever Impetuous Impetus deals combat damage to a player, you may sacrifice a land. If you do, Impetuous Impetus deals 3 damage to that player.
Let all the world be your blade.
3/3
  • Novea
Imposing Barricade

Imposing Barricade {3}{U}

Artifact Creature - Wall
Flash
Defender
When Imposing Barricade enters, target creature doesn't untap during its controller's untap step for as long as you control Imposing Barricade.
“Orders are to protect the facility without civilian harm. Prepare the macro-fabricators.”
—Anneli, Risti logistician
0/5
  • Lovi Awoken
Imposing Griffin

Imposing Griffin {2}{W}{U}

Creature - Griffin
Flying
Nonland permanents your opponents control enter tapped.
Activated abilities of permanents your opponents control that entered this turn can't be activated unless they're mana abilities.
3/3
Improvising Automaton

Improvising Automaton {4}

Artifact Creature - Construct Bard
Harmony — Target creature gains indestructible until end of turn.
When Improvising Automaton enters, harmonize. (Trigger up to one harmony of one permanent you control.)
3/2
  • Eralou
In Control

In Control {3}{R}

Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks, up to two target creatures can't block this turn. Up to one target creature blocks this turn if able.
  • Love Song
In Dire Straits

In Dire Straits {2}{G}{U}

Instant
Draw two cards, then you may put a land card from your hand onto the battlefield. If you cast In Dire Straits during your turn for its reconstruct cost, create X 3/2 green Horror creature tokens, where X is the number of lands you control.
Reconstruct {8}{G}{G}{U}{U} (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.)