(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.) {R}{R}{R}: Bold Any player may have Identity Module deal 5 damage to them. If no one does, draw three cards. {R}{R}{R}: Brash Identity Module deals 3 damage to any target. {R}{R}{R}: Burning Identity Module gains “Players can't gain life” and “At the beginning of each player's upkeep, Identity Module deals 2 damage to that player.”
Ward—Pay 3 life. Igniderm enters with three ignition counters on it. At the beginning of your upkeep, remove an ignition counter from Igniderm. If you can't, sacrifice it.
Trample Whenever another nontoken creature you control dies, you may return it to the battlefield. It becomes an Aura enchantment with enchant creature you control and “Enchanted creature gets +X/+X, where X is this Aura's mana value.”
As long as it's your turn, equipped creature has first strike and deathtouch. If equipped creature would deal damage to a player or planeswalker, it deals four times that damage to that player or planeswalker instead. Equip {4}
Whenever Illumination Savant attacks, harmonize. (Trigger up to one harmony of a permanent you control.) Harmony — Put a +1/+1 counter on each artifact creature and enchantment creature you control.
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.) {4}{U}: Thinking Conjure three cards named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”) {4}{R}: Dreaming Discard any number of cards, then draw that many cards and add that much {R}. {3}{U}{R}: Feeling Imagination Module gains “Whenever you discard a card, exile the top card of your library. You may play it until the end of your next turn.”
You may have Imitator of Success enter as a copy of any creature on the battlefield, except it has no mana cost and base power and toughness 1/1 if it's a token. Successor {1}{U}{U}({1}{U}{U}, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost and base power and toughness 1/1. Succeed only as a sorcery.)
Distribute three +1/+1 counters among any number of creatures you control. Metamorph {1}{G}(You may cast this card face down as a 2/2 creature for {3}. Turn it face up and cast it at any time for its metamorph cost.)
As an additional cost to cast this spell, discard a nonland card. All creatures get -X/-X until end of turn, where X is the discarded card's mana value.
If a source an opponent controls would deal 2 or more damage to you, prevent 1 of that damage. Civilized — Instead prevent all but 1 of that damage if you control an artifact, a creature, and an enchantment.
Trample If a creature in Imperial Guardian's pack would deal damage to a permanent or player, it deals twice that much damage instead. (Two or more creatures you control with equal power are in a pack.)
When Impervious Fortifications enters, you gain life equal to the number of creatures you control. Creatures can't attack you or a planeswalker you control unless their controller pays {2} for each creature they control that's attacking you.
Flash Defender When Imposing Barricade enters, target creature doesn't untap during its controller's untap step for as long as you control Imposing Barricade.
“Orders are to protect the facility without civilian harm. Prepare the macro-fabricators.” —Anneli, Risti logistician
Flying Nonland permanents your opponents control enter tapped. Activated abilities of permanents your opponents control that entered this turn can't be activated unless they're mana abilities.
Harmony — Target creature gains indestructible until end of turn. When Improvising Automaton enters, harmonize. (Trigger up to one harmony of one permanent you control.)
Enchant creature Whenever enchanted creature attacks, up to two target creatures can't block this turn. Up to one target creature blocks this turn if able.
Draw two cards, then you may put a land card from your hand onto the battlefield. If you cast In Dire Straits during your turn for its reconstruct cost, create X 3/2 green Horror creature tokens, where X is the number of lands you control. Reconstruct {8}{G}{G}{U}{U}(You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.)