Vanishing 3 (This permanent enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever Dregs of Order enters or a time counter is removed from it, exile target creature until Dregs of Order leaves the battlefield.
Return up to one target creature card from your graveyard to the battlefield tapped. You gain 2 life. Tether (Then if you cast this from your hand, you may exile it tethered to a creature you control. When it dies, you may cast this from exile without paying its mana cost.)
You may look at the top card of your library any time. You may play the top card of your library if it's a land card or a creature card with power 2 or less.
“You seek a guide, Marad, but I can offer you so much more.”
Enchant creature Whenever a creature dealt damage by enchanted creature this turn dies, put a +1/+1 counter on enchanted creature. When enchanted creature dies, draw a card.
In the moments after, nothing moved. Until Hadik slowly raised one blood soaked arm.
When Drift Tracer enters, search your library for a basic land card that shares a type with a basic land you control and put it onto the battlefield tapped, then shuffle.
When Drifting Warden enters, exile another target creature until Drifting Warden leaves the battlefield. {3}{W}: Exile Drifting Warden. Return it to the battlefield under its owner's control at the beginning of the end step.
When Driftpicker enters, you may return another non-Crab creature you control to its owner's hand. If you do, create two 1/1 white Bird creature tokens with flying.
It sifts through the Yron Bay at low tide, leaving what it does not want to the birds.
Each player mills five cards. Coalesce {4}{U}{B}(You may cast this from your graveyard for {4}{U}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) Drink Thoughts Like Oil can't be blocked.
Gain control of target creature until end of turn. Untap it. It gets +2/+0 and gains haste until end of turn.
“There are legends of monsters that reject their once-trusted trainers to disastrous results. At least, we hope they are just legends.” —Professor Maple
When Driver of Hordes enters, create a tapped 2/2 black Zombie creature token. Unearth {3}{B}({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
As Drop of Envy enters, choose a nonland permanent card name. All cards not on the battlefield, spells, and permanents with the chosen name are legendary.
This spell costs {X} less to cast, where X is the number of card types among cards in your graveyard. Surveil 3, then you draw three cards. You lose 3 life.
Flying Whenever you cast a spell during an opponent's turn, Drosera and Nerium deals 1 damage to each opponent. As long as Drosera and Nerium is tapped, you may cast spells as though they had flash.
{T}: Add {C}. {T}, Reappropriate: Add {R} or {W}. (Exile exactly two cards from your hand and/or graveyard.)
“Endure this new challenge, as we have all the rest. Lovi must break its bones to heal them; soon, the sun will set once more.” —Vakavanha, Who Sees Anew
Flying Whenever a creature you control dies, put a +1/+1 counter on Drove of the Lost. {1}, Sacrifice a creature: Each opponent loses 1 life. Gain 1 life.