Erratic (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.)
The antlers are a symbol of the myriad paths and possibilities of life.
Alpha (You may have this creature enter with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.) Brazen Chimera can't be blocked except by three or more creatures as long as it has a +1/+1 counter on it.
Put a number of +1/+1 counters on target creature you control equal to that creature's power. Spell mastery — If there are two or more instant or sorcery cards in your graveyard, you may have that creature fight another target creature. (Each deals damage equal to its power to the other.)
Hexproof Whenever attackers are declared, the active player may pay {2} for each creature attacking you. Then you may have Bridge Kalak become an X/X Troll creature until end of turn, where X is the number of times that player didn't pay mana this way.
Choose target creature. Brutal Descent deals 2 damage to each creature other than the chosen creature. Ferocious — If the chosen creature has power 4 or greater, Brutal Descent deals 4 damage to each creature other than the chosen creature instead.
Fellor's are trained in most forms of combat, but close combat is their favorite, since facing their opponents face to face motivates them to fight harder.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature gets +1/+0. Whenever enchanted creature deals combat damage to a player, you may draw a card.
At the beginning of your upkeep, reveal the bottom card of your library, then you may pay {B} and 3 life. If you do, put it into your hand. Otherwise, exile it.