(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) You may sacrifice a permanent. When you do, As the Lanterns Float On deals 3 damage to any target. You may sacrifice a permanent. When you do, exile the top two cards of your library. You may play them this turn. Create a token that's a copy of target permanent card in your graveyard with mana value 4 or less. It gains haste. Sacrifice it at the beginning of the next end step.
First mate — Each land card in your starting deck has a different name. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.) Lifelink, vigilance Asabeth of the Intrepid's power and toughness are each equal to the number of lands you control.
Equipped creature gets +2/+2. Art of war — At the beginning of your end step, if equipped creature dealt damage to an opponent this turn, untap each equipped creature you control. Equip {2}
Foretell {2}{W}{W}(During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) Choose one. If this spell was foretold, you may choose both instead — • Put a +1/+1 counter on each creature you control. • Exile target nonland permanent an opponent controls. Its controller may scry 2.
First strike, vigilance Whenever Asamund, Queen of Yroncaster deals combat damage to a player, choose a number. That player can't cast noncreature spells with mana value equal to the chosen number until the end of your next turn.
{T}: Add {C}. {5}, {T}, Sacrifice Ascendant's Cell: You may activate loyalty abilities of planeswalkers you control twice this turn rather than only once.
{T}: Add {C}. {T}: Add one mana of any color. Activate only if you control a transformed permanent.
Years ago, a young prodigy sought endless power to unite the plane. She and her mission are long dead, but her presence still lingers for those who search for it.
Whenever you cast a spell, put a burst counter on Ascending Downfall, then if that spell's mana value is less than the number of burst counters on Ascending Downfall, sacrifice it and it deals damage equal to the number of burst counters on it to any target.
Creatures you control get +1/+1 until end of turn. You gain 3 life. Memento {4}{W}{W}(You may cast this from your graveyard for {4}{W}{W}. If you do, put it onto the battlefield transformed after it resolves. Exile it if it would leave the battlefield or not resolve.)
Equipped creature gets +2/+2. Whenever a player casts a spell or activates an ability that targets only equipped creature, copy that spell or ability. You may choose new targets for the copy. Equip {4}
First mate — Twelve or more cards in your starting deck are Dragons or have “Dragon” in their printed rules text. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.) Dragon spells you cast cost {1} less to cast. Whenever Ashe attacks, it deals X damage to any target, where X is the number of Dragons you control.
{T}: Draw two cards. Starting with the next opponent in turn order, each opponent may discard a land card. The first to do so gains control of Ashen Mare. Activate only during your turn.
Flying, trample When Ashen Persecutor enters, target opponent reveals their hand. You choose a nonland card from it. That player discards that card and you gain life equal to its mana value.
{B}: Remove a counter from target permanent. {3}{B}: Move a counter from target permanent onto Ashfeaster Ghouls. Ashfeaster Ghouls can't be blocked this turn.
Trample When Ashka Ritualist enters or whenever you cast a spell, if {R}{W} was spent to cast it, create two 1/1 red and green Warrior creature tokens. Put a +1/+1 counter on Ashka Ritualist.
Flying, vigilance Whenever a land you control enters, create a 2/2 green Ox creature token. {3}{W}, Tap three untapped Oxen you control: Put a +1/+1 counter on each creature you control.
Menace (This creature can't be blocked except by two or more creatures.) Whenever a creature you control deals combat damage to a player, you may have Aspect of Rage deal 1 damage to any target.
When you cast Aspect of Shifting Storms, create a token that's a copy of it. You may have Aspect of Shifting Storms enter as a copy of any creature on the battlefield, except if it's a token it has no mana cost.